You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
223 lines
8.2 KiB
223 lines
8.2 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plInputInterface.cpp - A single layer on the input interface stack //
|
||
|
// //
|
||
|
//// History /////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// 2.20.02 mcn - Created. //
|
||
|
// //
|
||
|
//// Note on GetPriorityLevel() //////////////////////////////////////////////
|
||
|
// //
|
||
|
// The inputInterfaceMgr uses GetPriorityLevel() to place each interface //
|
||
|
// into the stack relative to the other interfaces. Current priority //
|
||
|
// levels are: //
|
||
|
// Console - 100 //
|
||
|
// GUI system - 75 //
|
||
|
// Avatar input - 50 //
|
||
|
// Scene interaction - 25 //
|
||
|
// //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _plInputInterface_h
|
||
|
#define _plInputInterface_h
|
||
|
|
||
|
#include "hsRefCnt.h"
|
||
|
#include "hsTemplates.h"
|
||
|
#include "hsBitVector.h"
|
||
|
// Needed for UNIX Build
|
||
|
// only windows will let you predeclare an enum
|
||
|
#include "../../NucleusLib/pnInputCore/plKeyDef.h"
|
||
|
#include "../../NucleusLib/pnInputCore/plControlEventCodes.h"
|
||
|
|
||
|
|
||
|
//// Class Definition ////////////////////////////////////////////////////////
|
||
|
|
||
|
class hsStream;
|
||
|
class hsResMgr;
|
||
|
class plInputEventMsg;
|
||
|
class plInputInterfaceMgr;
|
||
|
class plMessage;
|
||
|
class plKeyMap;
|
||
|
class plCtrlCmd;
|
||
|
class plKeyBinding;
|
||
|
|
||
|
class plInputInterface : public hsRefCnt
|
||
|
{
|
||
|
friend class plInputInterfaceMgr;
|
||
|
|
||
|
protected:
|
||
|
|
||
|
enum Priorities
|
||
|
{
|
||
|
kConsolePriority = 100,
|
||
|
kGUISystemPriority = 75,
|
||
|
kDebugCmdPrioity = 60,
|
||
|
kSceneInteractionPriority = 50,
|
||
|
kTelescopeInputPriority = 26,
|
||
|
kAvatarInputPriority = 25,
|
||
|
};
|
||
|
|
||
|
plInputInterfaceMgr *fManager;
|
||
|
|
||
|
plKeyMap *fControlMap;
|
||
|
hsTArray<plCtrlCmd *> *fMessageQueue;
|
||
|
|
||
|
hsBitVector fKeyControlFlags;
|
||
|
hsBitVector fKeyControlsFrom2ndKeyFlags;
|
||
|
hsBitVector fDisabledControls;
|
||
|
hsBool fEnabled;
|
||
|
|
||
|
void ISetMessageQueue( hsTArray<plCtrlCmd *> *queue ) { fMessageQueue = queue; }
|
||
|
plKeyMap *IGetControlMap( void ) const { return fControlMap; }
|
||
|
hsBool IOwnsControlCode( ControlEventCode code );
|
||
|
hsBool IVerifyShiftKey( plKeyDef key, int index );
|
||
|
|
||
|
hsBool IHasKeyControlFlag(int f) const { return fKeyControlFlags.IsBitSet(f); }
|
||
|
void ISetKeyControlFlag(int f) { fKeyControlFlags.SetBit(f); }
|
||
|
void IClearKeyControlFlag(int which) { fKeyControlFlags.ClearBit( which ); }
|
||
|
void IDisableControl(int which) { fDisabledControls.SetBit(which); }
|
||
|
void IEnableControl(int which) { fDisabledControls.ClearBit(which); }
|
||
|
|
||
|
// The binding lost focus/priority. Behave as though they released the key and send
|
||
|
// a deactivate message for the control code.
|
||
|
void IDeactivateBinding(const plKeyBinding *binding);
|
||
|
|
||
|
|
||
|
// Gets called once per IUpdate(), just like normal IEval()s
|
||
|
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ) { return false; }
|
||
|
|
||
|
// Override to handle special-cased control messages of your own (same as receiving them via a message, but if you process them, nobody else gets them). Return false if you don't handle it.
|
||
|
virtual hsBool IHandleCtrlCmd( plCtrlCmd *cmd ) { return false; }
|
||
|
|
||
|
// Override to let the input interfaces control when a binding is truly active. If this function returns false,
|
||
|
// ProcessKeyBindings will ignore the keypress for the given control. This way, the interfaces can be selective
|
||
|
// about which bindings are active when. By default, always returns true, since there are very few and rare
|
||
|
// cases where you'd want to return false
|
||
|
virtual hsBool IControlCodeEnabled( ControlEventCode code );
|
||
|
|
||
|
// Some helpers for derived classes to avoid including the manager unnecessariliy
|
||
|
|
||
|
public:
|
||
|
|
||
|
plInputInterface();
|
||
|
virtual ~plInputInterface();
|
||
|
|
||
|
enum Cursors
|
||
|
{
|
||
|
kNullCursor = 0,
|
||
|
kCursorUp,
|
||
|
kCursorLeft,
|
||
|
kCursorRight,
|
||
|
kCursorDown,
|
||
|
kCursorPoised,
|
||
|
kCursorClicked,
|
||
|
kCursorUnClicked,
|
||
|
kCursorHidden,
|
||
|
kCursorOpen,
|
||
|
kCursorGrab,
|
||
|
kCursorArrow,
|
||
|
kCursor4WayDraggable,
|
||
|
kCursor4WayDragging,
|
||
|
kCursorUpDownDraggable,
|
||
|
kCursorUpDownDragging,
|
||
|
kCursorLeftRightDraggable,
|
||
|
kCursorLeftRightDragging,
|
||
|
kCursorOfferBook,
|
||
|
kCursorOfferBookHilite,
|
||
|
kCursorOfferBookClicked,
|
||
|
kCursorClickDisabled,
|
||
|
kCursorHand,
|
||
|
kCursorUpward,
|
||
|
};
|
||
|
|
||
|
virtual void Read( hsStream* s, hsResMgr* mgr );
|
||
|
virtual void Write( hsStream* s, hsResMgr* mgr );
|
||
|
|
||
|
// Returns the priority of this interface layer, based on the Priorities enum
|
||
|
virtual UInt32 GetPriorityLevel( void ) const = 0;
|
||
|
|
||
|
// Returns true if the message was handled, false if not and we want to pass it on to others in the stack
|
||
|
virtual hsBool InterpretInputEvent( plInputEventMsg *pMsg ) = 0;
|
||
|
|
||
|
// Returns the currently active mouse cursor for this layer, as defined in pnMessage/plCursorChangeMsg.h
|
||
|
virtual UInt32 GetCurrentCursorID( void ) const = 0;
|
||
|
|
||
|
// Returns the current opacity that this layer wants the cursor to be, from 0 (xparent) to 1 (opaque)
|
||
|
virtual hsScalar GetCurrentCursorOpacity( void ) const { return 1.f; }
|
||
|
|
||
|
// Returns true if this layer is wanting to change the mouse, false if it isn't interested
|
||
|
virtual hsBool HasInterestingCursorID( void ) const = 0;
|
||
|
|
||
|
// Gets called by the manager. If you want a message to come to you, set your manager as the destination
|
||
|
virtual hsBool MsgReceive( plMessage *msg ) { return false; }
|
||
|
|
||
|
// Any initialization that requires a pointer to the manager needs to be done on Init()/Shutdown()
|
||
|
virtual void Init( plInputInterfaceMgr *manager ) { fManager = manager; RestoreDefaultKeyMappings(); }
|
||
|
virtual void Shutdown( void ) {}
|
||
|
|
||
|
// Gets called when any of the key mappings are changed, so that the interface layer can refresh the ones its interested in
|
||
|
virtual void RefreshKeyMap( void ) {}
|
||
|
|
||
|
// Called when the interface manager is setting all key mappings to default
|
||
|
virtual void RestoreDefaultKeyMappings( void ) {}
|
||
|
|
||
|
// Called on each interface layer that gets missed when processing inputEvents in the manager (i.e. you either get this call or InterpretInputEvent)
|
||
|
virtual void MissedInputEvent( plInputEventMsg *pMsg ) {}
|
||
|
|
||
|
// Non-virtual, can't override--processes an inputEventMsg to see if we can handle it via a key binding (if so, InterpretInputEvent won't be called)
|
||
|
hsBool ProcessKeyBindings( plInputEventMsg *keyMsg );
|
||
|
|
||
|
void SetEnabled( hsBool e ) { fEnabled = e; }
|
||
|
hsBool IsEnabled( void ) const { return fEnabled; }
|
||
|
|
||
|
// clear all keys from map
|
||
|
virtual void ClearKeyMap();
|
||
|
|
||
|
// reset clickable state
|
||
|
virtual void ResetClickableState() {;}
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // _plInputInterface_h
|