You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
166 lines
4.6 KiB
166 lines
4.6 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef cyAnimation_h
|
||
|
#define cyAnimation_h
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// NAME: cyAnimation
|
||
|
//
|
||
|
// PURPOSE: Class wrapper to map animation functions to plasma2 message
|
||
|
//
|
||
|
|
||
|
#include "pyKey.h"
|
||
|
#include "hsTemplates.h"
|
||
|
|
||
|
#include <python.h>
|
||
|
#include "pyGlueHelpers.h"
|
||
|
|
||
|
class cyAnimation
|
||
|
{
|
||
|
|
||
|
plKey fSender;
|
||
|
hsTArray<plKey> fRecvr;
|
||
|
char* fAnimName;
|
||
|
hsBool fNetForce;
|
||
|
|
||
|
virtual void IRunOneCmd(int cmd);
|
||
|
|
||
|
protected:
|
||
|
cyAnimation();
|
||
|
cyAnimation(pyKey& sender);
|
||
|
|
||
|
// copy constructor
|
||
|
cyAnimation(const cyAnimation& anim);
|
||
|
public:
|
||
|
|
||
|
// clean up on the way out
|
||
|
~cyAnimation();
|
||
|
|
||
|
// required functions for PyObject interoperability
|
||
|
PYTHON_CLASS_NEW_FRIEND(ptAnimation);
|
||
|
PYTHON_CLASS_NEW_DEFINITION;
|
||
|
static PyObject *New(PyObject *sender);
|
||
|
static PyObject *New(cyAnimation &obj);
|
||
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyAnimation object
|
||
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyAnimation); // converts a PyObject to a cyAnimation (throws error if not correct type)
|
||
|
|
||
|
static void AddPlasmaClasses(PyObject *m);
|
||
|
|
||
|
// setters
|
||
|
virtual void SetSender(pyKey& sender);
|
||
|
virtual void AddRecvr(pyKey& recvr);
|
||
|
virtual void SetAnimName(const char* name);
|
||
|
|
||
|
virtual PyObject* GetFirstRecvr();
|
||
|
|
||
|
virtual void SetNetForce(hsBool state);
|
||
|
|
||
|
// Play animation from start to end (whatever is already set)
|
||
|
//
|
||
|
virtual void Play();
|
||
|
|
||
|
// Stop an animation
|
||
|
//
|
||
|
virtual void Stop();
|
||
|
|
||
|
// Continue playing animation from wherever it last stopped
|
||
|
//
|
||
|
virtual void Resume();
|
||
|
|
||
|
// Play an animation only from specific time start to end
|
||
|
//
|
||
|
virtual void PlayRange(hsScalar start, hsScalar end);
|
||
|
|
||
|
// Play (continue) an animation until the specified time is reached
|
||
|
//
|
||
|
virtual void PlayToTime(hsScalar time);
|
||
|
|
||
|
// Play (continue) an animation until the specified point is reached
|
||
|
//
|
||
|
virtual void PlayToPercentage(hsScalar zeroToOne);
|
||
|
|
||
|
// Jump the animation to the specified time
|
||
|
// Doesn't start or stop playing of animation
|
||
|
//
|
||
|
virtual void SkipToTime(hsScalar time);
|
||
|
|
||
|
// Set whether the animation is to be looped or not
|
||
|
//
|
||
|
virtual void Looped(hsBool looped);
|
||
|
|
||
|
// Sets the backwards state for the animation
|
||
|
//
|
||
|
virtual void Backwards(hsBool backwards);
|
||
|
|
||
|
|
||
|
// Sets the start and end of the looping points in the animation
|
||
|
//
|
||
|
virtual void SetLoopStart(hsScalar start);
|
||
|
virtual void SetLoopEnd(hsScalar end);
|
||
|
|
||
|
// Sets the speed of the animation
|
||
|
// Doesn't start or stop playing animation
|
||
|
//
|
||
|
virtual void Speed(hsScalar speed);
|
||
|
|
||
|
|
||
|
// Jump the animation to the specified time
|
||
|
// Doesn't start or stop playing of animation
|
||
|
//
|
||
|
virtual void SkipToBegin();
|
||
|
virtual void SkipToEnd();
|
||
|
virtual void SkipToLoopBegin();
|
||
|
virtual void SkipToLoopEnd();
|
||
|
|
||
|
// Bump the animation ahead one frame (whatever deltime is)
|
||
|
//
|
||
|
virtual void IncrementForward();
|
||
|
|
||
|
// Bump the animation back one frame (whatever deltime is)
|
||
|
//
|
||
|
virtual void IncrementBackward();
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // cyAnimation_h
|