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174 lines
4.5 KiB
174 lines
4.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plCameraMsg.h"
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#include "hsStream.h"
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#include "hsResMgr.h"
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#include "../pnKeyedObject/plKey.h"
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//
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//
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// camera modifier message implementation
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//
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//
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plCameraMsg::plCameraMsg() :
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fNewCam(nil),
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fTriggerer(nil),
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fTransTime(0),
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fSubject(nil),
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fPipe(nil),
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fConfig(nil),
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fActivated(false)
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{
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}
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plCameraMsg::plCameraMsg(const plKey &s, const plKey &r, const double* t) :
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fNewCam(nil),
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fTriggerer(nil),
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fTransTime(0),
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fSubject(nil),
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fPipe(nil),
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fConfig(nil),
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fActivated(false),
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plMessage(s, r, t)
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{
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}
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// IO
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void plCameraMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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fCmd.Read(stream);
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fTransTime = stream->ReadSwapDouble();
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fActivated = stream->ReadBool();
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fNewCam = mgr->ReadKey(stream);
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fTriggerer = mgr->ReadKey(stream);
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fConfig.Read(stream);
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}
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void plCameraMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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fCmd.Write(stream);
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stream->WriteSwapDouble(fTransTime);
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stream->WriteBool(fActivated);
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mgr->WriteKey(stream, fNewCam);
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mgr->WriteKey(stream, fTriggerer);
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fConfig.Write(stream);
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}
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void plCameraConfig::Read(hsStream* stream)
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{
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fAccel = stream->ReadSwapFloat();
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fDecel = stream->ReadSwapFloat();
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fVel = stream->ReadSwapFloat();
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fFPAccel = stream->ReadSwapFloat();
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fFPDecel = stream->ReadSwapFloat();
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fFPVel = stream->ReadSwapFloat();
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fFOVw = stream->ReadSwapFloat();
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fFOVh = stream->ReadSwapFloat();
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fOffset.fX = stream->ReadSwapFloat();
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fOffset.fY = stream->ReadSwapFloat();
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fOffset.fZ = stream->ReadSwapFloat();
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fWorldspace = stream->ReadBool();
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}
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void plCameraConfig::Write(hsStream* stream)
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{
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stream->WriteSwapFloat(fAccel);
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stream->WriteSwapFloat(fDecel);
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stream->WriteSwapFloat(fVel);
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stream->WriteSwapFloat(fFPAccel);
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stream->WriteSwapFloat(fFPDecel);
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stream->WriteSwapFloat(fFPVel);
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stream->WriteSwapFloat(fFOVw);
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stream->WriteSwapFloat(fFOVh);
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stream->WriteSwapFloat(fOffset.fX);
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stream->WriteSwapFloat(fOffset.fY);
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stream->WriteSwapFloat(fOffset.fZ);
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stream->WriteBool(fWorldspace);
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}
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// IO
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void plCameraTargetFadeMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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fSubject = mgr->ReadKey(stream);
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fFadeOut = stream->ReadBool();
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}
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void plCameraTargetFadeMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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mgr->WriteKey(stream, fSubject);
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stream->WriteBool(fFadeOut);
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}
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// IO
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void plIfaceFadeAvatarMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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fSubject = mgr->ReadKey(stream);
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fFadeOut = stream->ReadBool();
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fEnable = stream->ReadBool();
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fDisable = stream->ReadBool();
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}
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void plIfaceFadeAvatarMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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mgr->WriteKey(stream, fSubject);
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stream->WriteBool(fFadeOut);
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stream->WriteBool(fEnable);
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stream->WriteBool(fDisable);
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}
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