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262 lines
9.9 KiB
262 lines
9.9 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNetApp_h
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#define plNetApp_h
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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#include "hsBitVector.h"
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#include "plNetGroup.h"
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include "../pnKeyedObject/plUoid.h"
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#include "../../PubUtilLib/plStatusLog/plLoggable.h"
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#include <stdarg.h>
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#define plVerifyConditionRet(NetApp,cond,ret,str) \
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do { \
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if (!(cond)) { \
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char * _str_ = str; \
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(NetApp)->ErrorMsg(_str_); \
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hsAssert(cond,_str_); \
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return ret; \
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} \
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} while (0)
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#define plVerifyCondition(NetApp,cond,str) \
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plVerifyConditionRet(NetApp,cond,hsFail,str)
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class plNetMember;
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class plSynchedObject;
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class plKey;
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class plNetMessage;
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typedef std::vector<plNetMember*> plNetMemberList;
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typedef std::vector<UInt32> plNetPlayerIDList;
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//
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// Common baseclasses for client and server net apps
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//
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class plNetApp : public hsKeyedObject, public plLoggable // so it can recv messages
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{
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protected:
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static plNetApp* fInstance;
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hsBitVector fFlagsVec;
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public:
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enum FlagBits // common to both client and server
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{
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kNullSend=0,
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kNetCoreSingleThreaded,
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kScreenMessages, // filter out illegal net game messages, used by gameserver&client
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FLAG_CEILING = 10 // stay below this or conflict with client/server specific flags
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};
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static plNetApp* GetInstance();
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static void SetInstance(plNetApp* app);
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plNetApp() {}
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virtual ~plNetApp() {}
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CLASSNAME_REGISTER( plNetApp );
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GETINTERFACE_ANY( plNetApp, hsKeyedObject);
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virtual void Shutdown() {}
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void SetFlagsBit(int b, hsBool on=true) { fFlagsVec.SetBit(b, on); }
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bool GetFlagsBit(int b) const { return fFlagsVec.IsBitSet(b) ? true : false; }
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static bool StaticWarningMsg(const char* fmt, ...);
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static bool StaticErrorMsg(const char* fmt, ...);
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static bool StaticDebugMsg(const char* fmt, ...);
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static bool StaticAppMsg(const char* fmt, ...);
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};
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//
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// base netApp class specific to client code
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//
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class plVaultPlayerNode;
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class plNetClientApp : public plNetApp
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{
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private:
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int fCCRLevel; // 0 for players, 1-4 for CCRs
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friend class plDispatch;
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virtual int ISendGameMessage(plMessage* msg) { hsAssert(false, "stub"); return hsFail; }
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public:
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enum ClientFlagBits
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{
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kDeferMsgs = FLAG_CEILING, // currently ignoring most msgs because the game is not active
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kDisabled, // client. networking has been disabled
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kDisableOnNextUpdate, // client. disable networking in next update call
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kLocalTriggers, // marks all triggers as local only
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kEchoVoice, // send voice packets back to the speaker
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kRequestP2P, // wants to play peer to peer
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kIndirectMember, // behind a firewall, can't player P2P
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kSendingVoice, // sending a voice packet
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kSendingActions, // sending a game message
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kAllowTimeOut, // allow clients to timeout and be kicked off the server
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kAllowAuthTimeOut, // allow clients to timeout while authenticating
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kPlayingGame, // set when client is actively part of an age.
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kShowLists, // debug info on-screen
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kShowRooms, // debug info on-screen
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kShowAvatars, // Avatar position/orientation info
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kShowRelevanceRegions, // debug info on-screen
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kConnectedToVault, // initial connection to vault achieved
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kBanLinking, // player is not allowed to link
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kSilencePlayer, // player's outbound communication is shutoff
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kConsoleOutput, // net log output is echoed to console
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kLoadingInitialAgeState, // set when we first link in to an age and are recving its initial state
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kLaunchedFromSetup, // set if we were launched from the setup program
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kCCRVaultConnected, // set if we've connected to the CCR vault
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kNetClientCommInited, // set if the netClientComm interface has been initialized
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kNeedToSendInitialAgeStateLoadedMsg,// internal use only, when we need to send plInitialAgeStateLoadedMsg
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kNeedToSendAgeLoadedMsg,
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kDemoMode, // set if this is a demo - limited play
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kNeedInitialAgeStateCount, // the server must tell us how many age states to expect
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kLinkingToOfflineAge, // set if we're linking to the startup age
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};
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CLASSNAME_REGISTER( plNetClientApp );
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GETINTERFACE_ANY( plNetClientApp, plNetApp);
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plNetClientApp();
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// statics
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static plNetClientApp* GetInstance() { return plNetClientApp::ConvertNoRef(fInstance); }
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static const plNetClientApp* GetConstInstance() { return plNetClientApp::ConvertNoRef(fInstance); }
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static void InheritNetMsgFlags(const plMessage* parentMsg, plMessage* childMsg, bool startCascade);
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static void InheritNetMsgFlags(UInt32 parentMsgFlags, UInt32* childMsgFlags, bool startCascade);
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static void UnInheritNetMsgFlags(plMessage* msg);
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// functions that all net client apps should implement
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virtual int SendMsg(plNetMessage* msg) = 0;
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virtual UInt32 GetPlayerID() const = 0;
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virtual const char * GetPlayerName( const plKey avKey=nil ) const = 0;
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// commonly used net client app functions
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virtual float GetCurrentAgeTimeOfDayPercent() const { hsAssert(false, "stub"); return 0.; }
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virtual bool ObjectInLocalAge(const plSynchedObject* obj) const { hsAssert(false, "stub"); return false; }
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virtual UInt8 GetJoinOrder() const { hsAssert(false, "stub"); return 0; }
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virtual hsBool IsRemotePlayerKey(const plKey p, int* idx=nil) { hsAssert(false, "stub"); return false; }
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virtual plKey GetLocalPlayerKey() const { hsAssert(false, "stub"); return nil; }
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virtual plSynchedObject* GetLocalPlayer(hsBool forceLoad=false) const { hsAssert(false, "stub"); return nil; }
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virtual plNetGroupId SelectNetGroup(plSynchedObject* objIn, plKey groupKey) { hsAssert(false, "stub"); return plNetGroup::kNetGroupUnknown; }
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virtual int IsLocallyOwned(const plSynchedObject* obj) const { hsAssert(false, "stub"); return 0; }
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virtual int IsLocallyOwned(const plUoid&) const { hsAssert(false, "stub"); return 0; }
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virtual plNetGroupId GetEffectiveNetGroup(const plSynchedObject* obj) const { hsAssert(false, "stub"); return plNetGroup::kNetGroupUnknown; }
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virtual int Update(double secs) { return hsOK;}
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virtual const char* GetServerLogTimeAsString(std::string& ts) const { hsAssert(false, "stub"); return nil; }
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virtual plUoid GetAgeSDLObjectUoid(const char* ageName) const { hsAssert(false, "stub"); return plUoid(); }
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virtual void StayAlive(double secs) {}
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virtual void QueueDisableNet( bool showDlg, const char msg[] ) {}
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bool IsEnabled() const { return !GetFlagsBit(kDisabled); }
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bool InDemoMode() const { return GetFlagsBit(kDemoMode); }
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bool IsLoadingInitialAgeState() const { return GetFlagsBit(kLoadingInitialAgeState); }
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void SetLaunchedFromSetup(bool b) { SetFlagsBit(kLaunchedFromSetup, b); }
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bool GetLaunchedFromSetup() const { return GetFlagsBit(kLaunchedFromSetup); }
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// CCR stuff
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#ifdef PLASMA_EXTERNAL_RELEASE
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void SetCCRLevel(int level) { }
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int GetCCRLevel() const { return 0; }
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bool AmCCR() const { return false; }
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#else
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void SetCCRLevel(int level) { fCCRLevel=level; }
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int GetCCRLevel() const { return fCCRLevel; }
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bool AmCCR() const { return (fCCRLevel>0); }
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#endif
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};
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//
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// base netApp class specific to server code
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//
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class plNetServerApp : public plNetApp
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{
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public:
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enum ServerFlagBits
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{
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kLastFlagBitsValue = FLAG_CEILING, // get past plNetApp flags
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kDone, // exit update loop.
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kDumpStats, // dump stats to log file
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kDisableStateLogging, // used by gameserver
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kGameStateIsDirty, // used by gameserver
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kDumpConfigDoc, // dump config options queries to log file
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kProtectedServer, // set by a protected lobby
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kRequireProtectedCCRs, // CCRS must have logged in thru a protected lobby, used by gameserver
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kProcessedPendingMsgs, // Used by front-end server
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};
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CLASSNAME_REGISTER( plNetServerApp );
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GETINTERFACE_ANY( plNetServerApp, plNetApp);
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virtual int SendMsg(plNetMessage* msg) = 0;
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};
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//
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// abstract base class for net client object debugger
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//
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class plNetObjectDebuggerBase
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{
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private:
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static plNetObjectDebuggerBase* fInstance;
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public:
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static plNetObjectDebuggerBase* GetInstance() { return fInstance; }
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static void SetInstance(plNetObjectDebuggerBase* i) { fInstance=i; }
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virtual bool IsDebugObject(const hsKeyedObject* obj) const = 0;
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virtual void LogMsgIfMatch(const char* msg) const = 0; // write to status log if there's a string match
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virtual void LogMsg(const char* msg) const = 0;
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virtual bool GetDebugging() const = 0;
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virtual void SetDebugging(bool b) = 0;
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};
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#endif // plNetApp_h
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