You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
102 lines
3.8 KiB
102 lines
3.8 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_MARKER_PFGMMARKER_H
|
||
|
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h included more than once"
|
||
|
#endif
|
||
|
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_MARKER_PFGMMARKER_H
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* pfGmMarker interface
|
||
|
*
|
||
|
***/
|
||
|
class pfGmMarker : public pfGameCli {
|
||
|
|
||
|
// Encapsulate all implementation details such as member fields
|
||
|
// in an opaque friend class, in this case that's IMarker.
|
||
|
friend struct IMarker;
|
||
|
struct IMarker * internal;
|
||
|
|
||
|
//========================================================================
|
||
|
// Required subclass methods
|
||
|
//--------------------------
|
||
|
void Recv (GameMsgHeader * msg, void * param);
|
||
|
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||
|
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||
|
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||
|
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||
|
//========================================================================
|
||
|
|
||
|
public:
|
||
|
#pragma warning(push, 0)
|
||
|
// These macros produce warnings on W4
|
||
|
CLASSNAME_REGISTER(pfGmMarker);
|
||
|
GETINTERFACE_ANY(pfGmMarker, pfGameCli);
|
||
|
#pragma warning(pop)
|
||
|
|
||
|
pfGmMarker (unsigned gameId, plKey receiver);
|
||
|
~pfGmMarker ();
|
||
|
|
||
|
//========================================================================
|
||
|
// Game methods
|
||
|
//-------------
|
||
|
void StartGame ();
|
||
|
void PauseGame ();
|
||
|
void ResetGame ();
|
||
|
void ChangeGameName (const wchar name[]);
|
||
|
void ChangeTimeLimit (unsigned long timeLimit);
|
||
|
void DeleteGame ();
|
||
|
void AddMarker (double x, double y, double z, const wchar name[], const wchar age[]);
|
||
|
void DeleteMarker (unsigned long markerID);
|
||
|
void ChangeMarkerName (unsigned long markerID, const wchar name[]);
|
||
|
void CaptureMarker (unsigned long markerID);
|
||
|
//========================================================================
|
||
|
};
|
||
|
|