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846 lines
19 KiB
846 lines
19 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pyVaultNode - a wrapper class to provide interface to the RelVaultNode
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//
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//////////////////////////////////////////////////////////////////////
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#include "pyVaultNode.h"
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#ifndef BUILDING_PYPLASMA
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#include "pyVault.h"
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#endif
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#include "pyImage.h"
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#include "pyDniCoordinates.h"
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#include "pyVaultNodeRef.h"
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#include "pyVaultFolderNode.h"
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#include "pyVaultPlayerInfoListNode.h"
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#include "pyVaultImageNode.h"
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#include "pyVaultTextNoteNode.h"
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#include "pyVaultAgeLinkNode.h"
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#include "pyVaultChronicleNode.h"
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#include "pyVaultPlayerInfoNode.h"
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#include "pyVaultMarkerGameNode.h"
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#include "pyVaultAgeInfoNode.h"
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#include "pyVaultAgeInfoListNode.h"
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#include "pyVaultPlayerNode.h"
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#include "pyVaultSDLNode.h"
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#ifndef BUILDING_PYPLASMA
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#include "pyVaultSystemNode.h"
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#endif
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#include "../plGImage/plMipmap.h"
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#include "../plVault/plVault.h"
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#ifndef BUILDING_PYPLASMA
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#include "../pnNetCommon/plNetApp.h"
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#include "../plNetClientComm/plNetClientComm.h"
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#endif
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#include <exception>
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///////////////////////////////////////////////////////////////////////////
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static void __cdecl LogDumpProc (
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void * ,
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const wchar fmt[],
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...
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) {
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va_list args;
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va_start(args, fmt);
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LogMsgV(kLogDebug, fmt, args);
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va_end(args);
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}
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pyVaultNode::pyVaultNodeOperationCallback::pyVaultNodeOperationCallback(PyObject * cbObject)
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: fCbObject( cbObject )
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, fNode(nil)
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, fPyNodeRef(nil)
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{
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Py_XINCREF( fCbObject );
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}
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pyVaultNode::pyVaultNodeOperationCallback::~pyVaultNodeOperationCallback()
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{
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Py_XDECREF( fCbObject );
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}
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void pyVaultNode::pyVaultNodeOperationCallback::VaultOperationStarted( UInt32 context )
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{
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if ( fCbObject )
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{
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// Call the callback.
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if (PyObject_HasAttrString( fCbObject, "vaultOperationStarted" ))
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{
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PyObject* func = nil;
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func = PyObject_GetAttrString( fCbObject, "vaultOperationStarted" );
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if ( func )
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{
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if ( PyCallable_Check(func)>0 )
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{
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PyObject* retVal = PyObject_CallMethod(fCbObject, "vaultOperationStarted", "l", context);
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Py_XDECREF(retVal);
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}
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}
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}
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}
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}
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void pyVaultNode::pyVaultNodeOperationCallback::VaultOperationComplete( UInt32 context, int resultCode )
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{
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if ( fCbObject )
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{
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// Call the callback.
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if (PyObject_HasAttrString( fCbObject, "vaultOperationComplete" ))
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{
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PyObject* func = nil;
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func = PyObject_GetAttrString( fCbObject, "vaultOperationComplete" );
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if ( func )
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{
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if ( PyCallable_Check(func)>0 )
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{
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PyObject * pyNode = pyVaultNode::New(fNode);
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PyObject* t = PyTuple_New(2);
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PyTuple_SetItem(t, 0, pyNode);
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PyTuple_SetItem(t, 1, fPyNodeRef);
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PyObject* retVal = PyObject_CallMethod(fCbObject, "vaultOperationComplete", "lOi", context, t, resultCode);
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Py_XDECREF(retVal);
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Py_DECREF(t);
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}
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}
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}
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}
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DEL(this); // commit hara-kiri
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}
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void pyVaultNode::pyVaultNodeOperationCallback::SetNode (RelVaultNode * rvn) {
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if (rvn)
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rvn->IncRef();
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SWAP(rvn, fNode);
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if (rvn)
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rvn->DecRef();
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}
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RelVaultNode * pyVaultNode::pyVaultNodeOperationCallback::GetNode () {
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return fNode;
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}
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// only for python glue, do NOT call
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pyVaultNode::pyVaultNode()
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: fNode(nil)
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, fCreateAgeGuid(nil)
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, fCreateAgeName(nil)
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{
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}
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// should only be created from C++ side
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pyVaultNode::pyVaultNode( RelVaultNode* nfsNode )
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: fNode(nfsNode)
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, fCreateAgeGuid(nil)
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, fCreateAgeName(nil)
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{
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if (fNode)
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fNode->IncRef("pyVaultNode");
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}
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pyVaultNode::~pyVaultNode()
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{
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if (fNode)
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fNode->DecRef("pyVaultNode");
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FREE(fCreateAgeGuid);
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FREE(fCreateAgeName);
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}
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RelVaultNode* pyVaultNode::GetNode() const
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{
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return fNode;
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}
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// override the equals to operator
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bool pyVaultNode::operator==(const pyVaultNode &vaultNode) const
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{
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RelVaultNode* ours = GetNode();
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RelVaultNode* theirs = vaultNode.GetNode();
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if (ours == nil && theirs == nil)
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return true;
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if (ours == nil || theirs == nil)
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return false;
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if (ours->nodeId == theirs->nodeId)
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return true;
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return ours->Matches(theirs);
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}
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// public getters
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UInt32 pyVaultNode::GetID( void )
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{
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if (fNode)
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return fNode->nodeId;
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return 0;
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}
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UInt32 pyVaultNode::GetType( void )
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{
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if (fNode)
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return fNode->nodeType;
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return 0;
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}
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UInt32 pyVaultNode::GetOwnerNodeID( void )
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{
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hsAssert(false, "eric, port?");
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// if (fNode)
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// return fNode->ownerId;
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return 0;
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}
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PyObject* pyVaultNode::GetOwnerNode( void )
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{
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hsAssert(false, "eric, port?");
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/*
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if (fNode)
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{
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const plVaultPlayerInfoNode* node = fNode->GetOwnerNode();
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if (node)
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return pyVaultPlayerInfoNode::New((plVaultPlayerInfoNode*)node);
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}
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*/
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// just return a None object
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PYTHON_RETURN_NONE;
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}
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UInt32 pyVaultNode::GetModifyTime( void )
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{
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if (fNode)
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return fNode->modifyTime;
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return 0;
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}
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UInt32 pyVaultNode::GetCreatorNodeID( void )
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{
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if (fNode)
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return fNode->creatorId;
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return 0;
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}
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PyObject* pyVaultNode::GetCreatorNode( void )
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{
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PyObject * result = nil;
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if (fNode)
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{
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RelVaultNode * templateNode = NEWZERO(RelVaultNode);
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templateNode->IncRef();
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo);
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VaultPlayerInfoNode plrInfo(templateNode);
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plrInfo.SetPlayerId(fNode->creatorId);
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if (RelVaultNode * rvn = VaultGetNodeIncRef(templateNode)) {
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result = pyVaultPlayerInfoNode::New(rvn);
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rvn->DecRef();
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}
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templateNode->DecRef();
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}
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if (result)
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return result;
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// just return a None object
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PYTHON_RETURN_NONE;
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}
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UInt32 pyVaultNode::GetCreateTime( void )
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{
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if (fNode)
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return fNode->createTime;
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return 0;
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}
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UInt32 pyVaultNode::GetCreateAgeTime( void )
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{
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hsAssert(false, "eric, port?");
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// for now, just return the earth-time the node was created
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return GetCreateTime();
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}
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const char * pyVaultNode::GetCreateAgeName( void )
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{
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if (!fNode)
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return "";
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if (fCreateAgeName)
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return fCreateAgeName;
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if (fNode) {
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if (fNode->createAgeName)
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fCreateAgeName = StrDupToAnsi(fNode->createAgeName);
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else
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fCreateAgeName = StrDup("");
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}
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return fCreateAgeName;
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}
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const char * pyVaultNode::GetCreateAgeGuid( void )
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{
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if (!fNode)
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return "";
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if (fCreateAgeGuid)
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return fCreateAgeGuid;
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if (fNode) {
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fCreateAgeGuid = (char*)ALLOC(64);
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GuidToString(fNode->createAgeUuid, fCreateAgeGuid, 64);
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}
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return fCreateAgeGuid;
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}
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PyObject* pyVaultNode::GetCreateAgeCoords () {
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if (!fNode)
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PYTHON_RETURN_NONE;
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return pyDniCoordinates::New(nil);
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}
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void pyVaultNode::SetID( UInt32 v )
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{
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hsAssert(false, "Why are you changing the node id?");
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}
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void pyVaultNode::SetType( int v )
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{
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ASSERT(fNode);
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if (fNode->nodeId) {
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FATAL("pyVaultNode: You may not change the type of a vault node");
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return;
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}
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fNode->SetNodeType(v);
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}
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void pyVaultNode::SetOwnerNodeID( UInt32 v )
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{
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hsAssert(false, "eric, implement me.");
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}
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void pyVaultNode::SetCreatorNodeID( UInt32 v )
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{
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ASSERT(fNode);
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if (fNode->nodeId) {
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FATAL("pyVaultNode: You may not change the type of a vault node");
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return;
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}
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fNode->SetCreatorId(v);
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}
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void pyVaultNode::SetCreateAgeName( const char * v )
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{
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FREE(fCreateAgeName);
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fCreateAgeName = nil;
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ASSERT(fNode);
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wchar str[MAX_PATH];
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StrToUnicode(str, v, arrsize(str));
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fNode->SetCreateAgeName(str);
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}
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void pyVaultNode::SetCreateAgeGuid( const char * v )
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{
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FREE(fCreateAgeGuid);
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fCreateAgeGuid = nil;
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ASSERT(fNode);
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Uuid uuid;
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GuidFromString(v, &uuid);
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fNode->SetCreateAgeUuid(uuid);
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}
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/////////////////////////////////////////////////
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// Vault Node API
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// Add child node
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PyObject* pyVaultNode::AddNode(pyVaultNode* pynode, PyObject* cbObject, UInt32 cbContext)
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{
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pyVaultNodeOperationCallback * cb = NEWZERO(pyVaultNodeOperationCallback)(cbObject);
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if ( fNode && pynode && pynode->GetNode() )
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{
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// Hack the callbacks until vault notification is in place
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cb->VaultOperationStarted(cbContext);
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int hsResult = hsOK;
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if ( !pynode->GetID() )
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{
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// Block here until node is created and fetched =(
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ASSERT(pynode->GetNode()->nodeType);
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ENetError result;
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RelVaultNode * newNode = VaultCreateNodeAndWaitIncRef(
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pynode->GetNode(),
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&result
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);
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if (newNode) {
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newNode->IncRef();
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pynode->fNode->DecRef();
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pynode->fNode = newNode;
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}
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else {
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hsResult = hsFail;
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}
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}
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// Block here until we have the child node =(
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VaultAddChildNodeAndWait(fNode->nodeId, pynode->fNode->nodeId, NetCommGetPlayer()->playerInt);
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PyObject * nodeRef = cb->fPyNodeRef = pyVaultNodeRef::New(fNode, pynode->fNode);
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Py_INCREF(nodeRef); // incref it, because we MUST return a new PyObject, and the callback "steals" the ref from us
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cb->SetNode(pynode->fNode);
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cb->VaultOperationComplete(cbContext, hsResult);
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return nodeRef;
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}
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else
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{
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// manually make the callback
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cb->VaultOperationStarted( cbContext );
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cb->VaultOperationComplete( cbContext, hsFail );
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}
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// just return a None object
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PYTHON_RETURN_NONE;
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}
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// Link a node to this one
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||
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void pyVaultNode::LinkToNode(int nodeID, PyObject* cbObject, UInt32 cbContext)
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||
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{
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||
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pyVaultNodeOperationCallback * cb = NEWZERO(pyVaultNodeOperationCallback)( cbObject );
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||
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if (fNode && nodeID)
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||
|
{
|
||
|
// Hack the callbacks until vault notification is in place
|
||
|
cb->VaultOperationStarted( cbContext );
|
||
|
|
||
|
VaultAddChildNodeAndWait(fNode->nodeId, nodeID, NetCommGetPlayer()->playerInt);
|
||
|
if (RelVaultNode * rvn = VaultGetNodeIncRef(nodeID)) {
|
||
|
cb->SetNode(rvn);
|
||
|
cb->fPyNodeRef = pyVaultNodeRef::New(fNode, rvn);
|
||
|
rvn->DecRef();
|
||
|
}
|
||
|
|
||
|
cb->VaultOperationComplete( cbContext, hsOK );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// manually make the callback
|
||
|
cb->VaultOperationStarted( cbContext );
|
||
|
cb->VaultOperationComplete( cbContext, hsFail );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Remove child node
|
||
|
hsBool pyVaultNode::RemoveNode( pyVaultNode& pynode, PyObject* cbObject, UInt32 cbContext )
|
||
|
{
|
||
|
pyVaultNodeOperationCallback * cb = NEWZERO(pyVaultNodeOperationCallback)( cbObject );
|
||
|
|
||
|
if (fNode && pynode.fNode)
|
||
|
{
|
||
|
// Hack the callbacks until vault notification is in place
|
||
|
cb->VaultOperationStarted( cbContext );
|
||
|
|
||
|
VaultRemoveChildNode(fNode->nodeId, pynode.fNode->nodeId, nil, nil);
|
||
|
|
||
|
cb->SetNode(pynode.fNode);
|
||
|
cb->fPyNodeRef = pyVaultNodeRef::New(fNode, pynode.fNode);
|
||
|
cb->VaultOperationComplete( cbContext, hsOK );
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// manually make the callback
|
||
|
cb->VaultOperationStarted( cbContext );
|
||
|
cb->VaultOperationComplete( cbContext, hsFail );
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Remove all child nodes
|
||
|
void pyVaultNode::RemoveAllNodes( void )
|
||
|
{
|
||
|
if (!fNode)
|
||
|
return;
|
||
|
|
||
|
ARRAY(unsigned) nodeIds;
|
||
|
fNode->GetChildNodeIds(&nodeIds, 1);
|
||
|
for (unsigned i = 0; i < nodeIds.Count(); ++i)
|
||
|
VaultRemoveChildNode(fNode->nodeId, nodeIds[i], nil, nil);
|
||
|
}
|
||
|
|
||
|
// Add/Save this node to vault
|
||
|
void pyVaultNode::Save(PyObject* cbObject, UInt32 cbContext)
|
||
|
{
|
||
|
// If the node doesn't have an id, then use it as a template to create the node in the vault,
|
||
|
// otherwise just ignore the save request since vault nodes are now auto-saved.
|
||
|
if (!fNode->nodeId && fNode->nodeType) {
|
||
|
ENetError result;
|
||
|
if (RelVaultNode * node = VaultCreateNodeAndWaitIncRef(fNode, &result)) {
|
||
|
fNode->DecRef();
|
||
|
fNode = node;
|
||
|
}
|
||
|
}
|
||
|
pyVaultNodeOperationCallback * cb = NEWZERO(pyVaultNodeOperationCallback)( cbObject );
|
||
|
cb->SetNode(fNode);
|
||
|
cb->VaultOperationStarted( cbContext );
|
||
|
cb->VaultOperationComplete( cbContext, hsOK );
|
||
|
}
|
||
|
|
||
|
// Save this node and all child nodes that need saving.
|
||
|
void pyVaultNode::SaveAll(PyObject* cbObject, UInt32 cbContext)
|
||
|
{
|
||
|
// Nodes are now auto-saved
|
||
|
pyVaultNodeOperationCallback * cb = NEWZERO(pyVaultNodeOperationCallback)( cbObject );
|
||
|
cb->VaultOperationStarted( cbContext );
|
||
|
cb->VaultOperationComplete( cbContext, hsOK );
|
||
|
}
|
||
|
|
||
|
void pyVaultNode::ForceSave()
|
||
|
{
|
||
|
if (!fNode->nodeId && fNode->nodeType) {
|
||
|
ENetError result;
|
||
|
if (RelVaultNode * node = VaultCreateNodeAndWaitIncRef(fNode, &result)) {
|
||
|
fNode->DecRef();
|
||
|
fNode = node;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
VaultForceSaveNodeAndWait(fNode);
|
||
|
}
|
||
|
|
||
|
// Send this node to the destination client node. will be received in it's inbox folder.
|
||
|
void pyVaultNode::SendTo(UInt32 destClientNodeID, PyObject* cbObject, UInt32 cbContext )
|
||
|
{
|
||
|
pyVaultNodeOperationCallback * cb = NEWZERO(pyVaultNodeOperationCallback)( cbObject );
|
||
|
|
||
|
if (fNode)
|
||
|
{
|
||
|
// If the node doesn't have an id, then use it as a template to create the node in the vault,
|
||
|
if (!fNode->nodeId && fNode->nodeType) {
|
||
|
ENetError result;
|
||
|
if (RelVaultNode * node = VaultCreateNodeAndWaitIncRef(fNode, &result)) {
|
||
|
fNode->DecRef();
|
||
|
fNode = node;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Hack the callbacks until vault notification is in place
|
||
|
cb->VaultOperationStarted( cbContext );
|
||
|
|
||
|
VaultSendNode(fNode, destClientNodeID);
|
||
|
|
||
|
cb->VaultOperationComplete( cbContext, hsOK );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// manually make the callback
|
||
|
cb->VaultOperationStarted( cbContext );
|
||
|
cb->VaultOperationComplete( cbContext, hsFail );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Get all child nodes, simulating a NodeRef list for legacy compatibility
|
||
|
PyObject* pyVaultNode::GetChildNodeRefList()
|
||
|
{
|
||
|
// create the list
|
||
|
PyObject* pyEL = PyList_New(0);
|
||
|
|
||
|
// fill in the elements list of this folder
|
||
|
if (fNode)
|
||
|
{
|
||
|
ARRAY(RelVaultNode*) nodes;
|
||
|
fNode->GetChildNodesIncRef(
|
||
|
1,
|
||
|
&nodes
|
||
|
);
|
||
|
|
||
|
for (unsigned i = 0; i < nodes.Count(); ++i) {
|
||
|
PyObject* elementObj = pyVaultNodeRef::New(fNode, nodes[i]);
|
||
|
PyList_Append(pyEL, elementObj);
|
||
|
Py_DECREF(elementObj);
|
||
|
nodes[i]->DecRef();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return pyEL;
|
||
|
}
|
||
|
|
||
|
int pyVaultNode::GetChildNodeCount()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
return 0;
|
||
|
|
||
|
ARRAY(unsigned) nodeIds;
|
||
|
fNode->GetChildNodeIds(&nodeIds, 1);
|
||
|
|
||
|
return nodeIds.Count();
|
||
|
}
|
||
|
|
||
|
// Get the client ID from my Vault client.
|
||
|
UInt32 pyVaultNode::GetClientID()
|
||
|
{
|
||
|
hsAssert(false, "eric, port me");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool pyVaultNode::HasNode( UInt32 nodeID )
|
||
|
{
|
||
|
if ( fNode )
|
||
|
return fNode->IsParentOf( nodeID, 1 );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
PyObject * pyVaultNode::GetNode2( UInt32 nodeID ) const
|
||
|
{
|
||
|
PyObject * result = nil;
|
||
|
if ( fNode )
|
||
|
{
|
||
|
RelVaultNode * templateNode = NEWZERO(RelVaultNode);
|
||
|
templateNode->IncRef();
|
||
|
templateNode->SetNodeId(nodeID);
|
||
|
if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1)) {
|
||
|
result = pyVaultNodeRef::New(fNode, rvn);
|
||
|
rvn->DecRef();
|
||
|
}
|
||
|
templateNode->DecRef();
|
||
|
}
|
||
|
|
||
|
if (result)
|
||
|
return result;
|
||
|
|
||
|
PYTHON_RETURN_NONE;
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::FindNode( pyVaultNode * templateNode )
|
||
|
{
|
||
|
PyObject * result = nil;
|
||
|
if ( fNode && templateNode->fNode )
|
||
|
{
|
||
|
if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode->fNode, 1)) {
|
||
|
result = pyVaultNode::New(rvn);
|
||
|
rvn->DecRef();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (result)
|
||
|
return result;
|
||
|
|
||
|
PYTHON_RETURN_NONE;
|
||
|
}
|
||
|
|
||
|
PyObject * pyVaultNode::GetChildNode (unsigned nodeId) {
|
||
|
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
RelVaultNode * templateNode = NEWZERO(RelVaultNode);
|
||
|
templateNode->IncRef();
|
||
|
templateNode->SetNodeId(nodeId);
|
||
|
RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1);
|
||
|
templateNode->DecRef();
|
||
|
|
||
|
if (rvn) {
|
||
|
PyObject * result = pyVaultNode::New(rvn);
|
||
|
rvn->DecRef();
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
PYTHON_RETURN_NONE;
|
||
|
}
|
||
|
|
||
|
|
||
|
// all the upcasting...
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToFolderNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (
|
||
|
fNode->nodeType != plVault::kNodeType_Folder &&
|
||
|
fNode->nodeType != plVault::kNodeType_AgeInfoList &&
|
||
|
fNode->nodeType != plVault::kNodeType_PlayerInfoList
|
||
|
)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultFolderNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToPlayerInfoListNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_PlayerInfoList)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultPlayerInfoListNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToImageNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_Image)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultImageNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToTextNoteNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_TextNote)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultTextNoteNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToAgeLinkNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_AgeLink)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultAgeLinkNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToChronicleNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_Chronicle)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultChronicleNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToPlayerInfoNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_PlayerInfo)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultPlayerInfoNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToMarkerGameNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_MarkerGame)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultMarkerGameNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToAgeInfoNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_AgeInfo)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultAgeInfoNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToAgeInfoListNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_AgeInfoList)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultAgeInfoListNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToSDLNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_SDL)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultSDLNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
PyObject* pyVaultNode::UpcastToPlayerNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_VNodeMgrPlayer)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultPlayerNode::New(fNode);
|
||
|
}
|
||
|
|
||
|
#ifndef BUILDING_PYPLASMA
|
||
|
PyObject* pyVaultNode::UpcastToSystemNode()
|
||
|
{
|
||
|
if (!fNode)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
if (fNode->nodeType != plVault::kNodeType_System)
|
||
|
PYTHON_RETURN_NONE;
|
||
|
|
||
|
return pyVaultSystemNode::New(fNode);
|
||
|
}
|
||
|
#endif
|