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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pyKey - the wrapper class around a plKey so that Python can handle it
//
//////////////////////////////////////////////////////////////////////
#include "pyKey.h"
#include "../pnKeyedObject/plKey.h"
#include "plgDispatch.h"
#include "plPythonFileMod.h"
#include "../pnMessage/plEnableMsg.h"
#include "hsResMgr.h"
#include "pySceneObject.h"
#include "../pnSceneObject/plSceneObject.h"
pyKey::pyKey()
{
fKey=nil;
#ifndef BUILDING_PYPLASMA
fPyFileMod=nil;
fNetForce=false;
#endif
}
pyKey::pyKey(plKey key)
{
fKey = key;
#ifndef BUILDING_PYPLASMA
fPyFileMod=nil;
fNetForce=false;
#endif
}
#ifndef BUILDING_PYPLASMA
pyKey::pyKey(plKey key, plPythonFileMod* pymod)
{
fKey = key;
fPyFileMod=pymod;
fNetForce=false;
}
void pyKey::SetNetForce(hsBool state)
{
// set our flag
fNetForce = state;
}
// send enable message to the plKey
void pyKey::Enable()
{
IEnable(true);
}
// send disable message to the plKey
void pyKey::Disable()
{
IEnable(false);
}
#endif
hsBool pyKey::operator==(const pyKey &key) const
{
plKey ours = ((pyKey*)this)->getKey();
plKey theirs = ((pyKey&)key).getKey();
if ( ours == nil && theirs == nil )
return true;
else if ( ours != nil && theirs != nil )
return (ours->GetUoid()==theirs->GetUoid());
else
return false;
}
#ifndef BUILDING_PYPLASMA
PyObject* pyKey::GetPySceneObject()
{
plKey theKey = getKey();
//if a modifier return the scene objects key
plModifier* mod = plModifier::ConvertNoRef(theKey->ObjectIsLoaded());
if (mod)
{
if(mod->GetNumTargets()>0)
{
return pySceneObject::New(mod->GetTarget(0)->GetKey());
}
else return nil;
}
// create pySceneObject that will be managed by Python
return pySceneObject::New(getKey());
}
// send disable message to the plKey
void pyKey::IEnable(hsBool state)
{
// create message
plEnableMsg* pMsg = TRACKED_NEW plEnableMsg;
if (fNetForce )
{
// set the network propagate flag to make sure it gets to the other clients
pMsg->SetBCastFlag(plMessage::kNetPropagate);
pMsg->SetBCastFlag(plMessage::kNetForce);
}
pMsg->AddReceiver(fKey);
// which way are we doin' it?
if ( state )
pMsg->SetCmd(plEnableMsg::kEnable);
else
pMsg->SetCmd(plEnableMsg::kDisable);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
// if this is a modifier then get the (first) object its attached to
PyObject* pyKey::GetParentObject()
{
if (fKey)
{
// see if this a modifier that is loaded
plModifier* mod = plModifier::ConvertNoRef(fKey->ObjectIsLoaded());
if (mod)
{
if ( mod->GetNumTargets() > 0 )
return pyKey::New(mod->GetTarget(0)->GetKey());
}
}
return nil;
}
// special functions when the plKey is a pointer to the PythonModifier
//
// Was the last plNotifyMsg a locally sent?
hsBool pyKey::WasLocalNotify()
{
// see if we have a PythonFileModifier pointer
if ( fPyFileMod )
return fPyFileMod->WasLocalNotify();
// otherwise... just say it is local
return true;
}
// Is python file mod attached to clone
hsBool pyKey::IsAttachedToClone()
{
// see if we have a PythonFileModifier pointer
if ( fPyFileMod )
return fPyFileMod->AmIAttachedToClone();
// otherwise return nope
return false;
}
plPipeline* pyKey::GetPipeline()
{
if ( fPyFileMod )
return fPyFileMod->GetPipeline();
return nil;
}
// get the notify list count
Int32 pyKey::NotifyListCount()
{
// see if we have a PythonFileModifier pointer
if ( fPyFileMod )
return fPyFileMod->NotifyListCount();
// otherwise... just say notify list receivers
return 0;
}
// get a notify list item
plKey pyKey::GetNotifyListItem(Int32 i)
{
// see if we have a PythonFileModifier pointer
if ( fPyFileMod )
return fPyFileMod->GetNotifyListItem(i);
// otherwise... just say it is local
return nil;
}
// Set the dirty state on the PythonModifier
void pyKey::DirtySynchState(const char* SDLStateName, UInt32 sendFlags)
{
// see if we have a PythonFileModifier pointer
if ( fPyFileMod )
fPyFileMod->DirtySynchState(SDLStateName, sendFlags);
}
// register for control key events with the pythonfile modifier
void pyKey::EnableControlKeyEvents()
{
// see if we have a PythonFileModifier pointer
if ( fPyFileMod )
// if so, then pass on the command request
fPyFileMod->EnableControlKeyEvents();
}
// unregister for control key events with the pythonfile modifier
void pyKey::DisableControlKeyEvents()
{
// see if we have a PythonFileModifier pointer
if ( fPyFileMod )
// if so, then pass on the command request
fPyFileMod->DisableControlKeyEvents();
}
#endif // BUILDING_PYPLASMA