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249 lines
6.3 KiB
249 lines
6.3 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsConfig.h"
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#if HS_BUILD_FOR_WIN32
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#define WIN32_EXTRA_LEAN
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#define WIN32_LEAN_AND_MEAN
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#ifndef _WINDOWS_H_ // redundant include guard to minimize compile times
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#define _WINDOWS_H_
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#include <windows.h>
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#endif // _WINDOWS_H_
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#include "vfw.h"
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#endif // HS_BUILD_FOR_WIN32
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#include "hsTypes.h"
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#include "plLayerAVI.h"
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#include "../plGImage/plMipmap.h"
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#if HS_BUILD_FOR_WIN32
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class plAVIFileInfo
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{
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public:
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plAVIFileInfo() : fAVIStream(nil), fGetFrame(0) {}
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IAVIStream* fAVIStream;
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AVISTREAMINFO fAVIStreamInfo;
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PGETFRAME fGetFrame; // Where in the stream to get the next frame
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};
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#else // HS_BUILD_FOR_WIN32
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struct plAVIFileInfo
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{
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};
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#endif // HS_BUILD_FOR_WIN32
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static hsBool ICopySourceToTexture24(BITMAPINFO* bmi, plMipmap* t);
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static hsBool ICopySourceToTexture16(BITMAPINFO* bmi, plMipmap* t);
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plLayerAVI::plLayerAVI()
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{
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fAVIInfo = TRACKED_NEW plAVIFileInfo;
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}
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plLayerAVI::~plLayerAVI()
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{
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ICloseMovie();
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delete fAVIInfo;
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}
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hsBool plLayerAVI::IInit()
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{
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#if HS_BUILD_FOR_WIN32
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int ret = AVIStreamOpenFromFile( &fAVIInfo->fAVIStream,
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fMovieName,
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streamtypeVIDEO,
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0,
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OF_READ,
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NULL);
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if (ret)
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return ISetFault("Error opening AVI");
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if( !(fAVIInfo->fGetFrame = AVIStreamGetFrameOpen(fAVIInfo->fAVIStream, NULL)) )
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return ISetFault("Error positioning AVI");
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if( AVIStreamInfo(fAVIInfo->fAVIStream, &fAVIInfo->fAVIStreamInfo, sizeof(AVISTREAMINFO)) )
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return ISetFault("Error getting AVI info");
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BITMAPINFO* bmi;
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if( !(bmi = (BITMAPINFO*)AVIStreamGetFrame(fAVIInfo->fGetFrame, fCurrentFrame >= 0 ? fCurrentFrame : 0)) )
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return ISetFault("Can't get first frame");
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ISetSize(bmi->bmiHeader.biWidth, bmi->bmiHeader.biHeight);
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Int32 endFrame = fAVIInfo->fAVIStreamInfo.dwLength-1;
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hsScalar length = float(endFrame) * float(fAVIInfo->fAVIStreamInfo.dwScale)
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/ float(fAVIInfo->fAVIStreamInfo.dwRate);
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ISetLength(length);
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#endif
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return false;
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}
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Int32 plLayerAVI::ISecsToFrame(hsScalar secs)
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{
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float timeScale = float(fAVIInfo->fAVIStreamInfo.dwRate) / float(fAVIInfo->fAVIStreamInfo.dwScale);
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return Int32(secs * timeScale + 0.5f);
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}
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hsBool plLayerAVI::IGetCurrentFrame()
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{
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if( !fAVIInfo->fAVIStream )
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IInit();
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ICheckBitmap();
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BITMAPINFO* bmi;
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if( !(bmi = (BITMAPINFO*)AVIStreamGetFrame(fAVIInfo->fGetFrame, fCurrentFrame)) )
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return ISetFault("Can't get frame");
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switch(bmi->bmiHeader.biBitCount)
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{
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case 16:
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return ICopySourceToTexture16(bmi, plMipmap::ConvertNoRef(GetTexture()));
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break;
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case 24:
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return ICopySourceToTexture24(bmi, plMipmap::ConvertNoRef(GetTexture()));
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break;
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default:
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return ISetFault("Unknown AVI color depth");
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}
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return true;
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}
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static hsBool ICopySourceToTexture16(BITMAPINFO* bmi, plMipmap* b)
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{
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hsAssert( b != nil, "nil mipmap passed to ICopySourceToTexture16()" );
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UInt16* pSrc = (UInt16*)( bmi->bmiHeader.biSize + (BYTE*)bmi );
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UInt32* pix = (UInt32*)b->GetImage();
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pix += b->GetWidth() * b->GetHeight();
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int width = bmi->bmiHeader.biWidth;
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int height = bmi->bmiHeader.biHeight;
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int useHeight = hsMinimum(height, b->GetHeight());
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int useWidth = hsMinimum(width, b->GetWidth());
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int i;
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for( i = 0; i < useHeight; i++ )
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{
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UInt16* src = pSrc;
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pSrc += width;
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pix -= b->GetWidth();
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UInt32* tPix = pix;
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int j;
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for( j = 0; j < useWidth; j++ )
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{
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*tPix = ((*src & 0x001f) << 3) // up 3
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| ((*src & 0x03e0) << 6) // down 5 up 3 up 8
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| ((*src & 0x7c00) << 9) // down 10 up 3 up 16
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| (0xff << 24); // alpha
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src++;
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++tPix;
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}
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}
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return false;
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}
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static hsBool ICopySourceToTexture24(BITMAPINFO* bmi, plMipmap* b)
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{
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hsAssert( b != nil, "nil mipmap passed to ICopySourceToTexture24()" );
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unsigned char* pSrc = (unsigned char*)( bmi->bmiHeader.biSize + (BYTE*)bmi );
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hsRGBAColor32* pix = (hsRGBAColor32*)b->GetImage();
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pix += b->GetWidth() * b->GetHeight();
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int width = bmi->bmiHeader.biWidth;
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int height = bmi->bmiHeader.biHeight;
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int useHeight = hsMinimum(height, b->GetHeight());
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int useWidth = hsMinimum(width, b->GetWidth());
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int i;
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for( i = 0; i < useHeight; i++ )
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{
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unsigned char* src = pSrc;
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pSrc += width * 3;
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pix -= b->GetWidth();
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hsRGBAColor32* tPix = pix;
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int j;
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for( j = 0; j < useWidth; j++ )
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{
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tPix->b = *src++;
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tPix->g = *src++;
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tPix->r = *src++;
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++tPix;
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}
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}
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return false;
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}
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hsBool plLayerAVI::ICloseMovie()
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{
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if( fAVIInfo->fGetFrame )
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AVIStreamGetFrameClose(fAVIInfo->fGetFrame);
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fAVIInfo->fGetFrame = 0;
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if( fAVIInfo->fAVIStream )
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AVIStreamRelease(fAVIInfo->fAVIStream);
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fAVIInfo->fAVIStream = nil;
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return false;
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}
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hsBool plLayerAVI::IRelease()
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{
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ICloseMovie();
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return false;
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}
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