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143 lines
4.7 KiB
143 lines
4.7 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pyKey_h_
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#define _pyKey_h_
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//////////////////////////////////////////////////////////////////////
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//
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// pyKey - the wrapper class around a plKey so that Python can handle it
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//
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//////////////////////////////////////////////////////////////////////
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#include "../pnKeyedObject/plKey.h"
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#include <python.h>
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#include "pyGlueHelpers.h"
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class plPythonFileMod;
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class pySceneObject;
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class plPipeline;
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//#include "plPythonHelpers.h"
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class pyKey
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{
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private:
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plKey fKey; // the plKey that we are holding onto
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#ifndef BUILDING_PYPLASMA // pyPlasma (and other plugins) don't need all this extra junk)
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plPythonFileMod* fPyFileMod; // pointer to the PythonFileModifier
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hsBool fNetForce;
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#endif // BUILDING_PYPLASMA
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protected:
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pyKey();
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pyKey(plKey key);
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#ifndef BUILDING_PYPLASMA
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pyKey(plKey key, plPythonFileMod* pymod);
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#endif
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptKey);
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PYTHON_CLASS_NEW_DEFINITION;
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static PyObject *New(plKey key);
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static PyObject *New(pyKey *key);
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#ifndef BUILDING_PYPLASMA
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static PyObject *New(plKey key, plPythonFileMod *pyMod);
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static PyObject *New(pyKey *key, plPythonFileMod *pyMod);
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#endif
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyKey object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyKey); // converts a PyObject to a pyKey (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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// override the equals to operator
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hsBool operator==(const pyKey &key) const;
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hsBool operator!=(const pyKey &key) const { return !(key == *this); }
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// getter and setters
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virtual plKey getKey() { return fKey; }
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virtual void setKey(plKey key) { fKey=key; }
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virtual const char* getName() const { return fKey ? fKey->GetName() : "nil"; }
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#ifndef BUILDING_PYPLASMA
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PyObject* GetPySceneObject();
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virtual void SetNetForce(hsBool state);
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// methods to be sent to the plKey
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// send enable message to the plKey
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virtual void Enable();
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// send disable message to the plKey
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virtual void Disable();
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// if this is a modifier then get the (first) object its attached to
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virtual PyObject* GetParentObject();
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// special functions when the plKey is a pointer to the PythonModifier
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// (Only called from C++, not from Python directly)
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//
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// Was the last plNotifyMsg a locally sent?
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virtual hsBool WasLocalNotify();
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// Is this python file mod attached to a clone?
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virtual hsBool IsAttachedToClone();
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// (old style - Used in pyNotify)
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// get the notify list count
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virtual Int32 NotifyListCount();
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// (old style - Used in pyNotify)
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// get a notify list item
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virtual plKey GetNotifyListItem(Int32 i);
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// Set the dirty state on the PythonModifier
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virtual void DirtySynchState(const char* SDLStateName, UInt32 sendFlags);
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// register and unregister for control key envents
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virtual void EnableControlKeyEvents();
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virtual void DisableControlKeyEvents();
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virtual plPipeline* GetPipeline();
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private:
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// build and send enable message to the plKey
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virtual void IEnable(hsBool state);
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#endif // BUILDING_PYPLASMA
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};
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#endif // _pyKey_h_
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