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108 lines
3.7 KiB
108 lines
3.7 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// hsDXTDirectXCodec Class Functions //
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// DirectX-based codec functions //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 6.8.2001 mcn - Got a much-needed Plasma 2.0/DX8 update. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef hsDXTDirectXCodec_inc
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#define hsDXTDirectXCodec_inc
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#include "hsWindows.h"
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#include "hsCodec.h"
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class plMipmap;
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struct IDirect3DDevice8;
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struct IDirectDrawSurface7;
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struct IDirectDraw7;
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class hsDXTDirectXCodec : public hsCodec
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{
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private:
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hsDXTDirectXCodec();
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public:
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~hsDXTDirectXCodec();
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static hsDXTDirectXCodec& Instance();
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static void Init() { fRegistered = Register(); }
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plMipmap *CreateCompressedMipmap(plMipmap *uncompressed);
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plMipmap *CreateUncompressedMipmap(plMipmap *compressed, UInt8 bitDepth = 0);
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// Colorize a compressed mipmap
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hsBool ColorizeCompMipmap( plMipmap *bMap, const UInt8 *colorMask );
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void Initialize( IDirect3DDevice8 *directDraw );
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hsBool Initialized() { return (fFlags & kInitialized) != 0; }
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private:
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UInt32 ICompressedFormat(const plMipmap *uncompressed);
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IDirectDrawSurface7 *IMakeDirect3DSurface( UInt32 formatType, UInt32 mipMapLevels, UInt32 width, UInt32 height );
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void IFillSurface( hsRGBAColor32* src, UInt32 mmlvs, IDirectDrawSurface7 *pddsDest );
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void IFillFromSurface( hsRGBAColor32* dest, UInt32 mmlvs, IDirectDrawSurface7 *pddsSrc );
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void ICopySurface( IDirectDrawSurface7 *dest, IDirectDrawSurface7 *src, Int32 mipMapLevels );
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void CheckErrorCode(HRESULT res);
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hsBool IInitialize();
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IDirectDraw7 *fDirectDraw;
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HINSTANCE fDDLibraryInstance;
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UInt32 fFlags;
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enum
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{
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kInitialized = 0x1,
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kExternalInit = 0x2
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};
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static hsBool Register();
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static hsBool fRegistered;
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};
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#endif // hsDXTDirectXCodec_inc
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