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158 lines
5.1 KiB
158 lines
5.1 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plShadowCaster_inc
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#define plShadowCaster_inc
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#include "../pnModifier/plMultiModifier.h"
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#include "hsBounds.h"
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#include "hsTemplates.h"
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class plDrawableSpans;
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class plSpan;
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class plMessage;
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class hsStream;
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class hsResMgr;
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class plShadowMaster;
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class plRenderMsg;
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class plShadowCaster : public plMultiModifier
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{
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public:
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enum {
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kNone = 0x0,
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kSelfShadow = 0x1,
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kPerspective = 0x2,
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kLimitRes = 0x4
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};
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class DrawSpan
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{
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public:
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DrawSpan& Set(plDrawableSpans* dr, const plSpan* sp, UInt32 idx) { fDraw = (dr); fSpan = (sp); fIndex = (idx); return *this; }
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plDrawableSpans* fDraw;
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const plSpan* fSpan;
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UInt32 fIndex;
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};
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protected:
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// Global state to just turn off the whole gig. Not just
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// debugging, we'll probably want a user option for this.
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static hsBool fShadowCastDisabled;
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static hsBool fCanShadowCast;
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// Properties really just to be read and written,
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// never expected to change. Anything that might be
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// triggered should go into plMultiModifier::fProps,
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// to be network synced.
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UInt8 fCastFlags;
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hsScalar fBoost;
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hsScalar fAttenScale;
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hsScalar fBlurScale;
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// Casting attributes calculated each frame.
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hsScalar fMaxOpacity;
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hsTArray<DrawSpan> fSpans;
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friend plShadowMaster;
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void ICollectAllSpans();
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hsBool IOnRenderMsg(plRenderMsg* msg);
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friend class plDXPipeline;
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static void SetCanShadowCast(hsBool b) { fCanShadowCast = b; }
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public:
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plShadowCaster();
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virtual ~plShadowCaster();
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CLASSNAME_REGISTER( plShadowCaster );
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GETINTERFACE_ANY( plShadowCaster, plMultiModifier );
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
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virtual hsBool MsgReceive(plMessage* msg);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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hsScalar MaxOpacity() const { return fMaxOpacity; }
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const hsTArray<DrawSpan>& Spans() const { return fSpans; }
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hsBool GetSelfShadow() const { return 0 != (fCastFlags & kSelfShadow); }
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void SetSelfShadow(hsBool on) { if(on) fCastFlags |= kSelfShadow; else fCastFlags &= ~kSelfShadow; }
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hsBool GetPerspective() const { return 0 != (fCastFlags & kPerspective); }
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void SetPerspective(hsBool on) { if(on) fCastFlags |= kPerspective; else fCastFlags &= ~kPerspective; }
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hsBool GetLimitRes() const { return 0 != (fCastFlags & kLimitRes); }
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void SetLimitRes(hsBool on) { if(on) fCastFlags |= kLimitRes; else fCastFlags &= ~kLimitRes; }
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hsScalar GetAttenScale() const { return fAttenScale; }
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void SetAttenScale(hsScalar s) { fAttenScale = s; }
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hsScalar GetBlurScale() const { return fBlurScale; }
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void SetBlurScale(hsScalar s) { fBlurScale = s; }
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hsScalar GetBoost() const { return fBoost; }
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void SetBoost(hsScalar s) { fBoost = s; }
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// These are usually handled internally, activating on read and deactivating
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// on destruct. Made public in case they need to be manually handled, like
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// on dynamic construction and use.
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void Deactivate() const;
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void Activate() const;
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static void DisableShadowCast(hsBool on=true) { fShadowCastDisabled = on; }
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static void EnableShadowCast(hsBool on=true) { fShadowCastDisabled = !on; }
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static void ToggleShadowCast() { fShadowCastDisabled = !fShadowCastDisabled; }
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static hsBool ShadowCastDisabled() { return !CanShadowCast() || fShadowCastDisabled; }
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static hsBool CanShadowCast() { return fCanShadowCast; }
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};
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typedef plShadowCaster::DrawSpan plShadowCastSpan;
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#endif // plShadowCaster_inc
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