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763 lines
19 KiB
763 lines
19 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "hsOscillator.h"
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#include "../plMath/hsFastMath.h"
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#include "hsGTriMesh.h"
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#include "hsTriangle3.h"
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#include "../plPipeline/plPipeline.h"
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#if defined(__MWERKS__) && !defined(HS_DEBUGGING)
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#pragma optimization_level 0
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#endif
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static hsScalar rnd0_1()
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{
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return hsScalar(rand()) / hsScalar(RAND_MAX);
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}
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void hsWave::Save(hsStream* s, hsScalar secs)
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{
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fWorldCenter.Write(s);
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s->WriteSwapScalar(fWorldFrequency);
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s->WriteSwapScalar(fWorldAmplitude);
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s->WriteSwapScalar(fPhase);
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s->WriteSwapScalar(fRate);
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s->WriteSwapScalar(secs - fStartSecs);
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s->WriteSwapScalar(fSecsToLive);
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}
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void hsWave::Load(hsStream* s, hsScalar secs)
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{
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fWorldCenter.Read(s);
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fWorldFrequency = s->ReadSwapScalar();
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fWorldAmplitude = s->ReadSwapScalar();
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fPhase = s->ReadSwapScalar();
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fRate = s->ReadSwapScalar();
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fStartSecs = s->ReadSwapScalar();
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fStartSecs = secs - fStartSecs;
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fSecsToLive = s->ReadSwapScalar();
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}
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void hsWave::Init(hsScalar secs, hsPoint3& center, hsScalar per, hsScalar amp, hsScalar rate, hsScalar life, hsBool32 attenOut)
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{
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fStartSecs = secs;
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fWorldCenter = center;
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fWorldFrequency = hsScalarInvert(per);
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fWorldAmplitude = amp;
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fRate = rate;
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fSecsToLive = life;
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AttenuateOut(attenOut);
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}
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hsBool32 hsWave::IsSpent(hsScalar secs) const
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{
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return secs - fStartSecs > fSecsToLive;
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}
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void hsWave::Accumulate(const hsPoint3& pos, const hsVector3& localZ, hsVector3& accum, hsVector3& accumNorm) const
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{
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hsVector3 del(&pos, &fLocalCenter);
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hsScalar dot = del.InnerProduct(localZ);
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dot *= -2.f;
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del += localZ * dot;
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hsScalar dist = del.MagnitudeSquared();
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dist = hsFastMath::InvSqrtAppr(dist);
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del *= dist;
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dist = hsScalarInvert(dist);
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hsScalar ampl = fLocalAmplitude;
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if( fAttenuateOutScale > 0 )
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{
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if( dist > fInnerRadius )
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{
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if( dist > fOuterRadius )
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return;
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ampl *= fOuterRadius - dist;
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ampl *= fAttenuateOutScale;
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}
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}
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dist *= fLocalFrequency;
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dist += fPhase;
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hsScalar s, c;
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hsFastMath::SinCosAppr(dist, s, c);
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s *= ampl;
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s += ampl;
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c *= ampl * fLocalFrequency;
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// accum += s * localZ;
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accum.fZ += s / localZ.fZ;
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hsVector3 norm;
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norm = localZ;
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norm += del * -c;
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accumNorm += norm;
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return;
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}
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void hsWave::Update(hsScalar secs, const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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if( l2w.fFlags & hsMatrix44::kIsIdent )
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{
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fLocalCenter = fWorldCenter;
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fLocalFrequency = fWorldFrequency;
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fLocalAmplitude = fWorldAmplitude;
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}
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else
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{
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hsVector3 ax;
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ax.Set(w2l.fMap[0][2], w2l.fMap[1][2], w2l.fMap[2][2]);
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hsScalar ooScale = ax.MagnitudeSquared();
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ooScale = hsFastMath::InvSqrtAppr(ooScale);
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fLocalCenter = w2l * fWorldCenter;
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fLocalFrequency = fWorldFrequency * ooScale;
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hsScalar scale = 1.f / ooScale;
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fLocalAmplitude = fWorldAmplitude * scale;
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}
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fLocalAmplitude *= AgeScale(secs);
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if( fAttenuateOutScale > 0 )
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{
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fInnerRadius = fRate * (secs - fStartSecs) * hsScalarPI * 2.f;
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fOuterRadius = fInnerRadius * (5.f/4.f);
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fAttenuateOutScale = hsScalarInvert(fOuterRadius - fInnerRadius);
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}
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fPhase = -(secs - fStartSecs) * fRate * hsScalarPI * 2.f;
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}
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hsScalar hsWave::ScaledAmplitude(hsScalar secs) const
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{
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return fWorldAmplitude * AgeScale(secs);
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}
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hsScalar hsWave::AgeScale(hsScalar secs) const
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{
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hsScalar age = secs - fStartSecs;
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extern int dbgCurrentTest;
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if( dbgCurrentTest )
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{
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age *= 4.f;
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age -= 2.f * fSecsToLive;
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if( age < 0 )
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age = -age;
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age -= fSecsToLive;
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}
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else
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{
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age *= 2.f;
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age -= fSecsToLive;
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if( age < 0 )
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age = -age;
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}
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hsScalar ageScale = 1.f - age / fSecsToLive;
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if( ageScale < 0 )
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ageScale = 0;
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else if( ageScale > 1.f )
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ageScale = 1.f;
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return ageScale;
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}
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hsOscillator::hsOscillator()
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{
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}
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hsOscillator::~hsOscillator()
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{
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}
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hsWave& hsOscillator::GetWeakestWave(hsScalar secs)
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{
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hsAssert(!GetDisabled(), "Shouldn't be messing with disabled oscillator system");
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int weakest = 0;
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hsScalar amp = fWaves[0].ScaledAmplitude(secs);
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int i;
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for( i = 0; i < fWaves.GetCount(); i++ )
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{
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hsScalar tAmp = fWaves[i].ScaledAmplitude(secs);
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if( tAmp < amp )
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{
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weakest = i;
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amp = tAmp;
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}
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}
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return fWaves[weakest];
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}
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hsWave& hsOscillator::GetTempWave(hsScalar secs)
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{
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int i;
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for( i = 0; i < fTempWaves.GetCount(); i++ )
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{
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if( fTempWaves[i].IsSpent(secs) )
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return fTempWaves[i];
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}
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fTempWaves.Push();
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return fTempWaves[fTempWaves.GetCount()-1];
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}
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void hsOscillator::ISpawnWave(hsScalar secs, int i)
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{
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hsPoint3 corner;
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fWorldCenterBounds.GetCorner(&corner);
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hsVector3 ax[3];
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fWorldCenterBounds.GetAxes(ax+0, ax+1, ax+2);
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hsScalar r;
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r = rnd0_1();
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ax[0] *= r;
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corner += ax[0];
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r = rnd0_1();
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ax[1] *= r;
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corner += ax[1];
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r = rnd0_1();
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ax[2] *= r;
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corner += ax[2];
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hsScalar per = fMinPeriod;
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r = rnd0_1();
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hsScalar rr = r;
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r *= fMaxPeriod - fMinPeriod;
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per += r;
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hsScalar amp = fMinAmplitude;
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r = rr * rnd0_1();
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r *= fMaxAmplitude - fMinAmplitude;
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amp += r;
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hsScalar life = fMinLife;
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r = rnd0_1();
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r *= fMaxLife - fMinLife;
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life += r;
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hsScalar rate = fMinRate;
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r = rnd0_1();
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r *= fMaxRate - fMinRate;
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rate += r;
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fWaves[i].Init(secs, corner, per, amp, rate, life);
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}
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void hsOscillator::IUpdate(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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if( GetDisabled() )
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return;
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fWorldCenter = pipe->GetViewPositionWorld();
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fWorldCenter.fZ = (fWorldCenterBounds.GetMins().fZ + fWorldCenterBounds.GetMaxs().fZ) * 0.5f;
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fLocalCenter = w2l * fWorldCenter;
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fLocalToWorld = l2w;
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fWorldToLocal = w2l;
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fLocalX.Set(w2l.fMap[0][0],w2l.fMap[1][0],w2l.fMap[2][0]);
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fLocalX.Normalize();
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fLocalY.Set(w2l.fMap[0][1],w2l.fMap[1][1],w2l.fMap[2][1]);
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fLocalY.Normalize();
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fLocalZ.Set(w2l.fMap[0][2],w2l.fMap[1][2],w2l.fMap[2][2]);
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fLocalZ.Normalize();
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hsVector3 ax;
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hsScalar ooScale;
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ax.Set(w2l.fMap[0][0], w2l.fMap[1][0], w2l.fMap[2][0]);
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ooScale = ax.MagnitudeSquared();
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ooScale = hsFastMath::InvSqrtAppr(ooScale);
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fLocalAttenScale.fX = fWorldAttenScale.fX * ooScale;
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ax.Set(w2l.fMap[0][1], w2l.fMap[1][1], w2l.fMap[2][1]);
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ooScale = ax.MagnitudeSquared();
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ooScale = hsFastMath::InvSqrtAppr(ooScale);
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fLocalAttenScale.fY = fWorldAttenScale.fY * ooScale;
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fLocalAttenScale.fZ = 0;
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int i;
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for( i = 0; i < fWaves.GetCount(); i++ )
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{
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if( fWaves[i].IsSpent(secs) )
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ISpawnWave(secs, i);
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fWaves[i].Update(secs, l2w, w2l);
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}
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for( i = 0; i < fTempWaves.GetCount(); i++ )
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{
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while( (i < fTempWaves.GetCount()) && fTempWaves[i].IsSpent(secs) )
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fTempWaves.Remove(i, 1);
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if( i < fTempWaves.GetCount() )
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fTempWaves[i].Update(secs, l2w, w2l);
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}
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}
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hsScalar hsOscillator::IAttenuate(const hsPoint3& in) const
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{
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const hsPoint3& cen = fLocalCenter;
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hsVector3 del(&in, &cen);
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hsScalar atX = del.InnerProduct(fLocalX);
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atX *= fLocalAttenScale.fX;
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if( atX > 0 )
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atX = -atX;
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atX += 1.f;
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if( atX < 0 )
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atX = 0;
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hsScalar atY = del.InnerProduct(fLocalY);
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atY *= fLocalAttenScale.fY;
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if( atY > 0 )
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atY = -atY;
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atY += 1.f;
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if( atY < 0 )
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atY = 0;
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hsScalar at = atX * atY;
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return at;
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}
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void hsOscillator::AdjustWorldBounds(const hsMatrix44& l2w, const hsMatrix44& w2l, hsBounds3Ext& bnd) const
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{
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if( GetDisabled() )
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return;
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hsVector3 adj;
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adj.Set(0,1.f/fLocalZ.fZ,0);
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adj = l2w * adj;
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adj *= fMaxAmplitude * fWaves.GetCount();
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bnd.Union(&adj);
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adj = -adj;
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bnd.Union(&adj);
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}
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void hsOscillator::IPerterb(const hsPoint3& in, hsGVertex3& out) const
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{
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hsPoint3 pos = in;
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hsVector3 del(&pos, &fLocalCenter);
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hsScalar dot = del.InnerProduct(fLocalZ);
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pos += fLocalZ * -dot;
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hsVector3 accum;
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hsVector3 accumNorm;
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accum.Set(0,0,0);
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accumNorm.Set(0,0,0);
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int i;
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for( i = 0; i < fWaves.GetCount(); i++ )
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{
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fWaves[i].Accumulate(pos, fLocalZ, accum, accumNorm);
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}
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for( i = 0; i < fTempWaves.GetCount(); i++ )
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{
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fTempWaves[i].Accumulate(pos, fLocalZ, accum, accumNorm);
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}
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hsScalar atten = IAttenuate(pos);
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static int attenuating = 1;
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if( attenuating ) // nuke me
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accum *= atten;
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out.fLocalPos = in + accum;
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hsScalar invNorm = hsFastMath::InvSqrtAppr(accumNorm.MagnitudeSquared());
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accumNorm *= invNorm;
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out.fNormal = accumNorm;
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}
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void hsOscillator::Read(hsStream* s)
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{
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int n = s->ReadSwap32();
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SetNumWaves(n);
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fWorldAttenScale.Read(s);
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fWorldCenterBounds.Read(s);
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fMinPeriod = s->ReadSwapScalar();
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fMaxPeriod = s->ReadSwapScalar();
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fMinAmplitude = s->ReadSwapScalar();
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fMaxAmplitude = s->ReadSwapScalar();
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fMinRate = s->ReadSwapScalar();
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fMaxRate = s->ReadSwapScalar();
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||
|
fMinLife = s->ReadSwapScalar();
|
||
|
fMaxLife = s->ReadSwapScalar();
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < fWaves.GetCount(); i++ )
|
||
|
fWaves[i].Kill();
|
||
|
|
||
|
fTempWaves.Reset();
|
||
|
}
|
||
|
|
||
|
void hsOscillator::Load(hsStream* s, hsScalar secs)
|
||
|
{
|
||
|
Read(s);
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < fWaves.GetCount(); i++ )
|
||
|
fWaves[i].Load(s, secs);
|
||
|
|
||
|
fTempWaves.Reset();
|
||
|
}
|
||
|
|
||
|
void hsOscillator::Write(hsStream* s)
|
||
|
{
|
||
|
s->WriteSwap32(fWaves.GetCount());
|
||
|
|
||
|
fWorldAttenScale.Write(s);
|
||
|
fWorldCenterBounds.Write(s);
|
||
|
|
||
|
s->WriteSwapScalar(fMinPeriod);
|
||
|
s->WriteSwapScalar(fMaxPeriod);
|
||
|
|
||
|
s->WriteSwapScalar(fMinAmplitude);
|
||
|
s->WriteSwapScalar(fMaxAmplitude);
|
||
|
|
||
|
s->WriteSwapScalar(fMinRate);
|
||
|
s->WriteSwapScalar(fMaxRate);
|
||
|
|
||
|
s->WriteSwapScalar(fMinLife);
|
||
|
s->WriteSwapScalar(fMaxLife);
|
||
|
|
||
|
}
|
||
|
|
||
|
void hsOscillator::Save(hsStream* s, hsScalar secs)
|
||
|
{
|
||
|
Write(s);
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < fWaves.GetCount(); i++ )
|
||
|
fWaves[i].Save(s, secs);
|
||
|
}
|
||
|
|
||
|
void hsOscillator::SetNumWaves(int n)
|
||
|
{
|
||
|
fWaves.SetCount(n);
|
||
|
int i;
|
||
|
for( i = 0; i < n; i++ )
|
||
|
fWaves[i].Kill();
|
||
|
}
|
||
|
|
||
|
void hsOscillator::Init(Int32 nParams, hsScalar* params)
|
||
|
{
|
||
|
// NumWaves = 1
|
||
|
// AttenScale = 2
|
||
|
// WorldCenterBounds = 6
|
||
|
// Period = 2
|
||
|
// Amp = 2
|
||
|
// Rate = 2
|
||
|
// Life = 2
|
||
|
|
||
|
hsAssert(17 == nParams, "Parameter input mismatch");
|
||
|
|
||
|
SetNumWaves(int(*params++));
|
||
|
|
||
|
fWorldAttenScale.fX = *params++;
|
||
|
fWorldAttenScale.fY = *params++;
|
||
|
fWorldAttenScale.fZ = 0;
|
||
|
|
||
|
hsPoint3 pt;
|
||
|
hsBounds3Ext bnd;
|
||
|
pt.fX = *params++;
|
||
|
pt.fY = *params++;
|
||
|
pt.fZ = *params++;
|
||
|
bnd.Reset(&pt);
|
||
|
pt.fX = *params++;
|
||
|
pt.fY = *params++;
|
||
|
pt.fZ = *params++;
|
||
|
bnd.Union(&pt);
|
||
|
SetWorldCenterBounds(bnd);
|
||
|
|
||
|
SetPeriodRange(params[0], params[1]);
|
||
|
params += 2;
|
||
|
|
||
|
SetAmplitudeRange(params[0], params[1]);
|
||
|
params += 2;
|
||
|
|
||
|
SetRateRange(params[0], params[1]);
|
||
|
params += 2;
|
||
|
|
||
|
SetLifeRange(params[0], params[1]);
|
||
|
|
||
|
fTempWaves.Reset();
|
||
|
}
|
||
|
|
||
|
|
||
|
#if 1
|
||
|
hsGTriMesh* hsOscillator::MakeWaveMesh(int nSpokes, const hsPoint3& center, hsScalar minRad, hsScalar maxRad, hsScalar uRange, hsScalar vRange, hsScalar attenStartFrac, hsBool32 stitch)
|
||
|
{
|
||
|
hsGTriMesh* triMesh = new hsGTriMesh;
|
||
|
|
||
|
hsTArray<hsScalar> radii;
|
||
|
hsScalar cRad = 0;
|
||
|
while( cRad < maxRad )
|
||
|
{
|
||
|
// OOPS - for the half circle, this should be PI*R/n, not 2PI. Don't fix until we've corrected the callers. Or we might want to leave it like
|
||
|
// this anyway, since we're looking obliquely at these faces anyway, and this error stretches the side that perspective compresses. May
|
||
|
// want to make the unstitched version wrong in the same way.
|
||
|
hsScalar tRad = 2.f * hsScalarPI * cRad / nSpokes;
|
||
|
if( tRad < minRad )
|
||
|
tRad = minRad;
|
||
|
cRad += tRad;
|
||
|
radii.Append(cRad);
|
||
|
}
|
||
|
|
||
|
int nShell = radii.GetCount();
|
||
|
|
||
|
int nTris = stitch
|
||
|
? 2 * nSpokes * (nShell-1) + nSpokes
|
||
|
: 2 * (nSpokes-1) * (nShell-1) + (nSpokes-1);
|
||
|
int nVerts = nSpokes * nShell + 1;
|
||
|
triMesh->AllocatePointers(nTris, nVerts, nVerts, nVerts);
|
||
|
triMesh->SetNumTriVertex(nVerts);
|
||
|
triMesh->SetNumPoints(nVerts);
|
||
|
triMesh->SetNumUvs(nVerts);
|
||
|
triMesh->SetHasColors(true);
|
||
|
|
||
|
*triMesh->GetPoint(0) = center;
|
||
|
triMesh->GetNormal(0)->Set(0,1.f,0);
|
||
|
triMesh->GetColor(0)->Set(0,0,0,1.f);
|
||
|
triMesh->GetUvs(0)->fX = triMesh->GetUvs(0)->fY = triMesh->GetUvs(0)->fZ = 0;
|
||
|
|
||
|
hsScalar iToRadians = stitch
|
||
|
? 2.f * hsScalarPI / nSpokes
|
||
|
: hsScalarPI / nSpokes;
|
||
|
hsScalar attenStart = maxRad * attenStartFrac;
|
||
|
hsScalar attenEnd = maxRad;
|
||
|
hsScalar attenScale = hsScalarInvert(attenEnd - attenStart);
|
||
|
int i, j;
|
||
|
for( i = 0; i < nSpokes; i++ )
|
||
|
{
|
||
|
hsScalar s = hsSine(i * iToRadians);
|
||
|
hsScalar c = hsCosine(i * iToRadians);
|
||
|
for( j = 0; j < nShell; j++ )
|
||
|
{
|
||
|
hsAssert(1 + i*nShell + j < nVerts, "Going out of range on verts");
|
||
|
hsGVertex3* vtx = triMesh->GetVertex(1 + i*nShell + j);
|
||
|
hsColorRGBA* col = triMesh->GetColor(1 + i*nShell + j);
|
||
|
hsGUv* uv = triMesh->GetUvs(1 + i*nShell + j);
|
||
|
|
||
|
hsScalar x = c * radii[j];
|
||
|
hsScalar y = s * radii[j];
|
||
|
|
||
|
hsScalar u = x / uRange;
|
||
|
hsScalar v = y / vRange;
|
||
|
|
||
|
vtx->fLocalPos.fX = center.fX + x;
|
||
|
vtx->fLocalPos.fY = center.fY + y;
|
||
|
vtx->fLocalPos.fZ = 0.f;
|
||
|
|
||
|
vtx->fNormal.Set(0,0,1.f);
|
||
|
|
||
|
uv->fX = u;
|
||
|
uv->fY = v;
|
||
|
uv->fZ = 0.f;
|
||
|
|
||
|
if( radii[j] > attenStart )
|
||
|
{
|
||
|
hsScalar a = (attenEnd - radii[j]) * attenScale;
|
||
|
if( a < 0 )
|
||
|
a = 0;
|
||
|
else if( a > 1.f )
|
||
|
a = 1.f;
|
||
|
col->Set(0,0,0,a);
|
||
|
}
|
||
|
else
|
||
|
col->Set(0,0,0,1.f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int spokeEnd = stitch ? nSpokes : nSpokes-1;
|
||
|
int nextTri = 0;
|
||
|
for( i = 0; i < spokeEnd; i++ )
|
||
|
{
|
||
|
hsTriangle3* tri = triMesh->GetTriFromPool(nextTri);
|
||
|
tri->Zero();
|
||
|
tri->fOrigTri = tri;
|
||
|
triMesh->SetTriangle(nextTri++, tri);
|
||
|
|
||
|
tri->fVert[0] = triMesh->GetTriVertex(0);
|
||
|
tri->fVert[0]->fVtx = triMesh->GetVertex(0);
|
||
|
tri->fVert[0]->SetNumUvChannels(1);
|
||
|
tri->fVert[0]->fUvChan[0] = triMesh->GetUvs(0);
|
||
|
tri->fVert[0]->fVtxColor = triMesh->GetColor(0);
|
||
|
|
||
|
int iv0 = 1 + i * nShell;
|
||
|
int iv1 = i < nSpokes - 1 ? 1 + (i+1)*nShell : 1;
|
||
|
hsAssert((iv0 < nVerts)&&(iv1 < nVerts), "Out of range on triverts");
|
||
|
|
||
|
tri->fVert[1] = triMesh->GetTriVertex(iv0);
|
||
|
tri->fVert[1]->fVtx = triMesh->GetVertex(iv0);
|
||
|
tri->fVert[1]->SetNumUvChannels(1);
|
||
|
tri->fVert[1]->fUvChan[0] = triMesh->GetUvs(iv0);
|
||
|
tri->fVert[1]->fVtxColor = triMesh->GetColor(iv0);
|
||
|
|
||
|
tri->fVert[2] = triMesh->GetTriVertex(iv1);
|
||
|
tri->fVert[2]->fVtx = triMesh->GetVertex(iv1);
|
||
|
tri->fVert[2]->SetNumUvChannels(1);
|
||
|
tri->fVert[2]->fUvChan[0] = triMesh->GetUvs(iv1);
|
||
|
tri->fVert[2]->fVtxColor = triMesh->GetColor(iv1);
|
||
|
|
||
|
tri->fVert[0]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
tri->fVert[1]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
tri->fVert[2]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
|
||
|
tri->fFlags |= hsTriangle3::kHasVertexPosNorms
|
||
|
| hsTriangle3::kHasVertexUvs
|
||
|
| hsTriangle3::kHasVertexColors
|
||
|
| hsTriangle3::kHasPointers;
|
||
|
|
||
|
int iv2 = iv0 + 1;
|
||
|
int iv3 = iv1 + 1;
|
||
|
hsAssert((iv1 < nVerts)&&(iv2 < nVerts), "Out of range on triverts");
|
||
|
for( j = 0; j < nShell-1; j++ )
|
||
|
{
|
||
|
tri = triMesh->GetTriFromPool(nextTri);
|
||
|
tri->Zero();
|
||
|
tri->fOrigTri = tri;
|
||
|
triMesh->SetTriangle(nextTri++, tri);
|
||
|
|
||
|
tri->fVert[0] = triMesh->GetTriVertex(iv0);
|
||
|
tri->fVert[0]->fVtx = triMesh->GetVertex(iv0);
|
||
|
tri->fVert[0]->SetNumUvChannels(1);
|
||
|
tri->fVert[0]->fUvChan[0] = triMesh->GetUvs(iv0);
|
||
|
tri->fVert[0]->fVtxColor = triMesh->GetColor(iv0);
|
||
|
|
||
|
tri->fVert[1] = triMesh->GetTriVertex(iv2);
|
||
|
tri->fVert[1]->fVtx = triMesh->GetVertex(iv2);
|
||
|
tri->fVert[1]->SetNumUvChannels(1);
|
||
|
tri->fVert[1]->fUvChan[1] = triMesh->GetUvs(iv2);
|
||
|
tri->fVert[1]->fVtxColor = triMesh->GetColor(iv2);
|
||
|
|
||
|
tri->fVert[2] = triMesh->GetTriVertex(iv3);
|
||
|
tri->fVert[2]->fVtx = triMesh->GetVertex(iv3);
|
||
|
tri->fVert[2]->SetNumUvChannels(1);
|
||
|
tri->fVert[2]->fUvChan[0] = triMesh->GetUvs(iv3);
|
||
|
tri->fVert[2]->fVtxColor = triMesh->GetColor(iv3);
|
||
|
|
||
|
tri->fVert[0]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
tri->fVert[1]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
tri->fVert[2]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
|
||
|
tri->fFlags |= hsTriangle3::kHasVertexPosNorms
|
||
|
| hsTriangle3::kHasVertexUvs
|
||
|
| hsTriangle3::kHasVertexColors
|
||
|
| hsTriangle3::kHasPointers;
|
||
|
|
||
|
tri = triMesh->GetTriFromPool(nextTri);
|
||
|
tri->Zero();
|
||
|
tri->fOrigTri = tri;
|
||
|
triMesh->SetTriangle(nextTri++, tri);
|
||
|
|
||
|
tri->fVert[0] = triMesh->GetTriVertex(iv0);
|
||
|
tri->fVert[0]->fVtx = triMesh->GetVertex(iv0);
|
||
|
tri->fVert[0]->SetNumUvChannels(1);
|
||
|
tri->fVert[0]->fUvChan[0] = triMesh->GetUvs(iv0);
|
||
|
tri->fVert[0]->fVtxColor = triMesh->GetColor(iv0);
|
||
|
|
||
|
tri->fVert[1] = triMesh->GetTriVertex(iv3);
|
||
|
tri->fVert[1]->fVtx = triMesh->GetVertex(iv3);
|
||
|
tri->fVert[1]->SetNumUvChannels(1);
|
||
|
tri->fVert[1]->fUvChan[0] = triMesh->GetUvs(iv3);
|
||
|
tri->fVert[1]->fVtxColor = triMesh->GetColor(iv3);
|
||
|
|
||
|
tri->fVert[2] = triMesh->GetTriVertex(iv1);
|
||
|
tri->fVert[2]->fVtx = triMesh->GetVertex(iv1);
|
||
|
tri->fVert[2]->SetNumUvChannels(1);
|
||
|
tri->fVert[2]->fUvChan[0] = triMesh->GetUvs(iv1);
|
||
|
tri->fVert[2]->fVtxColor = triMesh->GetColor(iv1);
|
||
|
|
||
|
tri->fVert[0]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
tri->fVert[1]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
tri->fVert[2]->fFlags = hsGTriVertex::kHasPointers
|
||
|
| hsGTriVertex::kHasVertexUvs
|
||
|
| hsGTriVertex::kHasVertexColors;
|
||
|
|
||
|
tri->fFlags |= hsTriangle3::kHasVertexPosNorms
|
||
|
| hsTriangle3::kHasVertexUvs
|
||
|
| hsTriangle3::kHasVertexColors
|
||
|
| hsTriangle3::kHasPointers;
|
||
|
|
||
|
iv0++;
|
||
|
iv1++;
|
||
|
iv2++;
|
||
|
iv3++;
|
||
|
}
|
||
|
}
|
||
|
hsAssert(nextTri <= nTris, "Out of range on tris");
|
||
|
|
||
|
triMesh->StoreOrigPoints();
|
||
|
|
||
|
return triMesh;
|
||
|
}
|
||
14 years ago
|
#endif
|