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161 lines
5.3 KiB
161 lines
5.3 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef DEVICESELECTOR_H
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#define DEVICESELECTOR_H
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#include "hsTypes.h"
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//#include "plRender.h"
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#include "../../PubUtilLib/plPipeline/hsG3DDeviceSelector.h"
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#define DEV_MODE_DAT "dev_mode.dat"
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//
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// A wrapper class to simplify hsG3DDeviceSelector.
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// Make sure to call Enumerate before doing anything else.
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//
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class DeviceSelector
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{
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protected:
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UInt32 fSelDevType; // Current type of driver. Set by the SetDirect3D/Glide/OpenGL functions
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UInt32 fSelDev; // Index of selected device. Set by SetDevice() or
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UInt32 fSelMode; // Index of selected mode for current device
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int fDevDesc; // Used by GetDeviceDescription() to store index of current device
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int fModeDesc; // Used by GetModeDescription() to store index of current mode
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char fStr[1024]; // Used to return text
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UInt16 fPerformance; // Performance level (0-100)
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int fFilterBPP, fFilterWidth, fFilterHeight;
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bool fWindowed;
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hsG3DDeviceSelector fSelector;
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hsTArray<hsG3DDeviceRecord> fRecords; // Copy of all records for the current device type
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hsG3DDeviceRecord fSelRec; // Device copy for reading/writing
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hsTArray<int> fFilteredModes;
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void IRefreshFilter( void );
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int IFindFiltered( int realIndex );
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int IGetModeNumNoBPP( const hsG3DDeviceMode *pLoadMode ); // Returns index of passed in mode
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public:
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DeviceSelector();
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hsBool Enumerate(HWND hWnd, hsBool expertMode); // Enumerates all devices
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const char *GetErrorString( void );
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// Determines if any devices of the specified type are available
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hsBool IsDirect3DAvailable();
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hsBool IsGlideAvailable();
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hsBool IsOpenGLAvailable();
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hsBool IsDirect3DTnLAvailable();
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// Set current device type
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void SetDirect3D();
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void SetGlide();
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void SetOpenGL();
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void SetDirect3DTnL();
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// Returns true if current device is of the specified type
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hsBool IsDirect3D();
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hsBool IsDirect3DTnL();
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hsBool IsGlide();
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hsBool IsOpenGL();
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// Gets and sets the current device or mode.
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UInt32 GetSelectedDevice() { return fSelDev; }
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UInt32 GetSelectedMode() { return fSelMode; }
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hsBool SetDevice(UInt32 index);
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hsBool SetMode(UInt32 index);
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// Returns the device or mode descriptions. Call repeatedly until nil is returned.
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char* GetDeviceDescription();
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char* GetModeDescription( void );
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UInt32 GetNumModes();
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void GetMode(UInt32 i, int& width, int& height, int& depth);
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void SetModeFilter( int bitDepth = 0, int minWidth = 0, int minHeight = 0 );
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void SetPerformance (UInt16 value) { fPerformance = value; }
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UInt16 GetPerformance () { return fPerformance; }
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// Returns max number of samples allowed for AA
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UInt8 CanAntiAlias ();
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// Returns current # of samples selected for AA, 0 if none
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UInt8 IsAntiAliased ();
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void SetAntiAlias (UInt8 numSamples);
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UInt8 CanAnisotropicFilter();
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UInt8 GetAnisotropicLevel();
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void SetAnisotropicLevel( UInt8 level );
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bool CanWindow();
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bool IsWindowed();
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void SetWindowed(bool state);
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hsBool CanCompress ();
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hsBool IsCompressed ();
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void SetCompressed (hsBool state);
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// Caps from hsG3DDeviceSelector
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bool GetCap(UInt32 cap);
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// Save and load
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hsBool Save(); // Returns false if output file can't be opened
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hsBool Load(); // Returns false if input file can't be opened
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hsBool SetDefault(); // Returns false if no suitable renderers are found
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protected:
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hsBool CheckDeviceType(UInt32 type); // Used by the Is*Available() functions
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void SetDeviceType(UInt32 type); // Used by SetDirect3D/Glide/OpenGL
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// Helpers for LoadDeviceMode()
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int GetDeviceNum(const hsG3DDeviceRecord *pLoadRec); // Returns index of passed in device
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int GetModeNum(const hsG3DDeviceMode *pLoadMode); // Returns index of passed in mode
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};
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#endif //DEVICESELECTOR_H
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