You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
3.3 KiB
123 lines
3.3 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef plSoundMsg_h
|
||
|
#define plSoundMsg_h
|
||
|
|
||
|
#include "plMessageWithCallbacks.h"
|
||
|
#include "hsTemplates.h"
|
||
|
#include "hsBitVector.h"
|
||
|
|
||
|
class plSoundMsg : public plMessageWithCallbacks
|
||
|
{
|
||
|
private:
|
||
|
void IInit() { fLoop=false; fPlaying = false; fBegin=fEnd=fTime=fRepeats=0; fSpeed = 0.f; fVolume = 0.f; fIndex = -1; fNameStr = 0; fFadeType = kLinear; }
|
||
|
public:
|
||
|
plSoundMsg()
|
||
|
: plMessageWithCallbacks(nil, nil, nil) { IInit(); }
|
||
|
plSoundMsg(const plKey &s,
|
||
|
const plKey &r,
|
||
|
const double* t)
|
||
|
: plMessageWithCallbacks(s, r, t) { IInit(); }
|
||
|
~plSoundMsg();
|
||
|
|
||
|
CLASSNAME_REGISTER( plSoundMsg );
|
||
|
GETINTERFACE_ANY( plSoundMsg, plMessageWithCallbacks );
|
||
|
|
||
|
enum ModCmds
|
||
|
{
|
||
|
kPlay=0,
|
||
|
kStop,
|
||
|
kSetLooping,
|
||
|
kUnSetLooping,
|
||
|
kSetBegin,
|
||
|
kToggleState,
|
||
|
kAddCallbacks,
|
||
|
kRemoveCallbacks,
|
||
|
kGetStatus,
|
||
|
kGetNumSounds,
|
||
|
kStatusReply,
|
||
|
kGoToTime,
|
||
|
kSetVolume,
|
||
|
kSetTalkIcon,
|
||
|
kClearTalkIcon,
|
||
|
kSetFadeIn,
|
||
|
kSetFadeOut,
|
||
|
kIsLocalOnly, // Not really a command, just a flag
|
||
|
kSelectFromGroup,
|
||
|
kNumCmds,
|
||
|
kFastForwardPlay,
|
||
|
kFastForwardToggle,
|
||
|
kSynchedPlay,
|
||
|
};
|
||
|
|
||
|
hsBitVector fCmd;
|
||
|
|
||
|
hsBool Cmd(int n) const { return fCmd.IsBitSet(n); }
|
||
|
void SetCmd(int n) { fCmd.SetBit(n); }
|
||
|
void ClearCmd();
|
||
|
|
||
|
double fBegin;
|
||
|
double fEnd;
|
||
|
hsBool fLoop;
|
||
|
hsScalar fSpeed;
|
||
|
double fTime;
|
||
|
int fIndex;
|
||
|
int fRepeats;
|
||
|
hsBool fPlaying;
|
||
|
UInt32 fNameStr;
|
||
|
hsScalar fVolume; // Range: 0 - silence, 1.f - loudest
|
||
|
|
||
|
enum FadeType
|
||
|
{
|
||
|
kLinear,
|
||
|
kLogarithmic,
|
||
|
kExponential
|
||
|
} fFadeType;
|
||
|
|
||
|
// IO
|
||
|
void Read(hsStream* stream, hsResMgr* mgr);
|
||
|
void Write(hsStream* stream, hsResMgr* mgr);
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //plWin32Sound_h
|