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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plLightInfo.h"
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#include "plLightKonstants.h"
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#include "hsBounds.h"
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#include "hsStream.h"
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#include "hsResMgr.h"
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#include "pnMessage/plNodeRefMsg.h"
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#include "plgDispatch.h"
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#include "plIntersect/plVolumeIsect.h"
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#include "plDrawable/plSpaceTree.h"
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#include "plDrawable/plDrawableGenerator.h"
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#include "plDrawable/plDrawableSpans.h"
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#include "hsGDeviceRef.h"
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#include "plPipeline/plRenderTarget.h"
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#include "hsFastMath.h"
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#include "pnSceneObject/plDrawInterface.h"
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#include "plSurface/plLayerInterface.h"
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#include "plSurface/plLayer.h"
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#include "plSurface/hsGMaterial.h"
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#include "plGImage/plMipmap.h"
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#include "plMessage/plRenderMsg.h"
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#include "plMessage/plRenderRequestMsg.h"
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#include "plScene/plRenderRequest.h"
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#include "plPipeline.h"
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#include "plIntersect/plSoftVolume.h"
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#include "plPipeDebugFlags.h"
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#include "pnMessage/plPipeResMakeMsg.h"
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#include "plScene/plVisRegion.h"
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#include "plScene/plVisMgr.h"
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// heinous
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#include "plNetClient/plNetClientMgr.h"
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#include "pnMessage/plEnableMsg.h"
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static float kMaxYon = 1000.f;
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static float kMinHither = 1.f;
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#include "plLightProxy.h"
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#include "plDrawable/plDrawableGenerator.h"
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plLightInfo::plLightInfo()
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: fSceneNode(nil),
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fDeviceRef(nil),
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fVolFlags(0),
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fProjection(nil),
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fSoftVolume(nil)
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{
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fLightToWorld.Reset();
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fWorldToLight.Reset();
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fLocalToWorld.Reset();
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fWorldToLocal.Reset();
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fLightToLocal.Reset();
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fLocalToLight.Reset();
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fWorldToProj.Reset();
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fNextDevPtr = nil;
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fPrevDevPtr = nil;
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fProxyGen = new plLightProxy;
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fProxyGen->Init(this);
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fRegisteredForRenderMsg = false;
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fVisSet.SetBit(plVisMgr::kNormal);
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}
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plLightInfo::~plLightInfo()
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{
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if( fNextDevPtr != nil || fPrevDevPtr != nil )
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Unlink();
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hsRefCnt_SafeUnRef( fDeviceRef );
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if( fRegisteredForRenderMsg )
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{
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plgDispatch::Dispatch()->UnRegisterForExactType(plRenderMsg::Index(), GetKey());
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plgDispatch::Dispatch()->UnRegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
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fRegisteredForRenderMsg = false;
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}
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delete fProxyGen;
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}
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void plLightInfo::SetDeviceRef( hsGDeviceRef *ref )
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{
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hsRefCnt_SafeAssign( fDeviceRef, ref );
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}
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void plLightInfo::IRefresh()
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{
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ICheckMaxStrength();
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if( fDeviceRef )
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fDeviceRef->SetDirty( true );
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}
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void plLightInfo::ICheckMaxStrength()
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{
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float r = GetDiffuse().r >= 0 ? GetDiffuse().r : -GetDiffuse().r;
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float g = GetDiffuse().g >= 0 ? GetDiffuse().g : -GetDiffuse().g;
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float b = GetDiffuse().b >= 0 ? GetDiffuse().b : -GetDiffuse().b;
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fMaxStrength =
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r > g
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? (
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r > b
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? r
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: b
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)
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: (
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g > b
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? g
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: b
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);
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const float kMinMaxStrength = 1.e-2f;
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SetZero(fMaxStrength < kMinMaxStrength);
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}
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void plLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
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{
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if( IsIdle() )
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{
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strength = scale = 0.f;
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return;
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}
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strength = fMaxStrength;
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scale = 1.f;
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if( fSoftVolume )
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{
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scale = fSoftVolume->GetStrength(bnd.GetCenter());
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strength *= scale;
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}
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return;
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}
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void plLightInfo::GetAffectedForced(const plSpaceTree* space, hsBitVector& list, bool charac)
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{
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Refresh();
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if( IGetIsect() )
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{
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space->HarvestLeaves(IGetIsect(), list);
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}
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else
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{
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list.Set(space->GetNumLeaves());
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}
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}
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void plLightInfo::GetAffected(const plSpaceTree* space, hsBitVector& list, bool charac)
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{
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Refresh();
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if( IsIdle() )
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return;
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if( !GetProperty(kLPHasIncludes) || (GetProperty(kLPIncludesChars) && charac) )
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{
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if( IGetIsect() )
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{
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space->HarvestLeaves(IGetIsect(), list);
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}
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else
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{
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list.Set(space->GetNumLeaves());
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}
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}
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}
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const hsTArray<int16_t>& plLightInfo::GetAffected(plSpaceTree* space, const hsTArray<int16_t>& visList, hsTArray<int16_t>& litList, bool charac)
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{
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Refresh();
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if( !IsIdle() )
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{
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if( !GetProperty(kLPHasIncludes) || (GetProperty(kLPIncludesChars) && charac) )
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{
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if( IGetIsect() )
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{
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static hsBitVector cache;
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cache.Clear();
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space->EnableLeaves(visList, cache);
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space->HarvestEnabledLeaves(IGetIsect(), cache, litList);
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return litList;
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}
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else
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{
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return visList;
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}
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}
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}
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litList.SetCount(0);
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return litList;
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}
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//// Set/GetProperty /////////////////////////////////////////////////////////
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// Sets/gets a property just like the normal Set/GetNativeProperty, but the
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// flag taken in is from plDrawInterface, not our props flags. So we have to
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// translate...
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void plLightInfo::SetProperty( int prop, bool on )
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{
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plObjInterface::SetProperty(prop, on);
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if( kDisable == prop )
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fProxyGen->SetDisable(on);
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}
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//// SetSpecular /////////////////////////////////////////////////////////////
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// A bit more complicated here--make sure we set/clear the kLPHasSpecular
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// flag so we can test more easily for such a condition.
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void plLightInfo::SetSpecular( const hsColorRGBA& c )
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{
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fSpecular = c;
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if( fSpecular.r == 0.f && fSpecular.g == 0.f && fSpecular.b == 0.f )
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SetProperty( kLPHasSpecular, false );
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else
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SetProperty( kLPHasSpecular, true );
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SetDirty();
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}
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void plLightInfo::SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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fLocalToWorld = l2w;
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fWorldToLocal = w2l;
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fLightToWorld = l2w * fLightToLocal;
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fWorldToLight = fLocalToLight * w2l;
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if( IGetIsect() )
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IGetIsect()->SetTransform(fLightToWorld, fWorldToLight);
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if( fDeviceRef != nil )
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fDeviceRef->SetDirty( true );
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fProxyGen->SetTransform(fLightToWorld, fWorldToLight);
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SetDirty(true);
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if( GetProjection() )
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{
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Refresh();
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hsMatrix44 w2proj = IGetWorldToProj();
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plLayer* lay = plLayer::ConvertNoRef(GetProjection()->BottomOfStack());
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if( lay )
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{
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lay->SetTransform(w2proj);
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}
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}
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}
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void plLightInfo::SetLocalToLight(const hsMatrix44& l2lt, const hsMatrix44& lt2l)
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{
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fLocalToLight = l2lt;
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fLightToLocal = lt2l;
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}
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const hsMatrix44& plLightInfo::GetLocalToWorld() const
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{
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return fLocalToWorld;
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}
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const hsMatrix44& plLightInfo::GetWorldToLocal() const
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{
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return fWorldToLocal;
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}
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const hsMatrix44& plLightInfo::GetLightToWorld() const
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{
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return fLightToWorld;
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}
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const hsMatrix44& plLightInfo::GetWorldToLight() const
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{
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return fWorldToLight;
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}
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#include "plProfile.h"
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plProfile_CreateTimer("Light Info", "RenderSetup", LightInfo);
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void plLightInfo::IAddVisRegion(plVisRegion* reg)
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{
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if( reg )
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{
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int idx = fVisRegions.Find(reg);
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if( fVisRegions.kMissingIndex == idx )
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{
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fVisRegions.Append(reg);
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if( reg->GetProperty(plVisRegion::kIsNot) )
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fVisNot.SetBit(reg->GetIndex());
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else
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{
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fVisSet.SetBit(reg->GetIndex());
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if( reg->ReplaceNormal() )
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fVisSet.ClearBit(plVisMgr::kNormal);
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}
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}
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}
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}
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void plLightInfo::IRemoveVisRegion(plVisRegion* reg)
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{
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if( reg )
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{
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int idx = fVisRegions.Find(reg);
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if( fVisRegions.kMissingIndex != idx )
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{
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fVisRegions.Remove(idx);
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if( reg->GetProperty(plVisRegion::kIsNot) )
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fVisNot.ClearBit(reg->GetIndex());
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else
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fVisSet.ClearBit(reg->GetIndex());
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}
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}
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}
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bool plLightInfo::MsgReceive(plMessage* msg)
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{
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plRenderMsg* rendMsg = plRenderMsg::ConvertNoRef(msg);
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if( rendMsg )
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{
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plProfile_BeginLap(LightInfo, this->GetKey()->GetUoid().GetObjectName().c_str());
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if( !fDeviceRef && !GetProperty(kLPShadowOnly) )
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{
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rendMsg->Pipeline()->RegisterLight( this );
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}
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ICheckMaxStrength();
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plProfile_EndLap(LightInfo, this->GetKey()->GetUoid().GetObjectName().c_str());
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return true;
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}
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plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef(msg);
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if( refMsg )
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{
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
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{
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switch( refMsg->fType )
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{
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case kProjection:
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fProjection = plLayerInterface::ConvertNoRef(refMsg->GetRef());
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|
|
|
{
|
|
|
|
if( GetKey() && !GetKey()->GetName().CompareN("RTPatternLight", strlen("RTPatternLight")) )
|
|
|
|
SetProperty(kLPForceProj, true);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case kSoftVolume:
|
|
|
|
fSoftVolume = plSoftVolume::ConvertNoRef(refMsg->GetRef());
|
|
|
|
break;
|
|
|
|
case kVisRegion:
|
|
|
|
IAddVisRegion(plVisRegion::ConvertNoRef(refMsg->GetRef()));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if( refMsg->GetContext() & (plRefMsg::kOnRemove | plRefMsg::kOnDestroy) )
|
|
|
|
{
|
|
|
|
switch( refMsg->fType )
|
|
|
|
{
|
|
|
|
case kProjection:
|
|
|
|
fProjection = nil;
|
|
|
|
break;
|
|
|
|
case kSoftVolume:
|
|
|
|
fSoftVolume = nil;
|
|
|
|
break;
|
|
|
|
case kVisRegion:
|
|
|
|
IRemoveVisRegion(plVisRegion::ConvertNoRef(refMsg->GetRef()));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
plPipeRTMakeMsg* rtMake = plPipeRTMakeMsg::ConvertNoRef(msg);
|
|
|
|
if( rtMake )
|
|
|
|
{
|
|
|
|
// Make sure we're registered with the pipeline
|
|
|
|
// If we're only here to cast shadows, just don't tell anyone
|
|
|
|
// about us.
|
|
|
|
if( !fDeviceRef && !GetProperty(kLPShadowOnly) )
|
|
|
|
{
|
|
|
|
rtMake->Pipeline()->RegisterLight( this );
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
plEnableMsg* enaMsg = plEnableMsg::ConvertNoRef(msg);
|
|
|
|
if( enaMsg )
|
|
|
|
{
|
|
|
|
SetProperty(kDisable, enaMsg->Cmd(plEnableMsg::kDisable));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return plObjInterface::MsgReceive(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void plLightInfo::Read(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
hsRefCnt_SafeUnRef( fDeviceRef );
|
|
|
|
fDeviceRef = nil;
|
|
|
|
|
|
|
|
plObjInterface::Read(s, mgr);
|
|
|
|
|
|
|
|
fAmbient.Read(s);
|
|
|
|
fDiffuse.Read(s);
|
|
|
|
fSpecular.Read(s);
|
|
|
|
|
|
|
|
fLightToLocal.Read(s);
|
|
|
|
fLocalToLight.Read(s);
|
|
|
|
|
|
|
|
fLightToWorld.Read(s);
|
|
|
|
fWorldToLight.Read(s);
|
|
|
|
|
|
|
|
fLocalToWorld = fLightToWorld * fLocalToLight;
|
|
|
|
fWorldToLocal = fLightToLocal * fWorldToLight;
|
|
|
|
|
|
|
|
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kProjection), plRefFlags::kActiveRef);
|
|
|
|
|
|
|
|
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kSoftVolume), plRefFlags::kActiveRef);
|
|
|
|
|
|
|
|
// Let our sceneNode know we're here.
|
|
|
|
plKey nodeKey = mgr->ReadKey(s);
|
|
|
|
ISetSceneNode(nodeKey);
|
|
|
|
|
|
|
|
int n = s->ReadLE32();
|
|
|
|
fVisRegions.SetCountAndZero(n);
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < n; i++ )
|
|
|
|
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kVisRegion), plRefFlags::kActiveRef);
|
|
|
|
|
|
|
|
SetDirty(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plLightInfo::Write(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plObjInterface::Write(s, mgr);
|
|
|
|
|
|
|
|
fAmbient.Write(s);
|
|
|
|
fDiffuse.Write(s);
|
|
|
|
fSpecular.Write(s);
|
|
|
|
|
|
|
|
fLightToLocal.Write(s);
|
|
|
|
fLocalToLight.Write(s);
|
|
|
|
|
|
|
|
fLightToWorld.Write(s);
|
|
|
|
fWorldToLight.Write(s);
|
|
|
|
|
|
|
|
mgr->WriteKey(s, GetProjection());
|
|
|
|
|
|
|
|
mgr->WriteKey(s, fSoftVolume);
|
|
|
|
|
|
|
|
mgr->WriteKey(s, fSceneNode);
|
|
|
|
|
|
|
|
s->WriteLE32(fVisRegions.GetCount());
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fVisRegions.GetCount(); i++ )
|
|
|
|
mgr->WriteKey(s, fVisRegions[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// These two should only be called by the SceneObject
|
|
|
|
void plLightInfo::ISetSceneNode(plKey node)
|
|
|
|
{
|
|
|
|
if( node != fSceneNode )
|
|
|
|
{
|
|
|
|
if( node )
|
|
|
|
{
|
|
|
|
plNodeRefMsg* refMsg = new plNodeRefMsg(node, plRefMsg::kOnCreate, -1, plNodeRefMsg::kLight);
|
|
|
|
hsgResMgr::ResMgr()->AddViaNotify(GetKey(), refMsg, plRefFlags::kPassiveRef);
|
|
|
|
}
|
|
|
|
if( fSceneNode )
|
|
|
|
{
|
|
|
|
fSceneNode->Release(GetKey());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
fSceneNode = node;
|
|
|
|
|
|
|
|
if( fSceneNode != nil )
|
|
|
|
{
|
|
|
|
if( !fRegisteredForRenderMsg )
|
|
|
|
{
|
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
|
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
|
|
|
|
fRegisteredForRenderMsg = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if( fRegisteredForRenderMsg )
|
|
|
|
{
|
|
|
|
plgDispatch::Dispatch()->UnRegisterForExactType(plRenderMsg::Index(), GetKey());
|
|
|
|
plgDispatch::Dispatch()->UnRegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
|
|
|
|
fRegisteredForRenderMsg = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
plKey plLightInfo::GetSceneNode() const
|
|
|
|
{
|
|
|
|
return fSceneNode;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// Link & Unlink ///////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plLightInfo::Unlink( void )
|
|
|
|
{
|
|
|
|
hsAssert( fPrevDevPtr, "Light info not in list" );
|
|
|
|
if( fNextDevPtr )
|
|
|
|
fNextDevPtr->fPrevDevPtr = fPrevDevPtr;
|
|
|
|
*fPrevDevPtr = fNextDevPtr;
|
|
|
|
|
|
|
|
fNextDevPtr = nil;
|
|
|
|
fPrevDevPtr = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plLightInfo::Link( plLightInfo **back )
|
|
|
|
{
|
|
|
|
hsAssert( fNextDevPtr == nil && fPrevDevPtr == nil, "Trying to link a lightInfo that's already linked" );
|
|
|
|
|
|
|
|
fNextDevPtr = *back;
|
|
|
|
if( *back )
|
|
|
|
(*back)->fPrevDevPtr = &fNextDevPtr;
|
|
|
|
fPrevDevPtr = back;
|
|
|
|
*back = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
///// Standard light types
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Directional
|
|
|
|
|
|
|
|
plDirectionalLightInfo::plDirectionalLightInfo()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plDirectionalLightInfo::~plDirectionalLightInfo()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDirectionalLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
|
|
|
|
{
|
|
|
|
plLightInfo::GetStrengthAndScale(bnd, strength, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDirectionalLightInfo::Read(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plLightInfo::Read(s, mgr);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDirectionalLightInfo::Write(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plLightInfo::Write(s, mgr);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
hsVector3 plDirectionalLightInfo::GetWorldDirection() const
|
|
|
|
{
|
|
|
|
return -fLightToWorld.GetAxis( hsMatrix44::kUp );
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Limited Directional
|
|
|
|
plLimitedDirLightInfo::plLimitedDirLightInfo()
|
|
|
|
: fParPlanes(nil)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plLimitedDirLightInfo::~plLimitedDirLightInfo()
|
|
|
|
{
|
|
|
|
delete fParPlanes;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plLimitedDirLightInfo::IRefresh()
|
|
|
|
{
|
|
|
|
plLightInfo::IRefresh();
|
|
|
|
|
|
|
|
if( !IGetIsect() )
|
|
|
|
IMakeIsect();
|
|
|
|
|
|
|
|
if( GetProjection() )
|
|
|
|
{
|
|
|
|
hsMatrix44 l2ndc;
|
|
|
|
l2ndc.Reset();
|
|
|
|
|
|
|
|
float width = fWidth;
|
|
|
|
float height = fHeight;
|
|
|
|
|
|
|
|
l2ndc.fMap[0][0] = 1.f / width;
|
|
|
|
l2ndc.fMap[0][3] = 0.5f;
|
|
|
|
|
|
|
|
l2ndc.fMap[1][1] = -1.f / height;
|
|
|
|
l2ndc.fMap[1][3] = 0.5f;
|
|
|
|
|
|
|
|
// Map Screen Z to range 0 (at hither) to 1 (at yon)
|
|
|
|
// No, map z dead on to 1.f
|
|
|
|
l2ndc.fMap[2][2] = 1.f / fDepth;
|
|
|
|
l2ndc.fMap[2][3] = 0;
|
|
|
|
|
|
|
|
l2ndc.fMap[3][3] = 1.f;
|
|
|
|
l2ndc.NotIdentity();
|
|
|
|
|
|
|
|
fWorldToProj = l2ndc * fWorldToLight;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plLimitedDirLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
|
|
|
|
{
|
|
|
|
// If we haven't culled the object, return that we're full strength.
|
|
|
|
plLightInfo::GetStrengthAndScale(bnd, strength, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plLimitedDirLightInfo::Read(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plDirectionalLightInfo::Read(s, mgr);
|
|
|
|
|
|
|
|
fWidth = s->ReadLEScalar();
|
|
|
|
fHeight = s->ReadLEScalar();
|
|
|
|
fDepth = s->ReadLEScalar();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plLimitedDirLightInfo::Write(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plDirectionalLightInfo::Write(s, mgr);
|
|
|
|
|
|
|
|
s->WriteLEScalar(fWidth);
|
|
|
|
s->WriteLEScalar(fHeight);
|
|
|
|
s->WriteLEScalar(fDepth);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plLimitedDirLightInfo::IMakeIsect()
|
|
|
|
{
|
|
|
|
if( !fParPlanes )
|
|
|
|
fParPlanes = new plParallelIsect;
|
|
|
|
|
|
|
|
fParPlanes->SetNumPlanes(3);
|
|
|
|
|
|
|
|
hsPoint3 p0, p1;
|
|
|
|
|
|
|
|
float width = fWidth;
|
|
|
|
float height = fHeight;
|
|
|
|
p0.Set(-width*0.5f, 0, 0);
|
|
|
|
p1.Set(width*0.5f, 0, 0);
|
|
|
|
fParPlanes->SetPlane(0, p0, p1);
|
|
|
|
|
|
|
|
p0.Set(0, -height * 0.5f, 0);
|
|
|
|
p1.Set(0, height * 0.5f, 0);
|
|
|
|
fParPlanes->SetPlane(1, p0, p1);
|
|
|
|
|
|
|
|
p0.Set(0, 0, 0);
|
|
|
|
p1.Set(0, 0, -fDepth);
|
|
|
|
fParPlanes->SetPlane(2, p0, p1);
|
|
|
|
|
|
|
|
fParPlanes->SetTransform(fLightToWorld, fWorldToLight);
|
|
|
|
}
|
|
|
|
|
|
|
|
//// ICreateProxy //////////////////////////////////////////////////////
|
|
|
|
// Creates a new box drawable for showing the light's
|
|
|
|
// influence.
|
|
|
|
|
|
|
|
plDrawableSpans* plLimitedDirLightInfo::CreateProxy(hsGMaterial* mat, hsTArray<uint32_t>& idx, plDrawableSpans* addTo)
|
|
|
|
{
|
|
|
|
hsPoint3 corner;
|
|
|
|
corner.Set(-fWidth*0.5f, -fHeight*0.5f, -fDepth);
|
|
|
|
hsVector3 vecs[3];
|
|
|
|
vecs[0].Set(fWidth, 0, 0);
|
|
|
|
vecs[1].Set(0, fHeight, 0);
|
|
|
|
vecs[2].Set(0, 0, fDepth);
|
|
|
|
// Generate a rectangular drawable based on a corner and three vectors
|
|
|
|
plDrawableSpans* draw = plDrawableGenerator::GenerateBoxDrawable( corner, vecs[0], vecs[1], vecs[2],
|
|
|
|
mat,
|
|
|
|
fLightToWorld,
|
|
|
|
true,
|
|
|
|
nil,
|
|
|
|
&idx,
|
|
|
|
addTo );
|
|
|
|
|
|
|
|
return draw;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Omni
|
|
|
|
plOmniLightInfo::plOmniLightInfo()
|
|
|
|
: fAttenConst(0),
|
|
|
|
fAttenLinear(1.f),
|
|
|
|
fAttenQuadratic(0),
|
|
|
|
fAttenCutoff(0),
|
|
|
|
fSphere(nil)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plOmniLightInfo::~plOmniLightInfo()
|
|
|
|
{
|
|
|
|
delete fSphere;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plOmniLightInfo::IMakeIsect()
|
|
|
|
{
|
|
|
|
fSphere = new plSphereIsect;
|
|
|
|
fSphere->SetTransform(fLightToWorld, fWorldToLight);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plOmniLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
|
|
|
|
{
|
|
|
|
plLightInfo::GetStrengthAndScale(bnd, strength, scale);
|
|
|
|
|
|
|
|
// Volume - Want to base this on the closest point on the bounds, instead of just the center.
|
|
|
|
const hsPoint3& pos = bnd.GetCenter();
|
|
|
|
|
|
|
|
hsPoint3 wpos = GetWorldPosition();
|
|
|
|
float dist = hsVector3(&pos, &wpos).MagnitudeSquared();
|
|
|
|
dist = 1.f / hsFastMath::InvSqrtAppr(dist);
|
|
|
|
if( fAttenQuadratic > 0 )
|
|
|
|
{
|
|
|
|
strength /= (fAttenConst + fAttenLinear * dist + fAttenQuadratic * dist * dist);
|
|
|
|
}
|
|
|
|
else if( fAttenLinear > 0 )
|
|
|
|
{
|
|
|
|
strength /= (fAttenConst + fAttenLinear * dist);
|
|
|
|
}
|
|
|
|
else if( fAttenConst > 0 )
|
|
|
|
{
|
|
|
|
strength /= fAttenConst;
|
|
|
|
}
|
|
|
|
else if( fAttenCutoff > 0 )
|
|
|
|
{
|
|
|
|
if( dist > fAttenCutoff )
|
|
|
|
strength = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float plOmniLightInfo::GetRadius() const
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|
{
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float radius = 0;
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if( fAttenQuadratic > 0 )
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{
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float mult = fDiffuse.a >= 0 ? fDiffuse.a : -fDiffuse.a;
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float det = fAttenLinear*fAttenLinear - 4.f * fAttenQuadratic * fAttenConst * (1.f - mult * plSillyLightKonstants::GetFarPowerKonst());
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if( det > 0 )
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{
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det = sqrt(det);
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radius = -fAttenLinear + det;
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radius /= fAttenQuadratic * 2.f;
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if( radius < 0 )
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radius = 0;
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}
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}
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else if( fAttenLinear > 0 )
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{
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float mult = fDiffuse.a >= 0 ? fDiffuse.a : -fDiffuse.a;
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radius = (mult * plSillyLightKonstants::GetFarPowerKonst() - 1.f ) * fAttenConst / fAttenLinear;
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}
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else if( fAttenCutoff > 0 )
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{
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radius = fAttenCutoff;
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}
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return radius;
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}
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void plOmniLightInfo::IRefresh()
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{
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plLightInfo::IRefresh();
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if( IsAttenuated() )
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{
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if( !fSphere )
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IMakeIsect();
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fSphere->SetRadius(GetRadius());
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}
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else
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{
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delete fSphere;
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fSphere = nil;
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}
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}
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hsVector3 plOmniLightInfo::GetNegativeWorldDirection(const hsPoint3& pos) const
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|
{
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|
hsPoint3 wpos = GetWorldPosition();
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hsVector3 tmp(&wpos, &pos);
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|
return hsFastMath::NormalizeAppr(tmp);
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}
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void plOmniLightInfo::Read(hsStream* s, hsResMgr* mgr)
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|
{
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plLightInfo::Read(s, mgr);
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fAttenConst = s->ReadLEScalar();
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fAttenLinear = s->ReadLEScalar();
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|
fAttenQuadratic = s->ReadLEScalar();
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|
fAttenCutoff = s->ReadLEScalar();
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|
}
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void plOmniLightInfo::Write(hsStream* s, hsResMgr* mgr)
|
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|
{
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|
plLightInfo::Write(s, mgr);
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s->WriteLEScalar(fAttenConst);
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s->WriteLEScalar(fAttenLinear);
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s->WriteLEScalar(fAttenQuadratic);
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s->WriteLEScalar( fAttenCutoff );
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}
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|
//// ICreateProxy //////////////////////////////////////////////////////
|
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|
// Creates a new sphere drawable for showing the omnilight's
|
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|
|
// sphere (haha) of influence.
|
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|
plDrawableSpans* plOmniLightInfo::CreateProxy(hsGMaterial* mat, hsTArray<uint32_t>& idx, plDrawableSpans* addTo)
|
|
|
|
{
|
|
|
|
float rad = GetRadius();
|
|
|
|
if( rad == 0 )
|
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|
rad = 50;
|
|
|
|
|
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|
|
plDrawableSpans* draw = plDrawableGenerator::GenerateSphericalDrawable(hsPoint3(0,0,0),
|
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|
rad,
|
|
|
|
mat,
|
|
|
|
fLightToWorld,
|
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|
true,
|
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|
|
nil,
|
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|
&idx,
|
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|
addTo);
|
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|
|
|
|
|
|
return draw;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Spot
|
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|
|
plSpotLightInfo::plSpotLightInfo()
|
|
|
|
: fFalloff(1.f),
|
|
|
|
fSpotInner(M_PI * 0.125f),
|
|
|
|
fSpotOuter(M_PI * 0.25f),
|
|
|
|
fCone(nil)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plSpotLightInfo::~plSpotLightInfo()
|
|
|
|
{
|
|
|
|
delete fCone;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSpotLightInfo::GetStrengthAndScale(const hsBounds3Ext& bnd, float& strength, float& scale) const
|
|
|
|
{
|
|
|
|
plOmniLightInfo::GetStrengthAndScale(bnd, strength, scale);
|
|
|
|
|
|
|
|
// Volume - Want to base this on the closest point on the bounds, instead of just the center.
|
|
|
|
const hsPoint3& pos = bnd.GetCenter();
|
|
|
|
|
|
|
|
hsVector3 del;
|
|
|
|
hsPoint3 wpos = GetWorldPosition();
|
|
|
|
del.Set(&pos, &wpos);
|
|
|
|
float invDist = del.MagnitudeSquared();
|
|
|
|
invDist = hsFastMath::InvSqrtAppr(invDist);
|
|
|
|
|
|
|
|
float dot = del.InnerProduct(GetWorldDirection());
|
|
|
|
dot *= invDist;
|
|
|
|
|
|
|
|
float cosInner, cosOuter, t;
|
|
|
|
hsFastMath::SinCosInRangeAppr(fSpotInner, t, cosInner);
|
|
|
|
hsFastMath::SinCosInRangeAppr(fSpotOuter, t, cosOuter);
|
|
|
|
if( dot < cosOuter )
|
|
|
|
strength = 0;
|
|
|
|
else if( dot < cosInner )
|
|
|
|
strength *= (dot - cosOuter) / (cosInner - cosOuter);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSpotLightInfo::IMakeIsect()
|
|
|
|
{
|
|
|
|
fCone = new plConeIsect;
|
|
|
|
fCone->SetTransform(fLightToWorld, fWorldToLight);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSpotLightInfo::IRefresh()
|
|
|
|
{
|
|
|
|
plLightInfo::IRefresh();
|
|
|
|
|
|
|
|
if( !fCone )
|
|
|
|
IMakeIsect();
|
|
|
|
|
|
|
|
float effFOV = fSpotOuter;
|
|
|
|
fCone->SetAngle(effFOV);
|
|
|
|
|
|
|
|
|
|
|
|
if( IsAttenuated() )
|
|
|
|
{
|
|
|
|
fCone->SetLength(GetRadius());
|
|
|
|
fCone->SetTransform(fLightToWorld, fWorldToLight);
|
|
|
|
}
|
|
|
|
|
|
|
|
if( GetProjection() )
|
|
|
|
{
|
|
|
|
float yon = GetRadius();
|
|
|
|
if( yon < kMinHither )
|
|
|
|
yon = kMaxYon;
|
|
|
|
float hither = std::min(kMinHither, yon * 0.5f);
|
|
|
|
|
|
|
|
float sinFOV, cosFOV;
|
|
|
|
hsFastMath::SinCos(effFOV, sinFOV, cosFOV);
|
|
|
|
|
|
|
|
hsMatrix44 l2ndc;
|
|
|
|
l2ndc.Reset();
|
|
|
|
l2ndc.fMap[0][0] = cosFOV / sinFOV * 0.5f;
|
|
|
|
l2ndc.fMap[0][2] = -0.5f;
|
|
|
|
l2ndc.fMap[1][1] = -cosFOV / sinFOV * 0.5f;
|
|
|
|
l2ndc.fMap[1][2] = -0.5f;
|
|
|
|
l2ndc.fMap[2][2] = -yon / (yon - hither);
|
|
|
|
l2ndc.fMap[3][3] = 0;
|
|
|
|
l2ndc.fMap[3][2] = -1.f;
|
|
|
|
|
|
|
|
l2ndc.NotIdentity();
|
|
|
|
|
|
|
|
fWorldToProj = l2ndc * fWorldToLight;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSpotLightInfo::Read(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plOmniLightInfo::Read(s, mgr);
|
|
|
|
|
|
|
|
fFalloff = s->ReadLEScalar();
|
|
|
|
fSpotInner = s->ReadLEScalar();
|
|
|
|
fSpotOuter = s->ReadLEScalar();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plSpotLightInfo::Write(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plOmniLightInfo::Write(s, mgr);
|
|
|
|
|
|
|
|
s->WriteLEScalar(fFalloff);
|
|
|
|
s->WriteLEScalar(fSpotInner);
|
|
|
|
s->WriteLEScalar(fSpotOuter);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
hsVector3 plSpotLightInfo::GetWorldDirection() const
|
|
|
|
{
|
|
|
|
return -fLightToWorld.GetAxis( hsMatrix44::kUp );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// ICreateProxy //////////////////////////////////////////////////////
|
|
|
|
// Generates a new drawable for showing the spotlight's
|
|
|
|
// sphere of influence.
|
|
|
|
|
|
|
|
plDrawableSpans* plSpotLightInfo::CreateProxy(hsGMaterial* mat, hsTArray<uint32_t>& idx, plDrawableSpans* addTo)
|
|
|
|
{
|
|
|
|
float rad = GetRadius();
|
|
|
|
float x, y;
|
|
|
|
|
|
|
|
|
|
|
|
if( rad == 0 )
|
|
|
|
rad = 80;
|
|
|
|
|
|
|
|
hsFastMath::SinCosAppr( GetSpotOuter(), x, y );
|
|
|
|
|
|
|
|
plDrawableSpans* draw = plDrawableGenerator::GenerateConicalDrawable(rad * x / y, -rad,
|
|
|
|
mat,
|
|
|
|
fLightToWorld,
|
|
|
|
true,
|
|
|
|
nil,
|
|
|
|
&idx,
|
|
|
|
addTo);
|
|
|
|
return draw;
|
|
|
|
}
|
|
|
|
|