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119 lines
4.1 KiB
119 lines
4.1 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAgeLoadedMsg_INC
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#define plAgeLoadedMsg_INC
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#include "../pnUtils/pnUtils.h"
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#include "../pnMessage/plMessage.h"
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//
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// A msg sent locally when pending pages are done loading or unloading.
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//
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class hsResMgr;
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class hsStream;
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class plAgeLoadedMsg : public plMessage
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{
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public:
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CLASSNAME_REGISTER( plAgeLoadedMsg );
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GETINTERFACE_ANY( plAgeLoadedMsg, plMessage );
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plAgeLoadedMsg() : fLoaded(true) { SetBCastFlag(kBCastByType); }
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// True if the pages finished loading, false if they finished unloading
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bool fLoaded;
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); fLoaded = stream->Readbool(); }
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void Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); stream->Writebool(fLoaded); }
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};
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// A msg sent locally when panding pages are done loaded and it's now ok to join the game
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class plAgeLoaded2Msg : public plMessage
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{
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public:
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CLASSNAME_REGISTER( plAgeLoaded2Msg );
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GETINTERFACE_ANY( plAgeLoaded2Msg, plMessage );
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plAgeLoaded2Msg() { SetBCastFlag(kBCastByType); }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); }
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void Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); }
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};
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//
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// A msg sent locally when pending pages are beginning to load or unload.
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//
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class plAgeBeginLoadingMsg : public plMessage
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{
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public:
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CLASSNAME_REGISTER(plAgeBeginLoadingMsg);
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GETINTERFACE_ANY(plAgeBeginLoadingMsg, plMessage);
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plAgeBeginLoadingMsg() : fLoading(true) { SetBCastFlag(kBCastByType); }
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// True if the pages are starting to load, false if they are starting to unload
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bool fLoading;
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); fLoading = stream->Readbool(); }
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void Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); stream->Writebool(fLoading); }
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};
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//
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// A msg sent locally when initial age state has been loaded
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//
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class plInitialAgeStateLoadedMsg : public plMessage
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{
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public:
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CLASSNAME_REGISTER( plInitialAgeStateLoadedMsg );
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GETINTERFACE_ANY( plInitialAgeStateLoadedMsg, plMessage );
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plInitialAgeStateLoadedMsg() { SetBCastFlag(kBCastByType); }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); }
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void Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); }
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};
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#endif // plAgeLoadedMsg
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