You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
177 lines
5.6 KiB
177 lines
5.6 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#ifndef __PLCRITTERCMDS_H__
|
||
|
#define __PLCRITTERCMDS_H__
|
||
|
|
||
|
#include "hsStlUtils.h"
|
||
|
|
||
|
|
||
|
typedef std::vector<std::string> VCharArray;
|
||
|
|
||
|
class plCritterCommands
|
||
|
{
|
||
|
public:
|
||
|
// The order of these is significant; setting the blend on an animation in this list
|
||
|
// to maximum will prevent all animations above it from playing.
|
||
|
// I.E. if "turn left" is set to maximum, it will completely hide "idle"
|
||
|
enum stdAnim {
|
||
|
kIdle,
|
||
|
kTurnLeft,
|
||
|
kTurnRight,
|
||
|
kForwardMedium,
|
||
|
kForwardFast,
|
||
|
kReverse,
|
||
|
kBankLeft,
|
||
|
kBankRight,
|
||
|
kImpactDown,
|
||
|
kNumStdAnims
|
||
|
};
|
||
|
|
||
|
VCharArray fAnimNameTypes;
|
||
|
|
||
|
//Vector is used because the []operator is handy for filling
|
||
|
//the dialog boxes for implementation Components. -RXA
|
||
|
// KEEP THIS SYNCHRONIZED with the enum above.
|
||
|
plCritterCommands()
|
||
|
{
|
||
|
fAnimNameTypes.push_back("Idle");
|
||
|
fAnimNameTypes.push_back("TurnLeft");
|
||
|
fAnimNameTypes.push_back("TurnRight");
|
||
|
fAnimNameTypes.push_back("Forward Medium");
|
||
|
fAnimNameTypes.push_back("Forward Fast");
|
||
|
fAnimNameTypes.push_back("Reverse");
|
||
|
fAnimNameTypes.push_back("Bank Left");
|
||
|
fAnimNameTypes.push_back("Bank Right");
|
||
|
fAnimNameTypes.push_back("Impact Down");
|
||
|
}
|
||
|
|
||
|
int GetNumElements() { return fAnimNameTypes.size(); }
|
||
|
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
class plCritterCommands
|
||
|
{
|
||
|
public:
|
||
|
enum avStdAnim{
|
||
|
kTorsoStraightenOut = 0,
|
||
|
kTorsoSpasticRotate,
|
||
|
kTorsoShakeHead,
|
||
|
kTorsoOpenMouth,
|
||
|
kTorsoHover,
|
||
|
kTorsoForwardFlightSpeedB,
|
||
|
kTorsoForwardFlightSpeedA,
|
||
|
kTorsoBankRightFlapping,
|
||
|
kTorsoBankRightCoasting,
|
||
|
kTorsoBankLeftFlapping,
|
||
|
kTorsoBankLeftCoasting,
|
||
|
kTorsoBackwardFlight,
|
||
|
kRightWingSpasticRotate,
|
||
|
kRightWingHover,
|
||
|
kRightWingForwardFlightSpeedB,
|
||
|
kRightWingForwardFlightSpeedA,
|
||
|
kRightWingBankRightFlapping,
|
||
|
kRightWingBankRightCoasting,
|
||
|
kRightWingBankLeftFlapping,
|
||
|
kRightWingBankLeftCoasting,
|
||
|
kRightWingBackwardFlight,
|
||
|
kLeftWingSpasticRotate,
|
||
|
kLeftWingHover,
|
||
|
kLeftWingForwardFlightSpeedA,
|
||
|
kLeftWingForwardFlightSpeedB,
|
||
|
kLeftWingBankRightFlapping,
|
||
|
kLeftWingBankRightCoasting,
|
||
|
kLeftWingBankLeftFlapping,
|
||
|
kLeftWingBankLeftCoasting,
|
||
|
kLeftWingBackwardFlight,
|
||
|
kNumStdAnims
|
||
|
} ;
|
||
|
|
||
|
VCharArray fAnimNameTypes;
|
||
|
|
||
|
//Vector is used because the []operator is handy for filling
|
||
|
//the dialog boxes for implementation Components. -RXA
|
||
|
// KEEP THIS SYNCHRONIZED with the enum above.
|
||
|
plCritterCommands()
|
||
|
{
|
||
|
fAnimNameTypes.push_back("Torso Straighten Out");
|
||
|
fAnimNameTypes.push_back("Torso Spastic Rotate");
|
||
|
fAnimNameTypes.push_back("Torso Shake Head");
|
||
|
fAnimNameTypes.push_back("Torso Open Mouth");
|
||
|
fAnimNameTypes.push_back("Torso Hover (Idle)");
|
||
|
fAnimNameTypes.push_back("Torso Forward SpeedB");
|
||
|
fAnimNameTypes.push_back("Torso Forward SpeedA");
|
||
|
fAnimNameTypes.push_back("Torso RBank Flapping");
|
||
|
fAnimNameTypes.push_back("Torso RBank Coasting");
|
||
|
fAnimNameTypes.push_back("Torso LBank Flapping");
|
||
|
fAnimNameTypes.push_back("Torso LBank Coasting");
|
||
|
fAnimNameTypes.push_back("Torso Backward Flight");
|
||
|
fAnimNameTypes.push_back("RWing Spastic Rotate");
|
||
|
fAnimNameTypes.push_back("RWing Hover (Idle)");
|
||
|
fAnimNameTypes.push_back("RWing Forward SpeedB");
|
||
|
fAnimNameTypes.push_back("RWing Forward SpeedA");
|
||
|
fAnimNameTypes.push_back("RWing RBank Flapping");
|
||
|
fAnimNameTypes.push_back("RWing RBank Coasting");
|
||
|
fAnimNameTypes.push_back("RWing LBank Flapping");
|
||
|
fAnimNameTypes.push_back("RWing LBank Coasting");
|
||
|
fAnimNameTypes.push_back("RWing Backward Flight");
|
||
|
fAnimNameTypes.push_back("LWing Spastic Rotate");
|
||
|
fAnimNameTypes.push_back("LWing Hover (Idle)");
|
||
|
fAnimNameTypes.push_back("LWing Forward SpeedA");
|
||
|
fAnimNameTypes.push_back("LWing Forward SpeedB");
|
||
|
fAnimNameTypes.push_back("LWing RBank Flapping");
|
||
|
fAnimNameTypes.push_back("LWing RBank Coasting");
|
||
|
fAnimNameTypes.push_back("LWing LBank Flapping");
|
||
|
fAnimNameTypes.push_back("LWing LBank Coasting");
|
||
|
fAnimNameTypes.push_back("LWing Backward Flight");
|
||
|
}
|
||
|
|
||
|
int GetNumElements() { return fAnimNameTypes.size(); }
|
||
|
|
||
|
};
|
||
|
|
||
|
*/
|
||
|
|
||
|
|
||
|
#endif
|