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223 lines
7.4 KiB
223 lines
7.4 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyHeekGame.h"
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#include <python.h>
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#include "../../pyEnum.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base Heek game client class
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//
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PYTHON_CLASS_DEFINITION(ptHeekGame, pyHeekGame);
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PYTHON_DEFAULT_NEW_DEFINITION(ptHeekGame, pyHeekGame)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptHeekGame)
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PYTHON_NO_INIT_DEFINITION(ptHeekGame)
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PYTHON_GLOBAL_METHOD_DEFINITION(PtIsHeekGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a Heek game")
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{
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PyObject* textObj;
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if (!PyArg_ParseTuple(args, "O", &textObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string");
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PYTHON_RETURN_ERROR;
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}
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if (PyUnicode_Check(textObj))
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{
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int strLen = PyUnicode_GetSize(textObj);
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
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PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen);
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text[strLen] = L'\0';
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bool retVal = pyHeekGame::IsHeekGame(text);
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delete [] text;
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PYTHON_RETURN_BOOL(retVal);
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}
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else if (PyString_Check(textObj))
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{
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// we'll allow this, just in case something goes weird
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char* text = PyString_AsString(textObj);
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wchar_t* wText = hsStringToWString(text);
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bool retVal = pyHeekGame::IsHeekGame(wText);
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delete [] wText;
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PYTHON_RETURN_BOOL(retVal);
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string");
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PYTHON_RETURN_ERROR;
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}
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}
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PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonHeekGame, args, "Params: callbackKey, gameID\nJoins a common Heek game with the specified ID. If one doesn't exist, it creates it")
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{
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PyObject* callbackObj = NULL;
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int gameID = 0;
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if (!PyArg_ParseTuple(args, "Oi", &callbackObj, &gameID))
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{
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PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer");
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PYTHON_RETURN_ERROR;
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}
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if (!pyKey::Check(callbackObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer");
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PYTHON_RETURN_ERROR;
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}
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pyKey* key = pyKey::ConvertFrom(callbackObj);
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pyHeekGame::JoinCommonHeekGame(*key, gameID);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION(ptHeekGame, playGame, args)
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{
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int position = 0;
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long points = 0;
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PyObject* textObj = NULL;
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if (!PyArg_ParseTuple(args,"ilO", &position, &points, &textObj))
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{
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PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string");
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PYTHON_RETURN_ERROR;
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}
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if (PyUnicode_Check(textObj))
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{
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int strLen = PyUnicode_GetSize(textObj);
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wchar_t* temp = TRACKED_NEW wchar_t[strLen + 1];
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PyUnicode_AsWideChar((PyUnicodeObject*)textObj, temp, strLen);
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temp[strLen] = L'\0';
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self->fThis->PlayGame(position, points, temp);
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delete [] temp;
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PYTHON_RETURN_NONE;
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}
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else if (PyString_Check(textObj))
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{
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// we'll allow this, just in case something goes weird
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char* temp = PyString_AsString(textObj);
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wchar_t* wTemp = hsStringToWString(temp);
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self->fThis->PlayGame(position, points, wTemp);
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delete [] wTemp;
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PYTHON_RETURN_NONE;
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string");
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PYTHON_RETURN_ERROR;
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}
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}
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PYTHON_BASIC_METHOD_DEFINITION(ptHeekGame, leaveGame, LeaveGame)
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PYTHON_METHOD_DEFINITION(ptHeekGame, choose, args)
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{
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int choice = 0;
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if (!PyArg_ParseTuple(args, "i", &choice))
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{
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PyErr_SetString(PyExc_TypeError, "choose expects an int");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->Choose(choice);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION(ptHeekGame, sequenceFinished, args)
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{
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int seq = 0;
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if (!PyArg_ParseTuple(args, "i", &seq))
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{
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PyErr_SetString(PyExc_TypeError, "sequenceFinished expects an int");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->SequenceFinished(seq);
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PYTHON_RETURN_NONE;
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}
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PYTHON_START_METHODS_TABLE(ptHeekGame)
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PYTHON_METHOD(ptHeekGame, playGame, "Params: position, points, name\nRequests to start playing the game in the specified position"),
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PYTHON_BASIC_METHOD(ptHeekGame, leaveGame, "Leaves this game (puts us into \"observer\" mode"),
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PYTHON_METHOD(ptHeekGame, choose, "Params: choice\nMakes the specified move (see PtHeekGameChoice)"),
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PYTHON_METHOD(ptHeekGame, sequenceFinished, "Params: sequence\nTells the server that the specified animation finished (see PtHeekGameSeq)"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE_WBASE(ptHeekGame, pyGameCli, "Game client for the Heek game");
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// required functions for PyObject interoperability
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PyObject* pyHeekGame::New(pfGameCli* client)
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{
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ptHeekGame *newObj = (ptHeekGame*)ptHeekGame_type.tp_new(&ptHeekGame_type, NULL, NULL);
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if (client && (client->GetGameTypeId() == kGameTypeId_Heek))
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newObj->fThis->gameClient = client;
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptHeekGame, pyHeekGame)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptHeekGame, pyHeekGame)
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// Module and method definitions
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void pyHeekGame::AddPlasmaClasses(PyObject* m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptHeekGame);
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PYTHON_CLASS_IMPORT_END(m);
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}
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void pyHeekGame::AddPlasmaConstantsClasses(PyObject* m)
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{
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PYTHON_ENUM_START(PtHeekGameChoice);
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PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceRock, kHeekRock);
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PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoicePaper, kHeekPaper);
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PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceScissors, kHeekScissors);
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PYTHON_ENUM_END(m, PtHeekGameChoice);
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PYTHON_ENUM_START(PtHeekGameSeq);
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PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqCountdown, kHeekCountdownSeq);
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PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqChoiceAnim, kHeekChoiceAnimSeq);
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PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqGameWinAnim, kHeekGameWinAnimSeq);
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PYTHON_ENUM_END(m, PtHeekGameSeq);
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}
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void pyHeekGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods)
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{
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PYTHON_GLOBAL_METHOD(methods, PtIsHeekGame);
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PYTHON_GLOBAL_METHOD(methods, PtJoinCommonHeekGame);
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14 years ago
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}
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