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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plObjectInBoxConditionalObject.h"
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#include "../../PubUtilLib/plPhysical/plDetectorModifier.h"
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#include "../../NucleusLib/pnModifier/plLogicModBase.h"
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#include "../../PubUtilLib/plMessage/plActivatorMsg.h"
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#include "../pnMessage/plNotifyMsg.h"
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#include "../pnMessage/plFakeOutMsg.h"
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#include "../pnNetCommon/plNetApp.h"
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#include "../plAvatar/plArmatureMod.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnMessage/plPlayerPageMsg.h"
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#include "../../NucleusLib/inc/plgDispatch.h"
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plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() :
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fCurrentTrigger(nil)
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{
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SetSatisfied(true);
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}
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hsBool plObjectInBoxConditionalObject::MsgReceive(plMessage* msg)
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{
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pActivateMsg)
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{
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
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{
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fInside.Append(pActivateMsg->fHitterObj);
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return true;
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}
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else
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
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{
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for (int i = 0; i < fInside.Count(); i++)
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{
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if (fInside[i] == pActivateMsg->fHitterObj)
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{
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fInside.Remove(i);
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if (pActivateMsg->fHitterObj == fCurrentTrigger && fCurrentTrigger && fLogicMod->HasFlag(plLogicModBase::kTriggered) && !IsToggle())
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{
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fCurrentTrigger = nil;
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fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, false );
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fLogicMod->RequestUnTrigger();
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}
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}
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}
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return true;
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}
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return false;
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}
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return plConditionalObject::MsgReceive(msg);
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}
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hsBool plObjectInBoxConditionalObject::Verify(plMessage* msg)
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{
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pActivateMsg)
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{
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for (int i = 0; i < fInside.Count(); i++)
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{
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if (pActivateMsg->fHitterObj == fInside[i])
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{
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fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, true );
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fCurrentTrigger = pActivateMsg->fHiteeObj;
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return true;
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}
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}
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}
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plFakeOutMsg* pFakeMsg = plFakeOutMsg::ConvertNoRef(msg);
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if (pFakeMsg && plNetClientApp::GetInstance()->GetLocalPlayerKey())
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{
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for (int i = 0; i < fInside.Count(); i++)
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{
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() == fInside[i])
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return true;
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}
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}
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return false;
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}
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//
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// volume sensor conditional
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//
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plVolumeSensorConditionalObject::plVolumeSensorConditionalObject() :
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fTrigNum(-1),
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fType(0),
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fFirst(false),
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fTriggered(false),
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fFlags(kIgnoreExtraEnters)
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{
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SetSatisfied(true);
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}
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void plVolumeSensorConditionalObject::IgnoreExtraEnters(bool ignore)
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{
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if (ignore)
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fFlags |= kIgnoreExtraEnters;
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else
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fFlags &= ~kIgnoreExtraEnters;
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}
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void plVolumeSensorConditionalObject::NoServerArbitration(bool noArbitration)
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{
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if (noArbitration) {
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plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
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fFlags |= kNoServerArbitration;
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} else {
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plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey());
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fFlags &= ~kNoServerArbitration;
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}
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}
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bool plVolumeSensorConditionalObject::IIsLocal(const plKey& key) const
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{
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if (key == plNetClientApp::GetInstance()->GetLocalPlayerKey())
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return true;
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const plSceneObject* hitter = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
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if (hitter) {
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for (size_t i = 0; i < hitter->GetNumModifiers(); ++i) {
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const plArmatureMod* am = plArmatureMod::ConvertNoRef(hitter->GetModifier(i));
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if (am && !am->IsLocalAI())
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return false;
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}
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if (hitter->IsLocallyOwned() != plSynchedObject::kYes)
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return false;
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}
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// Yes, I know that we're saying YES for not loaded objects. This matches the previous behavior.
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return true;
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}
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hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
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{
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pActivateMsg)
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{
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// single player hack
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if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
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fLogicMod->GetNotify()->ClearEvents();
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// Track the hittee for the NoArbitration case so we can trigger the exit volume on link out
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fHittee = pActivateMsg->fHiteeObj;
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// Track the enters/exits on all clients
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
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{
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auto it = fInside.find(pActivateMsg->fHitterObj);
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if (it != fInside.end() && fFlags & kIgnoreExtraEnters) {
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// This is normally what we should do. You're already inside the region,
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// so we don't care about a dupe enter. However, PhysX is weird, so sometimes
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// we might want to allow dupe enters.
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return false;
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}
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fInside.insert(pActivateMsg->fHitterObj);
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// From here on out, we only care about local avatars
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if (!IIsLocal(pActivateMsg->fHitterObj))
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return false;
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if (fType == kTypeEnter)
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{
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fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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if ((fFlags & kNoServerArbitration))
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{
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if (Satisfied())
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fLogicMod->Trigger(false);
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}
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else
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{
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fLogicMod->RequestTrigger(false);
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}
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}
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else
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if (fType == kTypeExit && !(fFlags & kNoServerArbitration))
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{
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fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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fLogicMod->RequestUnTrigger();
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}
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return false;
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}
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else
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
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{
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auto it = fInside.find(pActivateMsg->fHitterObj);
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if (it == fInside.end())
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return false;
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fInside.erase(it);
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// From here on out, we only care about local avatars
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if (!IIsLocal(pActivateMsg->fHitterObj))
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return false;
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if (fType == kTypeExit) {
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fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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if (fFlags & kNoServerArbitration)
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{
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if (Satisfied())
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fLogicMod->Trigger(false);
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}
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else
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{
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fLogicMod->RequestTrigger(false);
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}
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}
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else if (fType == kTypeEnter && !(fFlags & kNoServerArbitration))
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{
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fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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fLogicMod->RequestUnTrigger();
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}
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return true;
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}
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return true;
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}
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plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
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if (page && page->fUnload) {
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hsAssert(fFlags & kNoServerArbitration, "WTF -- should only get here if the VSCO skips arbitration!");
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auto it = fInside.find(page->fPlayer);
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if (it != fInside.end()) {
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fInside.erase(it);
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if (fHittee && fType == kTypeExit) {
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const plSceneObject* hitteeSO = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
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if (hitteeSO && hitteeSO->IsLocallyOwned() == plSynchedObject::kYes) {
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fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
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if (Satisfied())
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fLogicMod->Trigger(false);
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}
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}
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}
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return true;
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}
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return plConditionalObject::MsgReceive(msg);
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}
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hsBool plVolumeSensorConditionalObject::Satisfied()
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{
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if (fType == kTypeExit && fFirst && !fTriggered)
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{
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if (!fInside.empty())
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fTriggered = true;
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return true;
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}
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if (fTriggered)
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{
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if (fInside.empty())
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fTriggered = false;
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return false;
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}
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if (fTrigNum == -1)
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return true;
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if (fInside.size() == fTrigNum)
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return true;
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else
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return false;
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}
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void plVolumeSensorConditionalObject::Read(hsStream* stream, hsResMgr* mgr)
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{
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plConditionalObject::Read(stream, mgr);
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fTrigNum = stream->ReadSwap32();
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fType = stream->ReadSwap32();
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fFirst = stream->ReadBool();
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}
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void plVolumeSensorConditionalObject::Write(hsStream* stream, hsResMgr* mgr)
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{
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plConditionalObject::Write(stream, mgr);
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stream->WriteSwap32(fTrigNum);
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stream->WriteSwap32(fType);
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stream->WriteBool(fFirst);
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}
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void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr)
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{
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plVolumeSensorConditionalObject::Read(stream, mgr);
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// We must have a valid fpKey before we do this, hence why this is not in the constructor
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NoServerArbitration(true);
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}
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