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157 lines
3.9 KiB
157 lines
3.9 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsNoiseFunc.h"
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#include "hsTypes.h"
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#include "hsScalar.h"
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#include "hsGeometry3.h"
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hsNoiseFunc::hsNoiseFunc()
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{
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}
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hsNoiseFunc::~hsNoiseFunc()
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{
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}
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void hsNoiseFunc::Seed(UInt32 s)
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{
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srand(s);
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}
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hsTableNoise::hsTableNoise()
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: fTable(nil), fTableLen(0)
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{
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}
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hsTableNoise::~hsTableNoise()
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{
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delete [] fTable;
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}
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void hsTableNoise::SetTable(int len, hsScalar* arr)
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{
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fTableLen = len;
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delete [] fTable;
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if( !len )
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{
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fTable = nil;
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return;
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}
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fTable = TRACKED_NEW hsScalar[len+2];
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int i;
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for( i = 0; i < len; i++ )
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fTable[i] = arr[i];
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fTable[i++] = fTable[i-1];
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fTable[i++] = fTable[i-1];
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}
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hsScalar hsTableNoise::Noise(hsScalar lo, hsScalar hi, hsScalar t)
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{
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hsAssert(fTableLen, "Badly initialized table noise function");
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hsScalar r = hsScalar(rand()) / hsScalar(RAND_MAX);
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r = lo + (hi - lo) * r;
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if( t < 0 )
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t = 0;
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else if( t > hsScalar1 )
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t = hsScalar1;
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hsScalar tIdx = t * fTableLen;
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UInt32 idx = UInt32(tIdx);
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hsScalar frac = tIdx - hsScalar(idx);
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hsAssert((idx >= 0)&&(idx <= fTableLen), "Noise parm t out of range [0..1]");
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hsScalar scale = fTable[idx] + (fTable[idx+1] - fTable[idx]) * frac;
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r *= scale;
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return r;
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}
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hsScalar hsTableNoise::NoisePoint(const hsPoint3& p, hsScalar lo, hsScalar hi, hsScalar t)
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{
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hsAssert(fTableLen, "Badly initialized table noise function");
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UInt32 sX = *((UInt32*)&p.fX);
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UInt32 sY = *((UInt32*)&p.fY);
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UInt32 sZ = *((UInt32*)&p.fZ);
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UInt32 sAll = ((((sX & 0x07800000) >> 16) | ((sX & 0x007fffff) >> 17)) << 20)
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| ((((sY & 0x07800000) >> 16) | ((sY & 0x007fffff) >> 17)) << 10)
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| ((((sZ & 0x07800000) >> 16) | ((sZ & 0x007fffff) >> 17)) );
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const UInt32 kExp = 0x3f800000;
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const UInt32 kMsk = 0x007fffff;
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const UInt32 kA = 1665636L;
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const UInt32 kC = 1013904223L;
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UInt32 iR = kA * sAll + kC;
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iR &= kMsk;
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iR |= kExp;
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hsScalar r = (*(float*)&iR) - 1.f;
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r = lo + (hi - lo) * r;
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if( t < 0 )
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t = 0;
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else if( t > hsScalar1 )
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t = hsScalar1;
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hsScalar tIdx = t * fTableLen;
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UInt32 idx = UInt32(tIdx);
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hsScalar frac = tIdx - hsScalar(idx);
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hsAssert((idx >= 0)&&(idx <= fTableLen), "Noise parm t out of range [0..1]");
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hsScalar scale = fTable[idx] + (fTable[idx+1] - fTable[idx]) * frac;
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r *= scale;
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return r;
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}
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