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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// plInputDevice.cpp
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#include "STRING"
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#include "plInputMap.h"
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#include "plKeyMap.h"
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#include "hsUtils.h"
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#include "../plResMgr/plLocalization.h"
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ControlEventCode plInputMap::ConvertCharToControlCode(const char* c)
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{
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for (int i = 0; fCmdConvert[i].fCode != END_CONTROLS; i++)
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{
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if (stricmp(fCmdConvert[i].fDesc, c) == 0)
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return (fCmdConvert[i].fCode);
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}
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return (END_CONTROLS);
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}
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const char *plInputMap::ConvertControlCodeToString( ControlEventCode code )
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{
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for( int i = 0; fCmdConvert[ i ].fCode != END_CONTROLS; i++ )
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{
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if( fCmdConvert[ i ].fCode == code )
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return fCmdConvert[ i ].fDesc;
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}
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return nil;
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}
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//
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// plMouseMap
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//
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plMouseMap::~plMouseMap()
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{
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for (int i = 0; i < fMap.Count(); i++)
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delete(fMap[i]);
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fMap.SetCountAndZero(0);
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}
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int plMouseMap::AddMapping(plMouseInfo* pNfo)
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{
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for (int i = 0; i < fMap.Count(); i++)
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{
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if (fMap[i] == pNfo)
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return -1;
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}
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fMap.Append(pNfo);
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return (fMap.Count() - 1);
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}
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//// plKeyBinding and Smaller Classes ////////////////////////////////////////
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plKeyCombo::plKeyCombo()
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{
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fKey = KEY_UNMAPPED;
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fFlags = 0;
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}
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hsBool plKeyCombo::IsSatisfiedBy(const plKeyCombo &combo) const
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{
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if (fKey != combo.fKey)
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return false;
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if ((fFlags & kShift) && !(combo.fFlags & kShift))
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return false;
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if ((fFlags & kCtrl) && !(combo.fFlags & kCtrl))
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return false;
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return true;
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}
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// Handy konstant for plKeyCombos
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plKeyCombo plKeyCombo::kUnmapped = plKeyCombo( KEY_UNMAPPED, 0 );
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plKeyBinding::plKeyBinding()
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{
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fCode = END_CONTROLS;
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fCodeFlags = 0;
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fKey1 = plKeyCombo::kUnmapped;
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fKey2 = plKeyCombo::kUnmapped;
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fString = nil;
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}
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plKeyBinding::plKeyBinding( ControlEventCode code, UInt32 codeFlags, const plKeyCombo &key1, const plKeyCombo &key2, const char *string /*= nil*/ )
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{
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fCode = code;
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fCodeFlags = codeFlags;
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fKey1 = key1;
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fKey2 = key2;
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fString = ( string == nil ) ? nil : hsStrcpy( string );
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}
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plKeyBinding::~plKeyBinding()
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{
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delete [] fString;
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}
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const plKeyCombo &plKeyBinding::GetMatchingKey( plKeyDef keyDef ) const
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{
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if (fKey1.fKey == keyDef)
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return fKey1;
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if (fKey2.fKey == keyDef)
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return fKey2;
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return plKeyCombo::kUnmapped;
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}
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void plKeyBinding::SetKey1( const plKeyCombo &newCombo )
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{
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fKey1 = newCombo;
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}
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void plKeyBinding::SetKey2( const plKeyCombo &newCombo )
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{
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fKey2 = newCombo;
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}
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void plKeyBinding::ClearKeys( void )
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{
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fKey1 = fKey2 = plKeyCombo::kUnmapped;
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}
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hsBool plKeyBinding::HasUnmappedKey() const
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{
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return fKey1.fKey == KEY_UNMAPPED || fKey2.fKey == KEY_UNMAPPED;
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}
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//////////////////////////////////////////////////////////////////////////////
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//// plKeyMap Implementation /////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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plKeyMap::plKeyMap()
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{
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}
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plKeyMap::~plKeyMap()
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{
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ClearAll();
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}
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void plKeyMap::ClearAll( void )
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{
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UInt32 i;
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for( i = 0; i < fBindings.GetCount(); i++ )
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delete fBindings[ i ];
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fBindings.Reset();
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}
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//// AddCode //////////////////////////////////////////////////////////////////////////
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// Adds a given control code to the map. Once you add it, you can't change its flags.
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// Returns false if the code is already present
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hsBool plKeyMap::AddCode( ControlEventCode code, UInt32 codeFlags )
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{
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if( IFindBinding( code ) != nil )
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return false;
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fBindings.Append( TRACKED_NEW plKeyBinding( code, codeFlags, plKeyCombo::kUnmapped, plKeyCombo::kUnmapped ) );
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return true;
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}
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//// AddConsoleCommand ///////////////////////////////////////////////////////
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// Same but for console commands. No flags b/c console commands always use
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// the same flags.
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hsBool plKeyMap::AddConsoleCommand( const char *command )
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{
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if( IFindConsoleBinding( command ) != nil )
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return false;
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fBindings.Append( TRACKED_NEW plKeyBinding( B_CONTROL_CONSOLE_COMMAND,
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kControlFlagDownEvent | kControlFlagNoRepeat | kControlFlagNoDeactivate,
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plKeyCombo::kUnmapped, plKeyCombo::kUnmapped,
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command ) );
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return true;
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}
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//// IFindBinding ////////////////////////////////////////////////////////////
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// Find the binding for a given code.
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plKeyBinding *plKeyMap::IFindBinding( ControlEventCode code ) const
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{
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UInt32 i;
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for( i = 0; i < fBindings.GetCount(); i++ )
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{
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if( fBindings[ i ]->GetCode() == code )
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return fBindings[ i ];
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}
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return nil;
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}
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//// IFindBindingByKey ///////////////////////////////////////////////////////
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// Find the binding for a given key.
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plKeyBinding *plKeyMap::IFindBindingByKey( const plKeyCombo &combo ) const
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{
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UInt32 i;
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for( i = 0; i < fBindings.GetCount(); i++ )
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{
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if( fBindings[ i ]->GetKey1() == combo || fBindings[ i ]->GetKey2() == combo )
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return fBindings[ i ];
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}
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return nil;
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}
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// Find ALL bindings that could be triggered by this combo. Meaning that if we have multiple
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// bindings for a key with different shift/ctrl combinations, we want any that are satisfied with
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// the given combo.
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// We guarantee that the first binding in the result array is that one with priority.
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void plKeyMap::IFindAllBindingsByKey(const plKeyCombo &combo, hsTArray<plKeyBinding*> &result) const
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{
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UInt32 i;
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UInt8 bestScore = 0;
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for (i = 0; i < fBindings.GetCount(); i++)
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{
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hsBool s1, s2;
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s1 = fBindings[i]->GetKey1().IsSatisfiedBy(combo);
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s2 = fBindings[i]->GetKey2().IsSatisfiedBy(combo);
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if (s1 || s2)
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{
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UInt8 myScore = 0;
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if (s1)
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myScore = fBindings[i]->GetKey1().fFlags;
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if (s2 && (fBindings[i]->GetKey2().fFlags > myScore))
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myScore = fBindings[i]->GetKey2().fFlags;
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if (myScore >= bestScore)
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result.Insert(0, fBindings[i]);
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else
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result.Append(fBindings[i]);
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}
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}
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}
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//// IFindConsoleBinding /////////////////////////////////////////////////////
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// You should be able to figure this out by now.
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plKeyBinding *plKeyMap::IFindConsoleBinding( const char *command ) const
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{
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UInt32 i;
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for( i = 0; i < fBindings.GetCount(); i++ )
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{
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if( fBindings[ i ]->GetCode() == B_CONTROL_CONSOLE_COMMAND )
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{
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if( stricmp( fBindings[ i ]->GetExtendedString(), command ) == 0 )
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return fBindings[ i ];
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}
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}
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return nil;
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}
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//// IActuallyBind ///////////////////////////////////////////////////////////
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// Does the nitty gritty of binding by pref
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void plKeyMap::IActuallyBind( plKeyBinding *binding, const plKeyCombo &combo, BindPref pref )
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{
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// Bind according to preference
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switch( pref )
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{
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case kNoPreference:
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// Pick a free slot, or 1st one if none
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if( binding->GetKey1() == plKeyCombo::kUnmapped )
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binding->SetKey1( combo );
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else if( binding->GetKey2() == plKeyCombo::kUnmapped )
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binding->SetKey2( combo );
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else
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binding->SetKey1( combo );
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break;
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case kNoPreference2nd:
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// Pick a free slot, or 2nd one if none
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if( binding->GetKey1() == plKeyCombo::kUnmapped )
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binding->SetKey1( combo );
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else if( binding->GetKey2() == plKeyCombo::kUnmapped )
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binding->SetKey2( combo );
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else
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binding->SetKey2( combo );
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break;
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case kFirstAlways:
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// Always bind to the first key
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binding->SetKey1( combo );
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break;
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case kSecondAlways:
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// You get the idea
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binding->SetKey2( combo );
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break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
hsAssert( false, "Invalid bind preference in IActuallyBind()" );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// BindKey /////////////////////////////////////////////////////////////////
|
|
|
|
|
// Adds a key binding to a given code. Returns false if the code isn't in
|
|
|
|
|
// this map or if key is already mapped.
|
|
|
|
|
|
|
|
|
|
hsBool plKeyMap::BindKey( const plKeyCombo &combo, ControlEventCode code, BindPref pref /*= kNoPreference*/ )
|
|
|
|
|
{
|
|
|
|
|
plKeyBinding* binding = nil;
|
|
|
|
|
|
|
|
|
|
// Control combos are ok. Binding directly to control is not.
|
|
|
|
|
if ( combo.fKey == KEY_CTRL )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// unless we are bindind to unmappped...
|
|
|
|
|
if ( combo.fKey != KEY_UNMAPPED)
|
|
|
|
|
{
|
|
|
|
|
// Make sure key isn't already used
|
|
|
|
|
binding = IFindBindingByKey( combo );
|
|
|
|
|
if( binding != nil )
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Get binding for this code
|
|
|
|
|
binding = IFindBinding( code );
|
|
|
|
|
if( binding == nil )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
IActuallyBind( binding, combo, pref );
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// BindKeyToConsoleCmd /////////////////////////////////////////////////////
|
|
|
|
|
// Console command version
|
|
|
|
|
|
|
|
|
|
hsBool plKeyMap::BindKeyToConsoleCmd( const plKeyCombo &combo, const char *command, BindPref pref /*= kNoPreference*/ )
|
|
|
|
|
{
|
|
|
|
|
plKeyBinding* binding = nil;
|
|
|
|
|
|
|
|
|
|
// Control combos are ok. Binding directly to control is not.
|
|
|
|
|
if ( combo.fKey == KEY_CTRL )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// unless we are bindind to unmappped...
|
|
|
|
|
if ( combo.fKey != KEY_UNMAPPED)
|
|
|
|
|
{
|
|
|
|
|
// Make sure key isn't already used
|
|
|
|
|
binding = IFindBindingByKey( combo );
|
|
|
|
|
if( binding != nil )
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Get binding for this code
|
|
|
|
|
binding = IFindConsoleBinding( command );
|
|
|
|
|
if( binding == nil )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
IActuallyBind( binding, combo, pref );
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// FindBinding /////////////////////////////////////////////////////////////
|
|
|
|
|
// Searches for the binding for a given code. Returns nil if not found
|
|
|
|
|
|
|
|
|
|
const plKeyBinding *plKeyMap::FindBinding( ControlEventCode code ) const
|
|
|
|
|
{
|
|
|
|
|
return IFindBinding( code );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// FindBindingByKey ////////////////////////////////////////////////////////
|
|
|
|
|
// Same thing but by key
|
|
|
|
|
|
|
|
|
|
const plKeyBinding *plKeyMap::FindBindingByKey( const plKeyCombo &combo ) const
|
|
|
|
|
{
|
|
|
|
|
return IFindBindingByKey( combo );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Same thing, but returns multiple matches (see IFindAllBindingsByKey)
|
|
|
|
|
void plKeyMap::FindAllBindingsByKey( const plKeyCombo &combo, hsTArray<const plKeyBinding*> &result ) const
|
|
|
|
|
{
|
|
|
|
|
hsTArray<plKeyBinding*> bindings;
|
|
|
|
|
IFindAllBindingsByKey( combo, bindings );
|
|
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
for (i = 0; i < bindings.GetCount(); i++)
|
|
|
|
|
result.Append(bindings[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const plKeyBinding* plKeyMap::FindConsoleBinding( const char *command ) const
|
|
|
|
|
{
|
|
|
|
|
return IFindConsoleBinding(command);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// EnsureKeysClear /////////////////////////////////////////////////////////
|
|
|
|
|
// Basically UnmapKey(), but for two keys at once and won't assert if you
|
|
|
|
|
// give it unmapped keys
|
|
|
|
|
|
|
|
|
|
void plKeyMap::EnsureKeysClear( const plKeyCombo &key1, const plKeyCombo &key2 )
|
|
|
|
|
{
|
|
|
|
|
if( key1 != plKeyCombo::kUnmapped )
|
|
|
|
|
UnmapKey( key1 );
|
|
|
|
|
if( key2 != plKeyCombo::kUnmapped )
|
|
|
|
|
UnmapKey( key2 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// UnmapKey ////////////////////////////////////////////////////////////////
|
|
|
|
|
// Unmaps the given key, no matter what binding it is in
|
|
|
|
|
|
|
|
|
|
void plKeyMap::UnmapKey( const plKeyCombo &combo )
|
|
|
|
|
{
|
|
|
|
|
if( combo == plKeyCombo::kUnmapped )
|
|
|
|
|
{
|
|
|
|
|
hsAssert( false, "Trying to unbind invalid key" );
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
plKeyBinding *binding;
|
|
|
|
|
|
|
|
|
|
// Just in case we're in multiple bindings, even tho we are guarding against
|
|
|
|
|
// that
|
|
|
|
|
while( ( binding = IFindBindingByKey( combo ) ) != nil )
|
|
|
|
|
{
|
|
|
|
|
if( binding->GetKey1() == combo )
|
|
|
|
|
binding->SetKey1( plKeyCombo::kUnmapped );
|
|
|
|
|
if( binding->GetKey2() == combo )
|
|
|
|
|
binding->SetKey2( plKeyCombo::kUnmapped );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// UnmapBinding ////////////////////////////////////////////////////////////
|
|
|
|
|
// Unmaps the keys for a single binding
|
|
|
|
|
|
|
|
|
|
void plKeyMap::UnmapBinding( ControlEventCode code )
|
|
|
|
|
{
|
|
|
|
|
plKeyBinding *binding = IFindBinding( code );
|
|
|
|
|
if( binding != nil )
|
|
|
|
|
binding->ClearKeys();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// UnmapAllBindings ////////////////////////////////////////////////////////
|
|
|
|
|
// Unmaps all the bindings, but leaves the code records themselves
|
|
|
|
|
|
|
|
|
|
void plKeyMap::UnmapAllBindings( void )
|
|
|
|
|
{
|
|
|
|
|
UInt32 i;
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < fBindings.GetCount(); i++ )
|
|
|
|
|
fBindings[ i ]->ClearKeys();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// EraseBinding ////////////////////////////////////////////////////////////
|
|
|
|
|
// Erases the given code binding. Note: should never really be used, but
|
|
|
|
|
// provided here for completeness
|
|
|
|
|
|
|
|
|
|
void plKeyMap::EraseBinding( ControlEventCode code )
|
|
|
|
|
{
|
|
|
|
|
UInt32 i;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < fBindings.GetCount(); i++ )
|
|
|
|
|
{
|
|
|
|
|
if( fBindings[ i ]->GetCode() == code )
|
|
|
|
|
{
|
|
|
|
|
delete fBindings[ i ];
|
|
|
|
|
fBindings.Remove( i );
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
char* plKeyMap::ConvertVKeyToChar( UInt32 vk )
|
|
|
|
|
{
|
|
|
|
|
Win32keyConvert* keyConvert = &fKeyConversionEnglish[0];
|
|
|
|
|
switch (plLocalization::GetLanguage())
|
|
|
|
|
{
|
|
|
|
|
case plLocalization::kFrench:
|
|
|
|
|
keyConvert = &fKeyConversionFrench[0];
|
|
|
|
|
break;
|
|
|
|
|
case plLocalization::kGerman:
|
|
|
|
|
keyConvert = &fKeyConversionGerman[0];
|
|
|
|
|
break;
|
|
|
|
|
// case plLocalization::kSpanish:
|
|
|
|
|
// keyConvert = &fKeyConversionSpanish[0];
|
|
|
|
|
// break;
|
|
|
|
|
// case plLocalization::kItalian:
|
|
|
|
|
// keyConvert = &fKeyConversionItalian[0];
|
|
|
|
|
// break;
|
|
|
|
|
|
|
|
|
|
// default is English
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
for (int i = 0; keyConvert[i].fVKey != 0xffffffff; i++)
|
|
|
|
|
{
|
|
|
|
|
if (keyConvert[i].fVKey == vk)
|
|
|
|
|
return (keyConvert[i].fKeyName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
plKeyDef plKeyMap::ConvertCharToVKey( const char *c )
|
|
|
|
|
{
|
|
|
|
|
Win32keyConvert* keyConvert = &fKeyConversionEnglish[0];
|
|
|
|
|
switch (plLocalization::GetLanguage())
|
|
|
|
|
{
|
|
|
|
|
case plLocalization::kFrench:
|
|
|
|
|
keyConvert = &fKeyConversionFrench[0];
|
|
|
|
|
break;
|
|
|
|
|
case plLocalization::kGerman:
|
|
|
|
|
keyConvert = &fKeyConversionGerman[0];
|
|
|
|
|
break;
|
|
|
|
|
// case plLocalization::kSpanish:
|
|
|
|
|
// keyConvert = &fKeyConversionSpanish[0];
|
|
|
|
|
// break;
|
|
|
|
|
// case plLocalization::kItalian:
|
|
|
|
|
// keyConvert = &fKeyConversionItalian[0];
|
|
|
|
|
// break;
|
|
|
|
|
|
|
|
|
|
// default is English
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
for (int i = 0; keyConvert[i].fVKey != 0xffffffff; i++)
|
|
|
|
|
{
|
|
|
|
|
if (stricmp(keyConvert[i].fKeyName, c) == 0)
|
|
|
|
|
return (plKeyDef)(keyConvert[i].fVKey);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Is it just a single character?
|
|
|
|
|
if( isalnum( *c ) && strlen( c ) == 1 )
|
|
|
|
|
return (plKeyDef)toupper( *c );
|
|
|
|
|
|
|
|
|
|
// if we didn't find anything yet...
|
|
|
|
|
// ...then look thru all the other language mappings that we know about,
|
|
|
|
|
// ...just in case they keep switching languages on us
|
|
|
|
|
if ( plLocalization::GetLanguage() != plLocalization::kEnglish)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; fKeyConversionEnglish[i].fVKey != 0xffffffff; i++)
|
|
|
|
|
{
|
|
|
|
|
if (stricmp(fKeyConversionEnglish[i].fKeyName, c) == 0)
|
|
|
|
|
return (plKeyDef)(fKeyConversionEnglish[i].fVKey);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ( plLocalization::GetLanguage() != plLocalization::kFrench)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; fKeyConversionFrench[i].fVKey != 0xffffffff; i++)
|
|
|
|
|
{
|
|
|
|
|
if (stricmp(fKeyConversionFrench[i].fKeyName, c) == 0)
|
|
|
|
|
return (plKeyDef)(fKeyConversionFrench[i].fVKey);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ( plLocalization::GetLanguage() != plLocalization::kGerman)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; fKeyConversionGerman[i].fVKey != 0xffffffff; i++)
|
|
|
|
|
{
|
|
|
|
|
if (stricmp(fKeyConversionGerman[i].fKeyName, c) == 0)
|
|
|
|
|
return (plKeyDef)(fKeyConversionGerman[i].fVKey);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
if ( plLocalization::GetLanguage() != plLocalization::kSpanish)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; fKeyConversionSpanish[i].fVKey != 0xffffffff; i++)
|
|
|
|
|
{
|
|
|
|
|
if (stricmp(fKeyConversionSpanish[i].fKeyName, c) == 0)
|
|
|
|
|
return (plKeyDef)(fKeyConversionSpanish[i].fVKey);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ( plLocalization::GetLanguage() != plLocalization::kItalian)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; fKeyConversionItalian[i].fVKey != 0xffffffff; i++)
|
|
|
|
|
{
|
|
|
|
|
if (stricmp(fKeyConversionItalian[i].fKeyName, c) == 0)
|
|
|
|
|
return (plKeyDef)(fKeyConversionItalian[i].fVKey);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
// finally, just give up... unmapped!
|
|
|
|
|
return KEY_UNMAPPED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* plKeyMap::GetStringCtrl()
|
|
|
|
|
{
|
|
|
|
|
switch (plLocalization::GetLanguage())
|
|
|
|
|
{
|
|
|
|
|
case plLocalization::kFrench:
|
|
|
|
|
return "Ctrl+";
|
|
|
|
|
break;
|
|
|
|
|
case plLocalization::kGerman:
|
|
|
|
|
return "Strg+";
|
|
|
|
|
break;
|
|
|
|
|
/* case plLocalization::kSpanish:
|
|
|
|
|
return "Ctrl+";
|
|
|
|
|
break;
|
|
|
|
|
case plLocalization::kItalian:
|
|
|
|
|
return "Ctrl+";
|
|
|
|
|
break;
|
|
|
|
|
*/
|
|
|
|
|
// default is English
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
return "Ctrl+";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* plKeyMap::GetStringShift()
|
|
|
|
|
{
|
|
|
|
|
switch (plLocalization::GetLanguage())
|
|
|
|
|
{
|
|
|
|
|
case plLocalization::kFrench:
|
|
|
|
|
return "Maj+";
|
|
|
|
|
break;
|
|
|
|
|
case plLocalization::kGerman:
|
|
|
|
|
return "Umschalt+";
|
|
|
|
|
break;
|
|
|
|
|
/* case plLocalization::kSpanish:
|
|
|
|
|
return "May<EFBFBD>sculas+";
|
|
|
|
|
break;
|
|
|
|
|
case plLocalization::kItalian:
|
|
|
|
|
return "Shift+";
|
|
|
|
|
break;
|
|
|
|
|
*/
|
|
|
|
|
// default is English
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
return "Shift+";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* plKeyMap::GetStringUnmapped()
|
|
|
|
|
{
|
|
|
|
|
switch (plLocalization::GetLanguage())
|
|
|
|
|
{
|
|
|
|
|
case plLocalization::kFrench:
|
|
|
|
|
return "(NonD<EFBFBD>fini)";
|
|
|
|
|
break;
|
|
|
|
|
case plLocalization::kGerman:
|
|
|
|
|
return "(NichtZugewiesen)";
|
|
|
|
|
break;
|
|
|
|
|
/* case plLocalization::kSpanish:
|
|
|
|
|
return "(SinMapear)";
|
|
|
|
|
break;
|
|
|
|
|
case plLocalization::kItalian:
|
|
|
|
|
return "(NonAssegnato)";
|
|
|
|
|
break;
|
|
|
|
|
*/
|
|
|
|
|
// default is English
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
return "(unmapped)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If the binding has one of these keys, but not the other, go and bind the other
|
|
|
|
|
// (if there's an unmapped space for it).
|
|
|
|
|
void plKeyMap::HandleAutoDualBinding(plKeyDef key1, plKeyDef key2)
|
|
|
|
|
{
|
|
|
|
|
ICheckAndBindDupe(key1, key2);
|
|
|
|
|
ICheckAndBindDupe(key2, key1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void plKeyMap::ICheckAndBindDupe(plKeyDef origKey, plKeyDef dupeKey)
|
|
|
|
|
{
|
|
|
|
|
hsTArray<plKeyBinding*> bindings;
|
|
|
|
|
plKeyCombo combo;
|
|
|
|
|
combo.fKey = origKey;
|
|
|
|
|
IFindAllBindingsByKey(combo, bindings);
|
|
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
for (i = 0; i < bindings.GetCount(); i++)
|
|
|
|
|
{
|
|
|
|
|
plKeyBinding *binding = bindings[i];
|
|
|
|
|
if (binding->HasUnmappedKey())
|
|
|
|
|
{
|
|
|
|
|
combo = binding->GetMatchingKey(origKey);
|
|
|
|
|
combo.fKey = dupeKey;
|
|
|
|
|
if (IFindBindingByKey(combo) == nil)
|
|
|
|
|
IActuallyBind(binding, combo, kNoPreference);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Win32keyConvert plKeyMap::fKeyConversionEnglish[] =
|
|
|
|
|
{
|
|
|
|
|
{ VK_F1, "F1"},
|
|
|
|
|
{ VK_F2, "F2"},
|
|
|
|
|
{ VK_F3, "F3"},
|
|
|
|
|
{ VK_F4, "F4"},
|
|
|
|
|
{ VK_F5, "F5"},
|
|
|
|
|
{ VK_F6, "F6"},
|
|
|
|
|
{ VK_F7, "F7"},
|
|
|
|
|
{ VK_F8, "F8"},
|
|
|
|
|
{ VK_F9, "F9"},
|
|
|
|
|
{ VK_F10, "F10"},
|
|
|
|
|
{ VK_F11, "F11"},
|
|
|
|
|
{ VK_F12, "F12"},
|
|
|
|
|
{ VK_ESCAPE, "Esc"},
|
|
|
|
|
{ VK_TAB, "Tab"},
|
|
|
|
|
{ VK_UP, "UpArrow"},
|
|
|
|
|
{ VK_DOWN, "DownArrow"},
|
|
|
|
|
{ VK_LEFT, "LeftArrow"},
|
|
|
|
|
{ VK_RIGHT, "RightArrow"},
|
|
|
|
|
{ VK_BACK, "Backspace"},
|
|
|
|
|
{ VK_RETURN, "Enter"},
|
|
|
|
|
{ VK_PAUSE, "Pause"},
|
|
|
|
|
{ VK_CAPITAL, "CapsLock"},
|
|
|
|
|
{ VK_PRIOR, "PageUp"},
|
|
|
|
|
{ VK_NEXT, "PageDn"},
|
|
|
|
|
{ VK_END, "End"},
|
|
|
|
|
{ VK_HOME, "Home"},
|
|
|
|
|
{ VK_SNAPSHOT, "PrintScrn"},
|
|
|
|
|
{ VK_INSERT, "Insert"},
|
|
|
|
|
{ VK_DELETE, "Delete"},
|
|
|
|
|
{ VK_NUMPAD0, "NumPad0"},
|
|
|
|
|
{ VK_NUMPAD1, "NumPad1"},
|
|
|
|
|
{ VK_NUMPAD2, "NumPad2"},
|
|
|
|
|
{ VK_NUMPAD3, "NumPad3"},
|
|
|
|
|
{ VK_NUMPAD4, "NumPad4"},
|
|
|
|
|
{ VK_NUMPAD5, "NumPad5"},
|
|
|
|
|
{ VK_NUMPAD6, "NumPad6"},
|
|
|
|
|
{ VK_NUMPAD7, "NumPad7"},
|
|
|
|
|
{ VK_NUMPAD8, "NumPad8"},
|
|
|
|
|
{ VK_NUMPAD9, "NumPad9"},
|
|
|
|
|
{ VK_MULTIPLY, "NumPad*"},
|
|
|
|
|
{ VK_ADD, "NumPad+"},
|
|
|
|
|
{ VK_SUBTRACT, "NumPad-"},
|
|
|
|
|
{ VK_DECIMAL, "NumPad."},
|
|
|
|
|
{ VK_DIVIDE, "NumPad/"},
|
|
|
|
|
{ VK_SPACE, "SpaceBar"},
|
|
|
|
|
{ VK_OEM_COMMA, "Comma"},
|
|
|
|
|
{ VK_OEM_PERIOD,"Period"},
|
|
|
|
|
{ VK_OEM_MINUS, "Minus"},
|
|
|
|
|
{ VK_OEM_PLUS, "Plus"},
|
|
|
|
|
{ VK_SHIFT, "Shift" },
|
|
|
|
|
// not valid outside USA
|
|
|
|
|
{ VK_OEM_1, "Semicolon"},
|
|
|
|
|
{ VK_OEM_2, "ForewardSlash"},
|
|
|
|
|
{ VK_OEM_3, "Tilde"},
|
|
|
|
|
{ VK_OEM_4, "LeftBracket"},
|
|
|
|
|
{ VK_OEM_5, "Backslash"},
|
|
|
|
|
{ VK_OEM_6, "RightBracket"},
|
|
|
|
|
{ VK_OEM_7, "Quote"},
|
|
|
|
|
|
|
|
|
|
{ 0xffffffff, "Unused"},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Win32keyConvert plKeyMap::fKeyConversionFrench[] =
|
|
|
|
|
{
|
|
|
|
|
{ VK_F1, "F1"},
|
|
|
|
|
{ VK_F2, "F2"},
|
|
|
|
|
{ VK_F3, "F3"},
|
|
|
|
|
{ VK_F4, "F4"},
|
|
|
|
|
{ VK_F5, "F5"},
|
|
|
|
|
{ VK_F6, "F6"},
|
|
|
|
|
{ VK_F7, "F7"},
|
|
|
|
|
{ VK_F8, "F8"},
|
|
|
|
|
{ VK_F9, "F9"},
|
|
|
|
|
{ VK_F10, "F10"},
|
|
|
|
|
{ VK_F11, "F11"},
|
|
|
|
|
{ VK_F12, "F12"},
|
|
|
|
|
{ VK_ESCAPE, "<EFBFBD>chap"},
|
|
|
|
|
{ VK_TAB, "Tab"},
|
|
|
|
|
{ VK_UP, "Fl<EFBFBD>cheHaut"},
|
|
|
|
|
{ VK_DOWN, "Fl<EFBFBD>cheBas"},
|
|
|
|
|
{ VK_LEFT, "Fl<EFBFBD>cheGauche"},
|
|
|
|
|
{ VK_RIGHT, "Fl<EFBFBD>cheDroite"},
|
|
|
|
|
{ VK_BACK, "Retour"},
|
|
|
|
|
{ VK_RETURN, "Entr<EFBFBD>e"},
|
|
|
|
|
{ VK_PAUSE, "Pause"},
|
|
|
|
|
{ VK_CAPITAL, "CapsLock"},
|
|
|
|
|
{ VK_PRIOR, "PagePr<EFBFBD>c"},
|
|
|
|
|
{ VK_NEXT, "PageSuiv"},
|
|
|
|
|
{ VK_END, "Fin"},
|
|
|
|
|
{ VK_HOME, "Origine"},
|
|
|
|
|
{ VK_SNAPSHOT, "Impr<EFBFBD>cran"},
|
|
|
|
|
{ VK_INSERT, "Inser"},
|
|
|
|
|
{ VK_DELETE, "Suppr"},
|
|
|
|
|
{ VK_NUMPAD0, "PavNum0"},
|
|
|
|
|
{ VK_NUMPAD1, "PavNum1"},
|
|
|
|
|
{ VK_NUMPAD2, "PavNum2"},
|
|
|
|
|
{ VK_NUMPAD3, "PavNum3"},
|
|
|
|
|
{ VK_NUMPAD4, "PavNum4"},
|
|
|
|
|
{ VK_NUMPAD5, "PavNum5"},
|
|
|
|
|
{ VK_NUMPAD6, "PavNum6"},
|
|
|
|
|
{ VK_NUMPAD7, "PavNum7"},
|
|
|
|
|
{ VK_NUMPAD8, "PavNum8"},
|
|
|
|
|
{ VK_NUMPAD9, "PavNum9"},
|
|
|
|
|
{ VK_MULTIPLY, "PavNum*"},
|
|
|
|
|
{ VK_ADD, "PavNum+"},
|
|
|
|
|
{ VK_SUBTRACT, "PavNum-"},
|
|
|
|
|
{ VK_DECIMAL, "PavNum."},
|
|
|
|
|
{ VK_DIVIDE, "PavNum/"},
|
|
|
|
|
{ VK_SPACE, "Espace"},
|
|
|
|
|
{ VK_OEM_COMMA, "Virgule"},
|
|
|
|
|
{ VK_OEM_PERIOD,"Point"},
|
|
|
|
|
{ VK_OEM_MINUS, "Moins"},
|
|
|
|
|
{ VK_OEM_PLUS, "Plus"},
|
|
|
|
|
{ VK_SHIFT, "Maj" },
|
|
|
|
|
// not valid outside USA
|
|
|
|
|
{ VK_OEM_1, "Point-virgule"},
|
|
|
|
|
{ VK_OEM_2, "BarreOblique"},
|
|
|
|
|
{ VK_OEM_3, "Tilde"},
|
|
|
|
|
{ VK_OEM_4, "Parenth<EFBFBD>seG"},
|
|
|
|
|
{ VK_OEM_5, "BarreInverse"},
|
|
|
|
|
{ VK_OEM_6, "Parenth<EFBFBD>seD"},
|
|
|
|
|
{ VK_OEM_7, "Guillemet"},
|
|
|
|
|
|
|
|
|
|
{ 0xffffffff, "Unused"},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Win32keyConvert plKeyMap::fKeyConversionGerman[] =
|
|
|
|
|
{
|
|
|
|
|
{ VK_F1, "F1"},
|
|
|
|
|
{ VK_F2, "F2"},
|
|
|
|
|
{ VK_F3, "F3"},
|
|
|
|
|
{ VK_F4, "F4"},
|
|
|
|
|
{ VK_F5, "F5"},
|
|
|
|
|
{ VK_F6, "F6"},
|
|
|
|
|
{ VK_F7, "F7"},
|
|
|
|
|
{ VK_F8, "F8"},
|
|
|
|
|
{ VK_F9, "F9"},
|
|
|
|
|
{ VK_F10, "F10"},
|
|
|
|
|
{ VK_F11, "F11"},
|
|
|
|
|
{ VK_F12, "F12"},
|
|
|
|
|
{ VK_ESCAPE, "Esc"},
|
|
|
|
|
{ VK_TAB, "Tab"},
|
|
|
|
|
{ VK_UP, "PfeilHoch"},
|
|
|
|
|
{ VK_DOWN, "PfeilRunter"},
|
|
|
|
|
{ VK_LEFT, "PfeilLinks"},
|
|
|
|
|
{ VK_RIGHT, "PfeilRechts"},
|
|
|
|
|
{ VK_BACK, "Backspace"},
|
|
|
|
|
{ VK_RETURN, "Enter"},
|
|
|
|
|
{ VK_PAUSE, "Pause"},
|
|
|
|
|
{ VK_CAPITAL, "Feststelltaste"},
|
|
|
|
|
{ VK_PRIOR, "BildHoch"},
|
|
|
|
|
{ VK_NEXT, "BildRunter"},
|
|
|
|
|
{ VK_END, "Ende"},
|
|
|
|
|
{ VK_HOME, "Pos1"},
|
|
|
|
|
{ VK_SNAPSHOT, "Druck"},
|
|
|
|
|
{ VK_INSERT, "Einf"},
|
|
|
|
|
{ VK_DELETE, "Entf"},
|
|
|
|
|
{ VK_NUMPAD0, "ZB0"},
|
|
|
|
|
{ VK_NUMPAD1, "ZB1"},
|
|
|
|
|
{ VK_NUMPAD2, "ZB2"},
|
|
|
|
|
{ VK_NUMPAD3, "ZB3"},
|
|
|
|
|
{ VK_NUMPAD4, "ZB4"},
|
|
|
|
|
{ VK_NUMPAD5, "ZB5"},
|
|
|
|
|
{ VK_NUMPAD6, "ZB6"},
|
|
|
|
|
{ VK_NUMPAD7, "ZB7"},
|
|
|
|
|
{ VK_NUMPAD8, "ZB8"},
|
|
|
|
|
{ VK_NUMPAD9, "ZB9"},
|
|
|
|
|
{ VK_MULTIPLY, "ZB*"},
|
|
|
|
|
{ VK_ADD, "ZB+"},
|
|
|
|
|
{ VK_SUBTRACT, "ZB-"},
|
|
|
|
|
{ VK_DECIMAL, "ZB."},
|
|
|
|
|
{ VK_DIVIDE, "ZB/"},
|
|
|
|
|
{ VK_SPACE, "Leertaste"},
|
|
|
|
|
{ VK_OEM_COMMA, "Komma"},
|
|
|
|
|
{ VK_OEM_PERIOD,"Punkt"},
|
|
|
|
|
{ VK_OEM_MINUS, "Minus"},
|
|
|
|
|
{ VK_OEM_PLUS, "Plus"},
|
|
|
|
|
{ VK_SHIFT, "Umschalt" },
|
|
|
|
|
// not valid outside USA
|
|
|
|
|
{ VK_OEM_1, "<EFBFBD>"},
|
|
|
|
|
{ VK_OEM_2, "#"},
|
|
|
|
|
{ VK_OEM_3, "<EFBFBD>"},
|
|
|
|
|
{ VK_OEM_4, "<EFBFBD>"},
|
|
|
|
|
{ VK_OEM_5, "Backslash"},
|
|
|
|
|
{ VK_OEM_6, "Akzent"},
|
|
|
|
|
{ VK_OEM_7, "<EFBFBD>"},
|
|
|
|
|
|
|
|
|
|
{ 0xffffffff, "Unused"},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Win32keyConvert plKeyMap::fKeyConversionSpanish[] =
|
|
|
|
|
{
|
|
|
|
|
{ VK_F1, "F1"},
|
|
|
|
|
{ VK_F2, "F2"},
|
|
|
|
|
{ VK_F3, "F3"},
|
|
|
|
|
{ VK_F4, "F4"},
|
|
|
|
|
{ VK_F5, "F5"},
|
|
|
|
|
{ VK_F6, "F6"},
|
|
|
|
|
{ VK_F7, "F7"},
|
|
|
|
|
{ VK_F8, "F8"},
|
|
|
|
|
{ VK_F9, "F9"},
|
|
|
|
|
{ VK_F10, "F10"},
|
|
|
|
|
{ VK_F11, "F11"},
|
|
|
|
|
{ VK_F12, "F12"},
|
|
|
|
|
{ VK_ESCAPE, "Esc"},
|
|
|
|
|
{ VK_TAB, "Tabulador"},
|
|
|
|
|
{ VK_UP, "CursorArriba"},
|
|
|
|
|
{ VK_DOWN, "CursorAbajo"},
|
|
|
|
|
{ VK_LEFT, "CursorIzquierdo"},
|
|
|
|
|
{ VK_RIGHT, "CursorDerecho"},
|
|
|
|
|
{ VK_BACK, "Retroceso"},
|
|
|
|
|
{ VK_RETURN, "Intro"},
|
|
|
|
|
{ VK_PAUSE, "Pausa"},
|
|
|
|
|
{ VK_CAPITAL, "BloqMay<EFBFBD>s"},
|
|
|
|
|
{ VK_PRIOR, "ReP<EFBFBD>g"},
|
|
|
|
|
{ VK_NEXT, "AVP<EFBFBD>g"},
|
|
|
|
|
{ VK_END, "Fin"},
|
|
|
|
|
{ VK_HOME, "Inicio"},
|
|
|
|
|
{ VK_SNAPSHOT, "ImprPetSis"},
|
|
|
|
|
{ VK_INSERT, "Insert"},
|
|
|
|
|
{ VK_DELETE, "Supr"},
|
|
|
|
|
{ VK_NUMPAD0, "TecNum0"},
|
|
|
|
|
{ VK_NUMPAD1, "TecNum1"},
|
|
|
|
|
{ VK_NUMPAD2, "TecNum2"},
|
|
|
|
|
{ VK_NUMPAD3, "TecNum3"},
|
|
|
|
|
{ VK_NUMPAD4, "TecNum4"},
|
|
|
|
|
{ VK_NUMPAD5, "TecNum5"},
|
|
|
|
|
{ VK_NUMPAD6, "TecNum6"},
|
|
|
|
|
{ VK_NUMPAD7, "TecNum7"},
|
|
|
|
|
{ VK_NUMPAD8, "TecNum8"},
|
|
|
|
|
{ VK_NUMPAD9, "TecNum9"},
|
|
|
|
|
{ VK_MULTIPLY, "TecNum*"},
|
|
|
|
|
{ VK_ADD, "TecNum+"},
|
|
|
|
|
{ VK_SUBTRACT, "TecNum-"},
|
|
|
|
|
{ VK_DECIMAL, "TecNum."},
|
|
|
|
|
{ VK_DIVIDE, "TecNum/"},
|
|
|
|
|
{ VK_SPACE, "BarraEspacio"},
|
|
|
|
|
{ VK_OEM_COMMA, "Coma"},
|
|
|
|
|
{ VK_OEM_PERIOD,"Punto"},
|
|
|
|
|
{ VK_OEM_MINUS, "Menos"},
|
|
|
|
|
{ VK_OEM_PLUS, "M<EFBFBD>s"},
|
|
|
|
|
{ VK_SHIFT, "May<EFBFBD>sculas" },
|
|
|
|
|
// not valid outside USA
|
|
|
|
|
{ VK_OEM_1, "PuntoYComa"},
|
|
|
|
|
{ VK_OEM_2, "Barra"},
|
|
|
|
|
{ VK_OEM_3, "Tilde"},
|
|
|
|
|
{ VK_OEM_4, "AbrirPar<EFBFBD>ntesis"},
|
|
|
|
|
{ VK_OEM_5, "BarraInvertida"},
|
|
|
|
|
{ VK_OEM_6, "CerrarPar<EFBFBD>ntesis"},
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{ VK_OEM_7, "Comillas"},
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{ 0xffffffff, "Unused"},
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};
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Win32keyConvert plKeyMap::fKeyConversionItalian[] =
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{
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{ VK_F1, "F1"},
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{ VK_F2, "F2"},
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{ VK_F3, "F3"},
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{ VK_F4, "F4"},
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{ VK_F5, "F5"},
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{ VK_F6, "F6"},
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{ VK_F7, "F7"},
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{ VK_F8, "F8"},
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{ VK_F9, "F9"},
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{ VK_F10, "F10"},
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{ VK_F11, "F11"},
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{ VK_F12, "F12"},
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{ VK_ESCAPE, "Esc"},
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{ VK_TAB, "Tab"},
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{ VK_UP, "FrecciaSu"},
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{ VK_DOWN, "FrecciaGi<EFBFBD>"},
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{ VK_LEFT, "FrecciaSx"},
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{ VK_RIGHT, "FrecciaDx"},
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{ VK_BACK, "Backspace"},
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{ VK_RETURN, "Invio"},
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{ VK_PAUSE, "Pausa"},
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{ VK_CAPITAL, "BlocMaiusc"},
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{ VK_PRIOR, "PagSu"},
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{ VK_NEXT, "PagGi<EFBFBD>"},
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{ VK_END, "Fine"},
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{ VK_HOME, "Home"},
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{ VK_SNAPSHOT, "Stamp"},
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{ VK_INSERT, "Ins"},
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{ VK_DELETE, "Canc"},
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{ VK_NUMPAD0, "TastNum0"},
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{ VK_NUMPAD1, "TastNum1"},
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{ VK_NUMPAD2, "TastNum2"},
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{ VK_NUMPAD3, "TastNum3"},
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{ VK_NUMPAD4, "TastNum4"},
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{ VK_NUMPAD5, "TastNum5"},
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{ VK_NUMPAD6, "TastNum6"},
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{ VK_NUMPAD7, "TastNum7"},
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{ VK_NUMPAD8, "TastNum8"},
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{ VK_NUMPAD9, "TastNum9"},
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{ VK_MULTIPLY, "TastNum*"},
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{ VK_ADD, "TastNum+"},
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{ VK_SUBTRACT, "TastNum-"},
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{ VK_DECIMAL, "TastNum."},
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{ VK_DIVIDE, "TastNum/"},
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{ VK_SPACE, "Spazio"},
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{ VK_OEM_COMMA, "Virgola"},
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{ VK_OEM_PERIOD,"Punto"},
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{ VK_OEM_MINUS, "Meno"},
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{ VK_OEM_PLUS, "QuadraDx"},
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{ VK_SHIFT, "Shift" },
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// not valid outside USA
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{ VK_OEM_1, "QuadraSx"},
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{ VK_OEM_2, "<EFBFBD>"},
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{ VK_OEM_3, "<EFBFBD>"},
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{ VK_OEM_4, "Apostrofo"},
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{ VK_OEM_5, "\\"},
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{ VK_OEM_6, "<EFBFBD>"},
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{ VK_OEM_7, "<EFBFBD>"},
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{ 0xffffffff, "Unused"},
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};
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*/
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CommandConvert plInputMap::fCmdConvert[] =
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{
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{ B_CONTROL_ACTION, "Use Key" },
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{ B_CONTROL_JUMP, "Jump Key" },
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{ B_CONTROL_DIVE, "Dive Key" },
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{ B_CONTROL_MOVE_FORWARD, "Walk Forward" },
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{ B_CONTROL_MOVE_BACKWARD, "Walk Backward" },
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{ B_CONTROL_STRAFE_LEFT, "Strafe Left" },
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{ B_CONTROL_STRAFE_RIGHT, "Strafe Right" },
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{ B_CONTROL_MOVE_UP, "Move Up" },
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{ B_CONTROL_MOVE_DOWN, "Move Down" },
|
|
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{ B_CONTROL_ROTATE_LEFT, "Turn Left" },
|
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{ B_CONTROL_ROTATE_RIGHT, "Turn Right" },
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{ B_CONTROL_ROTATE_UP, "Turn Up" },
|
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|
{ B_CONTROL_ROTATE_DOWN, "Turn Down" },
|
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|
|
|
{ B_CONTROL_MODIFIER_FAST, "Fast Modifier" },
|
|
|
|
|
{ B_CONTROL_EQUIP, "PickUp Item" },
|
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|
{ B_CONTROL_DROP, "Drop Item" },
|
|
|
|
|
{ B_TOGGLE_DRIVE_MODE, "Drive" },
|
|
|
|
|
{ B_CONTROL_ALWAYS_RUN, "Always Run" },
|
|
|
|
|
{ B_CAMERA_MOVE_FORWARD, "Camera Forward"},
|
|
|
|
|
{ B_CAMERA_MOVE_BACKWARD, "Camera Backward"},
|
|
|
|
|
{ B_CAMERA_MOVE_UP, "Camera Up"},
|
|
|
|
|
{ B_CAMERA_MOVE_DOWN, "Camera Down"},
|
|
|
|
|
{ B_CAMERA_MOVE_LEFT, "Camera Left"},
|
|
|
|
|
{ B_CAMERA_MOVE_RIGHT, "Camera Right"},
|
|
|
|
|
{ B_CAMERA_MOVE_FAST, "Camera Fast"},
|
|
|
|
|
{ B_CAMERA_ROTATE_RIGHT, "Camera Yaw Right"},
|
|
|
|
|
{ B_CAMERA_ROTATE_LEFT, "Camera Yaw Left"},
|
|
|
|
|
{ B_CAMERA_ROTATE_UP, "Camera Pitch Up"},
|
|
|
|
|
{ B_CAMERA_ROTATE_DOWN, "Camera Pitch Down"},
|
|
|
|
|
{ B_CAMERA_PAN_UP, "Camera Pan Up"},
|
|
|
|
|
{ B_CAMERA_PAN_DOWN, "Camera Pan Down"},
|
|
|
|
|
{ B_CAMERA_PAN_LEFT, "Camera Pan Left"},
|
|
|
|
|
{ B_CAMERA_PAN_RIGHT, "Camera Pan Right"},
|
|
|
|
|
{ B_CAMERA_PAN_TO_CURSOR, "Camera Pan To Cursor"},
|
|
|
|
|
{ B_CAMERA_RECENTER, "Camera Recenter"},
|
|
|
|
|
{ B_SET_CONSOLE_MODE, "Console"},
|
|
|
|
|
{ B_CAMERA_DRIVE_SPEED_UP, "Decrease Camera Drive Speed" },
|
|
|
|
|
{ B_CAMERA_DRIVE_SPEED_DOWN, "Increase Camera Drive Speed" },
|
|
|
|
|
{ S_INCREASE_MIC_VOL, "Increase Microphone Sensitivity" },
|
|
|
|
|
{ S_DECREASE_MIC_VOL, "Decrease Microphone Sensitivity" },
|
|
|
|
|
{ S_PUSH_TO_TALK, "Push to talk" },
|
|
|
|
|
{ S_SET_WALK_MODE, "Set Walk Mode" },
|
|
|
|
|
{ B_CONTROL_TURN_TO, "Turn To Click" },
|
|
|
|
|
{ B_CONTROL_TOGGLE_PHYSICAL, "Toggle Physical" },
|
|
|
|
|
{ S_SET_FIRST_PERSON_MODE, "Toggle First Person" },
|
|
|
|
|
{ B_CAMERA_ZOOM_IN, "Camera Zoom In" },
|
|
|
|
|
{ B_CAMERA_ZOOM_OUT, "Camera Zoom Out" },
|
|
|
|
|
{ B_CONTROL_EXIT_MODE, "Exit Mode" },
|
|
|
|
|
{ B_CONTROL_OPEN_KI, "Open KI" },
|
|
|
|
|
{ B_CONTROL_OPEN_BOOK, "Open Player Book" },
|
|
|
|
|
{ B_CONTROL_EXIT_GUI_MODE, "Exit GUI Mode" },
|
|
|
|
|
{ B_CONTROL_MODIFIER_STRAFE, "Strafe Modifier" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ END_CONTROLS, ""},
|
|
|
|
|
|
|
|
|
|
};
|