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132 lines
4.0 KiB
132 lines
4.0 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef NO_AV_MSGS
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#ifndef SERVER
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#ifndef plAvCoopMsg_inc
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#define plAvCoopMsg_inc
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// INCLUDES
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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#include "../pnMessage/plMessage.h"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// FORWARDS
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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class plCoopCoordinator;
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// DEFINITIONS
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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/** plAvCoopMsg -------------------------------------------------------------------------
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These are always sent to the avatar manager, which sends the appropriate things to
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the other avatar.
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A possible future optimization would be to send them only to the involved players.
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*/
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class plAvCoopMsg : public plMessage
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{
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public:
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/////////////////////////////////////////////////////////////////////////////////////
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//
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// TYPES
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//
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/////////////////////////////////////////////////////////////////////////////////////
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enum Command {
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kNone,
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kStartNew,
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kGuestAccepted,
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kGuestSeeked,
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kGuestSeekAbort,
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kCommandSize = 0xffff
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};
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/////////////////////////////////////////////////////////////////////////////////////
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//
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// INTERFACE
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//
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/////////////////////////////////////////////////////////////////////////////////////
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// constructors
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plAvCoopMsg();
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plAvCoopMsg(Command cmd, UInt32 id, UInt16 serial);
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plAvCoopMsg(plKey sender, plCoopCoordinator *coordinateur);
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~plAvCoopMsg();
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// rtti
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CLASSNAME_REGISTER( plAvCoopMsg );
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GETINTERFACE_ANY( plAvCoopMsg, plMessage);
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// i/o
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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/////////////////////////////////////////////////////////////////////////////////////
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//
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// PUBLIC DATA MEMBERS
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//
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/////////////////////////////////////////////////////////////////////////////////////
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UInt32 fInitiatorID;
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UInt16 fInitiatorSerial;
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Command fCommand;
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plCoopCoordinator *fCoordinator; // optional
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};
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#endif
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#endif // ndef SERVER
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#endif // ndef NO_AV_MSGS
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