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144 lines
4.9 KiB
144 lines
4.9 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pyDynamicText_h_
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#define _pyDynamicText_h_
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//////////////////////////////////////////////////////////////////////
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//
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// pyDynamicText - a wrapper class interface to plDynamicTextMsg
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//
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//////////////////////////////////////////////////////////////////////
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class plDynamicTextMsg;
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class pyKey;
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class pyColor;
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class pyImage;
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#include "hsTemplates.h"
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#include "hsStlUtils.h"
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#include <python.h>
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#include "pyGlueHelpers.h"
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class pyDynamicText
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{
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private:
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plKey fSenderKey; // the holder of the who (the modifier) we are
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// the list of receivers that want to be notified
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hsTArray<plKey> fReceivers;
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hsBool fNetPropagate;
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hsBool fNetForce;
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// clipping
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hsBool fClip;
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UInt16 fClipLeft;
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UInt16 fClipTop;
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UInt16 fClipRight;
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UInt16 fClipBottom;
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// wrapping
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hsBool fWrap;
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UInt16 fWrapWidth;
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UInt16 fWrapHeight;
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virtual plDynamicTextMsg* ICreateDTMsg();
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virtual void IInit();
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protected:
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pyDynamicText();
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pyDynamicText(pyKey& key);
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pyDynamicText(plKey key);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptDynamicMap);
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PYTHON_CLASS_NEW_DEFINITION;
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static PyObject *New(pyKey& key);
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static PyObject *New(plKey key);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyDynamicText object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyDynamicText); // converts a PyObject to a pyDynamicText (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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static void AddPlasmaConstantsClasses(PyObject *m);
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// methods that will be exposed to Python
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// message stuff
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virtual void SetSender(pyKey& selfKey);
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virtual void ClearReceivers();
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virtual void AddReceiver(pyKey& key);
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virtual void SetNetPropagate(hsBool propagate);
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virtual void SetNetForce(hsBool force);
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// dynamicText commands
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virtual void ClearToColor( pyColor& color );
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virtual void Flush( void );
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virtual void SetTextColor( pyColor& color );
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virtual void SetTextColor2( pyColor& color, bool blockRGB );
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virtual void SetFont( const char *facename, Int16 size );
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virtual void FillRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, pyColor& color );
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virtual void FrameRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, pyColor& color );
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virtual void SetClipping( UInt16 clipLeft, UInt16 clipTop, UInt16 clipRight, UInt16 clipBottom);
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virtual void UnsetClipping();
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virtual void SetWrapping( UInt16 wrapWidth, UInt16 wrapHeight );
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virtual void UnsetWrapping();
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virtual void DrawText( Int16 x, Int16 y, const char *text );
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virtual void DrawTextW( Int16 x, Int16 y, std::wstring text );
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virtual void DrawImage( UInt16 x, UInt16 y, pyImage& image, hsBool respectAlpha );
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virtual void DrawImageClipped( UInt16 x, UInt16 y, pyImage& image, UInt16 cx, UInt16 cy, UInt16 cw, UInt16 ch,
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hsBool respectAlpha );
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virtual void PurgeImage( void );
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// Actually return the visible width and height, since that's what you want to be drawing to
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virtual UInt16 GetWidth( void );
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virtual UInt16 GetHeight( void );
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virtual void CalcTextExtents( std::wstring text, unsigned &width, unsigned &height );
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virtual void SetJustify(UInt8 justify);
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virtual void SetLineSpacing(Int16 spacing);
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virtual plKey GetImage();
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};
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#endif // _pyDynamicText_h_
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