|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include "plCrashSrv.h"
|
|
|
|
#include "plCrash_Private.h"
|
|
|
|
#include "plProduct.h"
|
|
|
|
#include "plFileSystem.h"
|
|
|
|
|
|
|
|
#ifdef HS_BUILD_FOR_WIN32
|
|
|
|
|
|
|
|
#include <DbgHelp.h>
|
|
|
|
#include <ShlObj.h>
|
|
|
|
|
|
|
|
plCrashSrv::plCrashSrv(const char* file)
|
|
|
|
: fLink(nil), fLinkH(nil)
|
|
|
|
{
|
|
|
|
// Init semas
|
|
|
|
IInit(file);
|
|
|
|
|
|
|
|
// Open the linked memory
|
|
|
|
fLinkH = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, file);
|
|
|
|
hsAssert(fLinkH, "Failed to open plCrashHandler mapping");
|
|
|
|
if (!fLinkH)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Try to map it
|
|
|
|
fLink = (plCrashMemLink*)MapViewOfFile(fLinkH, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(plCrashMemLink));
|
|
|
|
hsAssert(fLink, "Failed to map plCrashMemLink");
|
|
|
|
}
|
|
|
|
|
|
|
|
plCrashSrv::~plCrashSrv()
|
|
|
|
{
|
|
|
|
if (fLink)
|
|
|
|
UnmapViewOfFile((LPCVOID)fLink);
|
|
|
|
if (fLinkH)
|
|
|
|
CloseHandle(fLinkH);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCrashSrv::IHandleCrash()
|
|
|
|
{
|
|
|
|
plFileName dumpPath = plFileName::Join(plFileSystem::GetLogPath(), "crash.dmp");
|
|
|
|
HANDLE file = CreateFileW(dumpPath.AsString().ToWchar(),
|
|
|
|
GENERIC_WRITE,
|
|
|
|
0,
|
|
|
|
NULL,
|
|
|
|
CREATE_ALWAYS,
|
|
|
|
FILE_ATTRIBUTE_NORMAL,
|
|
|
|
NULL
|
|
|
|
);
|
|
|
|
|
|
|
|
MINIDUMP_EXCEPTION_INFORMATION e;
|
|
|
|
e.ClientPointers = TRUE;
|
|
|
|
e.ExceptionPointers = fLink->fExceptionPtrs;
|
|
|
|
e.ThreadId = fLink->fClientThreadID;
|
|
|
|
MiniDumpWriteDump(fLink->fClientProcess, fLink->fClientProcessID, file, MiniDumpNormal, &e, NULL, NULL);
|
|
|
|
CloseHandle(file);
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
# error "Implement plCrashSrv for this platform"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void plCrashSrv::HandleCrash()
|
|
|
|
{
|
|
|
|
if (!fLink)
|
|
|
|
FATAL("plCrashMemLink is nil!");
|
|
|
|
fLink->fSrvReady = true; // mark us as ready to receive crashes
|
|
|
|
|
|
|
|
#ifdef HS_BUILD_FOR_WIN32
|
|
|
|
// In Win32 land we have to hackily handle the client process exiting, so we'll wait on both
|
|
|
|
// the crashed semaphore and the client process...
|
|
|
|
HANDLE hack[2] = { fLink->fClientProcess, fCrashed->GetHandle() };
|
|
|
|
DWORD result = WaitForMultipleObjects(arrsize(hack), hack, FALSE, INFINITE);
|
|
|
|
hsAssert(result != WAIT_FAILED, "WaitForMultipleObjects failed");
|
|
|
|
#else
|
|
|
|
fCrashed->Wait();
|
|
|
|
#endif
|
|
|
|
if (fLink->fCrashed)
|
|
|
|
IHandleCrash();
|
|
|
|
fHandled->Signal(); // Tell CrashCli we handled it
|
|
|
|
}
|