|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef _pySceneObject_h_
|
|
|
|
#define _pySceneObject_h_
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// pySceneObject - a wrapper class to provide interface to modifier
|
|
|
|
// attached to a SceneObject
|
|
|
|
//
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#include "pyKey.h"
|
|
|
|
#include "cyDraw.h"
|
|
|
|
#include "cyPhysics.h"
|
|
|
|
#include "cyAvatar.h"
|
|
|
|
#include "cyParticleSys.h"
|
|
|
|
|
|
|
|
#include "hsStlUtils.h"
|
|
|
|
|
|
|
|
#include <python.h>
|
|
|
|
#include "pyGlueHelpers.h"
|
|
|
|
|
|
|
|
|
|
|
|
class pySceneObject
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
hsTArray<plKey> fSceneObjects;
|
|
|
|
plKey fSenderKey; // the holder of the who (the modifier) we are
|
|
|
|
plKey fPyMod; // pyKey that points to modifier
|
|
|
|
|
|
|
|
hsBool fNetForce;
|
|
|
|
|
|
|
|
virtual void IAddObjKeyToAll(plKey key);
|
|
|
|
virtual void ISetAllSenderKeys();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
pySceneObject();
|
|
|
|
pySceneObject(pyKey& objkey, pyKey& selfkey);
|
|
|
|
pySceneObject(plKey objkey,pyKey& selfkey);
|
|
|
|
pySceneObject(plKey objkey);
|
|
|
|
|
|
|
|
public:
|
|
|
|
~pySceneObject() {Py_XDECREF(fDraw); Py_XDECREF(fPhysics); Py_XDECREF(fAvatar); Py_XDECREF(fParticle);}
|
|
|
|
|
|
|
|
// required functions for PyObject interoperability
|
|
|
|
PYTHON_CLASS_NEW_FRIEND(ptSceneobject);
|
|
|
|
static PyObject *New(plKey objKey, PyObject *selfKeyObj);
|
|
|
|
static PyObject *New(plKey objKey, pyKey &selfKey);
|
|
|
|
static PyObject *New(plKey objKey, plKey selfkey);
|
|
|
|
static PyObject *New(plKey objKey);
|
|
|
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pySceneObject object
|
|
|
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySceneObject); // converts a PyObject to a pySceneObject (throws error if not correct type)
|
|
|
|
|
|
|
|
static void AddPlasmaClasses(PyObject *m);
|
|
|
|
|
|
|
|
// override the equals to operator
|
|
|
|
hsBool operator==(const pySceneObject &sobj) const;
|
|
|
|
hsBool operator!=(const pySceneObject &sobj) const { return !(sobj == *this); }
|
|
|
|
|
|
|
|
PyObject* fDraw; // cyDraw
|
|
|
|
PyObject* fPhysics; // cyPhysics
|
|
|
|
PyObject* fAvatar; // cyAvatar
|
|
|
|
PyObject* fParticle; // cyParticleSys
|
|
|
|
|
|
|
|
// getter and setters
|
|
|
|
virtual void addObjKey(plKey key);
|
|
|
|
virtual void addObjPyKey(pyKey& objkey);
|
|
|
|
virtual plKey getObjKey();
|
|
|
|
virtual PyObject* getObjPyKey(); // pyKey
|
|
|
|
|
|
|
|
virtual void setSenderKey(plKey key);
|
|
|
|
virtual void setPyMod(pyKey& pymod);
|
|
|
|
virtual void setPyMod(plKey& key);
|
|
|
|
|
|
|
|
virtual void SetNetForce(hsBool state);
|
|
|
|
|
|
|
|
virtual PyObject* findObj(const char* name); // pySceneObject
|
|
|
|
|
|
|
|
virtual const char* GetName();
|
|
|
|
virtual std::vector<PyObject*> GetResponders(); // pyKey list
|
|
|
|
virtual std::vector<PyObject*> GetPythonMods(); // pyKey list
|
|
|
|
//
|
|
|
|
// deteremine if this object (or the first object in the list)
|
|
|
|
// ...is locally owned
|
|
|
|
virtual hsBool IsLocallyOwned();
|
|
|
|
|
|
|
|
//
|
|
|
|
// get the local to world matrix
|
|
|
|
virtual PyObject* GetLocalToWorld();
|
|
|
|
|
|
|
|
//
|
|
|
|
// get the local to world matrix
|
|
|
|
virtual PyObject* GetWorldToLocal();
|
|
|
|
|
|
|
|
//
|
|
|
|
// get the local to world matrix
|
|
|
|
virtual PyObject* GetLocalToParent();
|
|
|
|
|
|
|
|
//
|
|
|
|
// get the local to world matrix
|
|
|
|
virtual PyObject* GetParentToLocal();
|
|
|
|
|
|
|
|
//
|
|
|
|
// set the local to world matrix
|
|
|
|
virtual void SetTransform(pyMatrix44& l2w, pyMatrix44& w2l);
|
|
|
|
|
|
|
|
//
|
|
|
|
// find the position of this object (if there are more than one, just the first one)
|
|
|
|
virtual PyObject* GetWorldPosition(); // pyPoint3
|
|
|
|
|
|
|
|
//
|
|
|
|
// find the view vector for this object (if there are more than one, just the first one)
|
|
|
|
virtual PyObject* GetViewVector(); // pyVector3
|
|
|
|
|
|
|
|
//
|
|
|
|
// find the up vector for this object (if there are more than one, just the first one)
|
|
|
|
virtual PyObject* GetUpVector(); // pyVector3
|
|
|
|
|
|
|
|
//
|
|
|
|
// find the up vector for this object (if there are more than one, just the first one)
|
|
|
|
virtual PyObject* GetRightVector(); // pyVector3
|
|
|
|
|
|
|
|
//
|
|
|
|
// deteremine if this object (or any of the object attached)
|
|
|
|
// ...is an avatar, of any type
|
|
|
|
virtual hsBool IsAvatar();
|
|
|
|
|
|
|
|
virtual PyObject* GetAvatarVelocity(); // pyVector3
|
|
|
|
|
|
|
|
//
|
|
|
|
// deteremine if this object (or the first object in the list)
|
|
|
|
// ...is a human avatar
|
|
|
|
virtual hsBool IsHumanAvatar();
|
|
|
|
|
|
|
|
//
|
|
|
|
// switch to / from this camera (if it is a camera)
|
|
|
|
//
|
|
|
|
void PushCamera(pyKey& avKey);
|
|
|
|
void PushCameraCut(pyKey& avKey);
|
|
|
|
void PopCamera(pyKey& avKey);
|
|
|
|
void PushCutsceneCamera(hsBool cut,pyKey& avKey);
|
|
|
|
void PopCutsceneCamera(pyKey& avKey);
|
|
|
|
|
|
|
|
void Animate();
|
|
|
|
|
|
|
|
// return responder state (if responder modifier found)
|
|
|
|
Int8 GetResponderState();
|
|
|
|
|
|
|
|
// some animation commands for s.o.'s w/ multiple animations attached
|
|
|
|
|
|
|
|
void RewindAnim(const char* animName);
|
|
|
|
void PlayAnim(const char* animName);
|
|
|
|
void StopAnim(const char* animName);
|
|
|
|
|
|
|
|
void RunResponder(int state);
|
|
|
|
void FFResponder(int state);
|
|
|
|
|
|
|
|
void SetSoundFilename(int index, const char* filename, bool isCompressed);
|
|
|
|
int GetSoundObjectIndex(const char* sndObj);
|
|
|
|
|
|
|
|
// hack for garrison
|
|
|
|
void VolumeSensorIgnoreExtraEnters(bool ignore);
|
|
|
|
|
|
|
|
/** More SubWorld hacks */
|
|
|
|
void VolumeSensorNoArbitration(bool noArbitration);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _pySceneObject_h_
|