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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyClimbingWallMsg.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base climbing wall msg class
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//
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pyClimbingWallMsg::pyClimbingWallMsg(): pyGameCliMsg() {}
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pyClimbingWallMsg::pyClimbingWallMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
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{
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if (message && (message->gameCli->GetGameTypeId() != kGameTypeId_ClimbingWall))
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message = nil; // wrong type, just clear it out
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}
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int pyClimbingWallMsg::GetClimbingWallMsgType() const
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{
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if (message)
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return message->netMsg->messageId;
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return -1;
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}
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PyObject* pyClimbingWallMsg::UpcastToFinalClimbingWallMsg() const
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{
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if (!message)
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PYTHON_RETURN_NONE;
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switch (message->netMsg->messageId)
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{
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case kSrv2Cli_ClimbingWall_NumBlockersChanged:
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return pyClimbingWallNumBlockersChangedMsg::New(message);
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case kSrv2Cli_ClimbingWall_Ready:
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return pyClimbingWallReadyMsg::New(message);
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case kSrv2Cli_ClimbingWall_BlockersChanged:
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return pyClimbingWallBlockersChangedMsg::New(message);
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case kSrv2Cli_ClimbingWall_PlayerEntered:
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return pyClimbingWallPlayerEnteredMsg::New(message);
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case kSrv2Cli_ClimbingWall_SuitMachineLocked:
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return pyClimbingWallSuitMachineLockedMsg::New(message);
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case kSrv2Cli_ClimbingWall_GameOver:
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return pyClimbingWallGameOverMsg::New(message);
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default:
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PYTHON_RETURN_NONE;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// The different messages we can receive
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//
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pyClimbingWallNumBlockersChangedMsg::pyClimbingWallNumBlockersChangedMsg(): pyClimbingWallMsg() {}
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pyClimbingWallNumBlockersChangedMsg::pyClimbingWallNumBlockersChangedMsg(pfGameCliMsg* msg): pyClimbingWallMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_ClimbingWall_NumBlockersChanged))
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message = nil; // wrong type, just clear it out
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}
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int pyClimbingWallNumBlockersChangedMsg::NewBlockerCount() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_NumBlockersChanged* gmMsg = (const Srv2Cli_ClimbingWall_NumBlockersChanged*)message->netMsg;
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return gmMsg->newBlockerCount;
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}
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return 0;
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}
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bool pyClimbingWallNumBlockersChangedMsg::LocalOnly() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_Ready* gmMsg = (const Srv2Cli_ClimbingWall_Ready*)message->netMsg;
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return gmMsg->localOnly;
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}
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return true; // safe-guard so we don't screw up other's state if the python does something stupid
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}
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///////////////////////////////////////////////////////////////////////////////
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pyClimbingWallReadyMsg::pyClimbingWallReadyMsg(): pyClimbingWallMsg() {}
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pyClimbingWallReadyMsg::pyClimbingWallReadyMsg(pfGameCliMsg* msg): pyClimbingWallMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_ClimbingWall_Ready))
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message = nil; // wrong type, just clear it out
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}
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int pyClimbingWallReadyMsg::ReadyType() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_Ready* gmMsg = (const Srv2Cli_ClimbingWall_Ready*)message->netMsg;
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return gmMsg->readyType;
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}
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return 0;
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}
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bool pyClimbingWallReadyMsg::Team1Ready() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_Ready* gmMsg = (const Srv2Cli_ClimbingWall_Ready*)message->netMsg;
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return gmMsg->team1Ready;
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}
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return false;
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}
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bool pyClimbingWallReadyMsg::Team2Ready() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_Ready* gmMsg = (const Srv2Cli_ClimbingWall_Ready*)message->netMsg;
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return gmMsg->team2Ready;
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}
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return false;
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}
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bool pyClimbingWallReadyMsg::LocalOnly() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_Ready* gmMsg = (const Srv2Cli_ClimbingWall_Ready*)message->netMsg;
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return gmMsg->localOnly;
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}
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return true; // safe-guard so we don't screw up other's state if the python does something stupid
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}
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///////////////////////////////////////////////////////////////////////////////
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pyClimbingWallBlockersChangedMsg::pyClimbingWallBlockersChangedMsg(): pyClimbingWallMsg() {}
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pyClimbingWallBlockersChangedMsg::pyClimbingWallBlockersChangedMsg(pfGameCliMsg* msg): pyClimbingWallMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_ClimbingWall_BlockersChanged))
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message = nil; // wrong type, just clear it out
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}
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int pyClimbingWallBlockersChangedMsg::TeamNumber() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_BlockersChanged* gmMsg = (const Srv2Cli_ClimbingWall_BlockersChanged*)message->netMsg;
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return gmMsg->teamNumber;
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}
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return 0;
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}
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std::vector<int> pyClimbingWallBlockersChangedMsg::BlockersSet() const
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{
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std::vector<int> retVal;
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if (message)
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{
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const Srv2Cli_ClimbingWall_BlockersChanged* gmMsg = (const Srv2Cli_ClimbingWall_BlockersChanged*)message->netMsg;
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for (unsigned i = 0; i < kClimbingWallMaxBlockers; ++i)
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{
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if (gmMsg->blockersSet[i] != kClimbingWallNoBlocker)
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retVal.push_back(gmMsg->blockersSet[i]);
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}
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}
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return retVal;
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}
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bool pyClimbingWallBlockersChangedMsg::LocalOnly() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_BlockersChanged* gmMsg = (const Srv2Cli_ClimbingWall_BlockersChanged*)message->netMsg;
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return gmMsg->localOnly;
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}
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return true; // safe-guard so we don't screw up other's state if the python does something stupid
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}
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///////////////////////////////////////////////////////////////////////////////
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pyClimbingWallPlayerEnteredMsg::pyClimbingWallPlayerEnteredMsg(): pyClimbingWallMsg() {}
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pyClimbingWallPlayerEnteredMsg::pyClimbingWallPlayerEnteredMsg(pfGameCliMsg* msg): pyClimbingWallMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_ClimbingWall_PlayerEntered))
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message = nil; // wrong type, just clear it out
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}
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///////////////////////////////////////////////////////////////////////////////
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pyClimbingWallSuitMachineLockedMsg::pyClimbingWallSuitMachineLockedMsg(): pyClimbingWallMsg() {}
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pyClimbingWallSuitMachineLockedMsg::pyClimbingWallSuitMachineLockedMsg(pfGameCliMsg* msg): pyClimbingWallMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_ClimbingWall_SuitMachineLocked))
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message = nil; // wrong type, just clear it out
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}
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bool pyClimbingWallSuitMachineLockedMsg::Team1MachineLocked() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_SuitMachineLocked* gmMsg = (const Srv2Cli_ClimbingWall_SuitMachineLocked*)message->netMsg;
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return gmMsg->team1MachineLocked;
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}
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return true; // err on the side of caution
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}
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bool pyClimbingWallSuitMachineLockedMsg::Team2MachineLocked() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_SuitMachineLocked* gmMsg = (const Srv2Cli_ClimbingWall_SuitMachineLocked*)message->netMsg;
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return gmMsg->team2MachineLocked;
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}
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return true; // err on the side of caution
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}
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bool pyClimbingWallSuitMachineLockedMsg::LocalOnly() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_SuitMachineLocked* gmMsg = (const Srv2Cli_ClimbingWall_SuitMachineLocked*)message->netMsg;
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return gmMsg->localOnly;
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}
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return true; // safe-guard so we don't screw up other's state if the python does something stupid
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}
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///////////////////////////////////////////////////////////////////////////////
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pyClimbingWallGameOverMsg::pyClimbingWallGameOverMsg(): pyClimbingWallMsg() {}
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pyClimbingWallGameOverMsg::pyClimbingWallGameOverMsg(pfGameCliMsg* msg): pyClimbingWallMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_ClimbingWall_GameOver))
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message = nil; // wrong type, just clear it out
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}
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int pyClimbingWallGameOverMsg::TeamWon() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_GameOver* gmMsg = (const Srv2Cli_ClimbingWall_GameOver*)message->netMsg;
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return gmMsg->teamWon;
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}
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return 0;
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}
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std::vector<int> pyClimbingWallGameOverMsg::Team1Blockers() const
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{
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std::vector<int> retVal;
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if (message)
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{
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const Srv2Cli_ClimbingWall_GameOver* gmMsg = (const Srv2Cli_ClimbingWall_GameOver*)message->netMsg;
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for (unsigned i = 0; i < kClimbingWallMaxBlockers; ++i)
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{
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if (gmMsg->team1Blockers[i] != kClimbingWallNoBlocker)
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retVal.push_back(gmMsg->team1Blockers[i]);
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}
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}
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return retVal;
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}
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std::vector<int> pyClimbingWallGameOverMsg::Team2Blockers() const
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{
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std::vector<int> retVal;
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if (message)
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{
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const Srv2Cli_ClimbingWall_GameOver* gmMsg = (const Srv2Cli_ClimbingWall_GameOver*)message->netMsg;
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for (unsigned i = 0; i < kClimbingWallMaxBlockers; ++i)
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{
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if (gmMsg->team2Blockers[i] != kClimbingWallNoBlocker)
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retVal.push_back(gmMsg->team2Blockers[i]);
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}
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}
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return retVal;
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}
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bool pyClimbingWallGameOverMsg::LocalOnly() const
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{
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if (message)
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{
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const Srv2Cli_ClimbingWall_GameOver* gmMsg = (const Srv2Cli_ClimbingWall_GameOver*)message->netMsg;
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return gmMsg->localOnly;
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}
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return true; // safe-guard so we don't screw up other's state if the python does something stupid
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}
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