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168 lines
5.0 KiB
168 lines
5.0 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsRect_Defined
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#define hsRect_Defined
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#include "hsPoint2.h"
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#if HS_BUILD_FOR_MAC
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// This guy disables MetroWerks' desire to only include a file once, which obviously gets
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// in the way of our little HS_RECT.inc trick
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#pragma once off
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#endif
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#define HS_RECT_NAME hsIntRect
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#define HS_RECT_POINT hsIntPoint2
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#define HS_RECT_TYPE Int32
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#define HS_RECT_EXTEND 1
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#include "HS_RECT.inc"
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#if HS_BUILD_FOR_MAC
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Rect* ToRect(Rect* r) const
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{
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r->left = (Int16)this->fLeft;
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r->top = (Int16)this->fTop;
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r->right = (Int16)this->fRight;
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r->bottom = (Int16)this->fBottom;
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return r;
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}
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hsIntRect* Set(const Rect* r)
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{
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return this->Set(r->left, r->top, r->right, r->bottom);
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}
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#endif
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#ifdef _WINDOWS_
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RECT* ToRECT(RECT* r) const
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{
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r->left = this->fLeft;
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r->top = this->fTop;
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r->right = this->fRight;
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r->bottom = this->fBottom;
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return r;
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}
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hsIntRect* Set(const RECT* r)
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{
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return this->Set(r->left, r->top, r->right, r->bottom);
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}
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#endif
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};
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#define HS_RECT_NAME hsFixedRect
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#define HS_RECT_POINT hsFixedPoint2
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#define HS_RECT_TYPE hsFixed
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#define HS_RECT_EXTEND 1
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#include "HS_RECT.inc"
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hsFixedRect* Set(const hsIntRect* src)
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{
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this->fLeft = hsIntToFixed(src->fLeft);
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this->fTop = hsIntToFixed(src->fTop);
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this->fRight = hsIntToFixed(src->fRight);
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this->fBottom = hsIntToFixed(src->fBottom);
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return this;
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}
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hsFixed CenterX(void) const { return (fLeft + fRight) >> 1; }
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hsFixed CenterY(void) const { return (fTop + fBottom) >> 1; }
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hsFixedPoint2* Center(hsFixedPoint2* center) const
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{
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(void)center->Set(this->CenterX(), this->CenterY());
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return center;
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}
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hsIntRect* Truncate(hsIntRect* dst) const
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{
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return (hsIntRect*)dst->Set( hsFixedToInt(fLeft), hsFixedToInt(fTop),
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hsFixedToInt(fRight), hsFixedToInt(fBottom));
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}
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hsIntRect* Round(hsIntRect* dst) const
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{
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return (hsIntRect*)dst->Set( hsFixedRound(fLeft), hsFixedRound(fTop),
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hsFixedRound(fRight), hsFixedRound(fBottom));
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}
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hsIntRect* RoundOut(hsIntRect* dst) const
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{
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return (hsIntRect*)dst->Set( hsFixedToFloorInt(fLeft),
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hsFixedToFloorInt(fTop),
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hsFixedToCeilingInt(fRight),
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hsFixedToCeilingInt(fBottom));
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}
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};
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#if HS_SCALAR_IS_FLOAT
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#define HS_RECT_NAME hsFloatRect
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#define HS_RECT_POINT hsFloatPoint2
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#define HS_RECT_TYPE float
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#define HS_RECT_EXTEND 1
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#include "HS_RECT.inc"
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hsFloatRect* Set(const hsIntRect* src)
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{
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this->fLeft = float(src->fLeft);
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this->fTop = float(src->fTop);
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this->fRight = float(src->fRight);
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this->fBottom = float(src->fBottom);
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return this;
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}
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float CenterX(void) const { return (fLeft + fRight) / float(2); }
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float CenterY(void) const { return (fTop + fBottom) / float(2); }
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hsFloatPoint2* Center(hsFloatPoint2* center) const
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{
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(void)center->Set(this->CenterX(), this->CenterY());
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return center;
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}
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float Area() const { return this->Width() * this->Height(); }
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hsIntRect* Round(hsIntRect* r) const;
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hsIntRect* RoundOut(hsIntRect* r) const;
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hsIntRect* Truncate(hsIntRect* r) const;
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};
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#endif
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#if HS_SCALAR_IS_FIXED
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typedef hsFixedRect hsRect;
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#else
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typedef hsFloatRect hsRect;
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#endif
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#endif
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