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475 lines
10 KiB
475 lines
10 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pfGameScoreMgr.h"
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#include "../pnUtils/pnUtils.h"
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#include "../plNetGameLib/plNetGameLib.h"
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#include "../pnNetProtocol/pnNetProtocol.h"
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//============================================================================
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pfGameScore::pfGameScore()
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{
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}
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pfGameScore::~pfGameScore()
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{
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pfGameScoreMgr::GetInstance()->RemoveCachedScore(scoreId);
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}
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void pfGameScore::Init(
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unsigned sid,
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unsigned oid,
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UInt32 createTime,
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const char gname[],
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unsigned gType,
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int val
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) {
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scoreId = sid;
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ownerId = oid;
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createdTime = createTime;
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gameType = gType;
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value = val;
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StrCopy(gameName, gname, arrsize(gameName));
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pfGameScoreMgr::GetInstance()->AddCachedScore(this);
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}
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void pfGameScore::CopyFrom(
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const pfGameScore* score
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) {
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scoreId = score->scoreId;
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ownerId = score->ownerId;
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createdTime = score->createdTime;
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gameType = score->gameType;
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value = score->value;
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StrCopy(gameName, score->gameName, arrsize(gameName));
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}
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//============================================================================
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pfGameScoreMgr::pfGameScoreMgr()
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{
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}
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pfGameScoreMgr* pfGameScoreMgr::GetInstance()
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{
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static pfGameScoreMgr s_instance;
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return &s_instance;
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}
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void pfGameScoreMgr::AddCachedScore(pfGameScore * score)
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{
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GameScoreLink * scoreLink = fScores.Find(score->scoreId);
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if (scoreLink == nil)
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{
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GameScoreLink * link = TRACKED_NEW GameScoreLink(score);
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fScores.Add(link);
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}
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else
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scoreLink->score->CopyFrom(score);
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}
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void pfGameScoreMgr::RemoveCachedScore(unsigned scoreId)
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{
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if (GameScoreLink * link = fScores.Find(scoreId))
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{
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DEL(link);
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}
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}
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//============================================================================
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struct NetWaitOp
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{
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ENetError result;
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bool complete;
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};
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static void WaitOpCallback(
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ENetError result,
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void * param
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) {
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NetWaitOp * op = (NetWaitOp *)param;
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op->result = result;
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op->complete = true;
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}
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//============================================================================
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// CreateScore
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//============================================================================
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struct CreateScoreOp : NetWaitOp
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{
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pfGameScore * score;
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};
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static void CreateScoreCallback(
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ENetError result,
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void * param,
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unsigned scoreId,
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UInt32 createdTime,
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unsigned ownerId,
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const char* gameName,
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unsigned gameType,
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int value
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) {
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CreateScoreOp * op = (CreateScoreOp*)param;
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op->result = result;
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if (IS_NET_SUCCESS(result)) {
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op->score->Init(
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scoreId,
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ownerId,
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createdTime,
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gameName,
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gameType,
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value
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);
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}
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else
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op->score->scoreId = 0;
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op->complete = true;
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}
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ENetError pfGameScoreMgr::CreateScore(
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unsigned ownerId,
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const char* gameName,
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unsigned gameType,
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int value,
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pfGameScore& score
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) {
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CreateScoreOp param;
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MemZero(¶m, sizeof(CreateScoreOp));
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param.score = &score;
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NetCliAuthScoreCreate(
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ownerId,
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gameName,
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gameType,
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value,
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CreateScoreCallback,
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¶m
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);
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while (!param.complete) {
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NetClientUpdate();
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AsyncSleep(10);
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}
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return param.result;
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}
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//============================================================================
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// DeleteScore
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//============================================================================
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ENetError pfGameScoreMgr::DeleteScore(
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unsigned scoreId
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) {
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NetWaitOp param;
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MemZero(¶m, sizeof(NetWaitOp));
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NetCliAuthScoreDelete(
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scoreId,
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WaitOpCallback,
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¶m
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);
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while (!param.complete) {
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NetClientUpdate();
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AsyncSleep(10);
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}
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return param.result;
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}
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//============================================================================
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// GetScores
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//============================================================================
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struct GetScoresOp : NetWaitOp
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{
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pfGameScore*** scores;
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int* scoreCount;
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};
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static void GetScoresCallback(
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ENetError result,
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void * param,
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const NetGameScore scores[],
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unsigned scoreCount
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) {
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GetScoresOp * op = (GetScoresOp*)param;
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op->result = result;
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if (IS_NET_SUCCESS(result)) {
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*(op->scores) = TRACKED_NEW pfGameScore*[scoreCount];
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*(op->scoreCount) = scoreCount;
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for (int i = 0; i < scoreCount; ++i) {
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pfGameScore* score = TRACKED_NEW pfGameScore();
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score->IncRef();
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char tempGameName[kMaxGameScoreNameLength];
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StrToAnsi(tempGameName, scores[i].gameName, arrsize(tempGameName));
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score->Init(
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scores[i].scoreId,
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scores[i].ownerId,
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scores[i].createdTime,
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tempGameName,
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scores[i].gameType,
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scores[i].value
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);
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(*op->scores)[i] = score;
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}
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}
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else {
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*(op->scores) = nil;
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op->scoreCount = 0;
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}
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op->complete = true;
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}
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ENetError pfGameScoreMgr::GetScoresIncRef(
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unsigned ownerId,
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const char* gameName,
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pfGameScore**& outScoreList,
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int& outScoreListCount
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) {
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GetScoresOp param;
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MemZero(¶m, sizeof(GetScoresOp));
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param.scores = &outScoreList;
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param.scoreCount = &outScoreListCount;
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NetCliAuthScoreGetScores(
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ownerId,
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gameName,
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GetScoresCallback,
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¶m
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);
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while (!param.complete) {
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NetClientUpdate();
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AsyncSleep(10);
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}
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return param.result;
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}
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//============================================================================
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// AddPoints
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//============================================================================
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ENetError pfGameScoreMgr::AddPoints(
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unsigned scoreId,
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int numPoints
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) {
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NetWaitOp param;
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MemZero(¶m, sizeof(NetWaitOp));
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NetCliAuthScoreAddPoints(
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scoreId,
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numPoints,
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WaitOpCallback,
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¶m
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);
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while (!param.complete) {
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NetClientUpdate();
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AsyncSleep(10);
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}
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if (IS_NET_SUCCESS(param.result)) {
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if (GameScoreLink * link = fScores.Find(scoreId)) {
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link->score->value += numPoints;
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}
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}
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return param.result;
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}
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//============================================================================
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// TransferPoints
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//============================================================================
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ENetError pfGameScoreMgr::TransferPoints(
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unsigned srcScoreId,
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unsigned destScoreId,
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int numPoints
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) {
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NetWaitOp param;
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MemZero(¶m, sizeof(NetWaitOp));
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NetCliAuthScoreTransferPoints(
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srcScoreId,
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destScoreId,
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numPoints,
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WaitOpCallback,
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¶m
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);
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while (!param.complete) {
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NetClientUpdate();
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AsyncSleep(10);
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}
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if (IS_NET_SUCCESS(param.result)) {
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if (GameScoreLink * link = fScores.Find(srcScoreId)) {
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link->score->value -= numPoints;
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}
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if (GameScoreLink * link = fScores.Find(destScoreId)) {
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link->score->value += numPoints;
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}
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}
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return param.result;
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}
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//============================================================================
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// SetPoints
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//============================================================================
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ENetError pfGameScoreMgr::SetPoints(
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unsigned scoreId,
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int numPoints
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) {
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NetWaitOp param;
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MemZero(¶m, sizeof(NetWaitOp));
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NetCliAuthScoreSetPoints(
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scoreId,
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numPoints,
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WaitOpCallback,
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¶m
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);
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while (!param.complete) {
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NetClientUpdate();
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AsyncSleep(10);
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}
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if (IS_NET_SUCCESS(param.result)) {
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if (GameScoreLink * link = fScores.Find(scoreId)) {
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link->score->value = numPoints;
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}
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}
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return param.result;
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}
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//============================================================================
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// GetRankList
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//============================================================================
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struct GetRanksOp : NetWaitOp
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{
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NetGameRank*** ranks;
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int* rankCount;
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};
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static void GetRanksCallback(
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ENetError result,
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void * param,
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const NetGameRank ranks[],
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unsigned rankCount
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) {
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GetRanksOp * op = (GetRanksOp*)param;
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op->result = result;
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if (IS_NET_SUCCESS(result)) {
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*(op->ranks) = TRACKED_NEW NetGameRank*[rankCount];
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*(op->rankCount) = rankCount;
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for (int i = 0; i < rankCount; ++i) {
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NetGameRank * rank = TRACKED_NEW NetGameRank;
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rank->rank = ranks[i].rank;
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rank->score = ranks[i].score;
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StrCopy(rank->name, ranks[i].name, arrsize(rank->name));
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(*op->ranks)[i] = rank;
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}
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}
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else {
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*(op->ranks) = nil;
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op->rankCount = 0;
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}
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op->complete = true;
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}
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ENetError pfGameScoreMgr::GetRankList(
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unsigned ownerId,
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unsigned scoreGroup,
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unsigned parentFolderId,
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const char * gameName,
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unsigned timePeriod,
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unsigned numResults,
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unsigned pageNumber,
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bool sortDesc,
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NetGameRank**& outRankList,
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int& outRankListCount
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) {
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GetRanksOp param;
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MemZero(¶m, sizeof(GetRanksOp));
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param.ranks = &outRankList;
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param.rankCount = &outRankListCount;
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NetCliAuthScoreGetRankList(
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ownerId,
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scoreGroup,
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parentFolderId,
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gameName,
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timePeriod,
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numResults,
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pageNumber,
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sortDesc,
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GetRanksCallback,
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¶m
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);
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while (!param.complete) {
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NetClientUpdate();
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AsyncSleep(10);
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}
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return param.result;
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}
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