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316 lines
7.0 KiB
316 lines
7.0 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "Max.h"
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#include "plRenderInstance.h"
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class plNilView : public View
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{
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public:
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Point2 ViewToScreen(Point3 p) { return Point2(p.x,p.y); }
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plNilView()
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{
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projType = 1;
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fov = hsScalarPI * 0.25f;
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pixelSize = 1.f;
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affineTM.IdentityMatrix();
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worldToView.IdentityMatrix();
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screenW=640.0f; screenH = 480.0f;
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}
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};
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static plNilView nilView;
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plRenderInstance::plRenderInstance()
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: fNext(nil),
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fNode(nil),
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fObject(nil),
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fDeleteMesh(false)
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{
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mtl = nil;
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mesh = nil;
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flags = 0;
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wireSize = 1.f;
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vis = 1.f;
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nodeID = 0;
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objMotBlurFrame = 0;
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objBlurID = 0;
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objToWorld.IdentityMatrix();
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objToCam.IdentityMatrix();
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normalObjToCam.IdentityMatrix();
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camToObj.IdentityMatrix();
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obBox.Init();
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center = Point3(0,0,0);
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radsq = 0;
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}
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plRenderInstance::~plRenderInstance()
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{
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}
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void plRenderInstance::Cleanup()
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{
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if( mesh && fDeleteMesh )
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{
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mesh->DeleteThis();
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mesh = nil;
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fDeleteMesh = false;
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}
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}
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BOOL plRenderInstance::Update(TimeValue& t)
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{
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fObject = fNode->EvalWorldState(t).obj;
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if( !fObject )
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return false;
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// this shouldn't happen, we shouldn't be trying to make
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// renderinstances from non GEOMOBJECT's
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if( fObject->SuperClassID() != GEOMOBJECT_CLASS_ID )
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return false;
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if( mesh && fDeleteMesh )
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{
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mesh->DeleteThis();
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mesh = nil;
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}
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fDeleteMesh = false;
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mesh = ((GeomObject*)fObject)->GetRenderMesh(t, fNode, nilView, fDeleteMesh);
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if( !mesh )
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return false;
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vis = fNode->GetVisibility(t);
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if( vis < 0.0f )
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{
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vis = 0.0f;
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SetFlag(INST_HIDE, 1);
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return false;
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}
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if (vis > 1.0f) vis = 1.0f;
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SetFlag(INST_HIDE, 0);
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objMotBlurFrame = NO_MOTBLUR;
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objBlurID = 0;
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objToWorld = fNode->GetObjectTM(t);
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objToCam = objToWorld;
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camToObj = Inverse(objToCam);
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normalObjToCam.IdentityMatrix();
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Matrix3 inv = camToObj;
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int i;
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for( i = 0; i < 3; i++ )
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normalObjToCam.SetRow(i, inv.GetColumn3(i));
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obBox = mesh->getBoundingBox(nil);
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center = obBox.Center();
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radsq = LengthSquared(obBox.Width());
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return true;
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}
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BOOL plRenderInstance::GetFromNode(INode* node, TimeValue& t, int idx)
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{
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fNext = nil;
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fValid = Interval(t, t);
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fNode = node;
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mtl = node->GetMtl();
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if( mtl )
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{
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wireSize = mtl->WireSize();
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}
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nodeID = idx;
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ClearLights();
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return Update(t);
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}
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BOOL plRenderInstance::CastsShadowsFrom(const ObjLightDesc& constLt)
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{
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ObjLightDesc& lt = const_cast<ObjLightDesc&>(constLt);
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if( !fNode->CastShadows() )
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return false;
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if( !lt.ls.shadow )
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return false;
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if( lt.GetExclList() && lt.GetExclList()->TestFlag(NT_AFFECT_SHADOWCAST) )
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{
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int idx = lt.GetExclList()->FindNode(fNode);
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BOOL isInc = lt.GetExclList()->TestFlag(NT_INCLUDE);
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if( idx >= 0 )
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{
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return isInc;
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}
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else
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{
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return !isInc;
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}
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}
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return true;
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}
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Point3 plRenderInstance::GetFaceNormal(int fnum)
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{
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Face* f = &mesh->faces[fnum];
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Point3 a = GetCamVert(f->v[1]) - GetCamVert(f->v[0]);
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Point3 b = GetCamVert(f->v[2]) - GetCamVert(f->v[0]);
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Point3 n = CrossProd(a, b).Normalize();
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return n;
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}
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Point3 plRenderInstance::GetFaceVertNormal(int fnum, int vertNum)
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{
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Point3 retNorm;
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int smGroup=0;
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Face* f = &mesh->faces[fnum];
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// Get the rendered vertex. Don't use the device position, fPos.
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RVertex &rv = mesh->getRVert(f->v[vertNum]);
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// Number of normals at the vertex
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int numNormalsAtVert = (rv.rFlags & NORCT_MASK);
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// Specified normal ?
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int specNrml = (rv.rFlags & SPECIFIED_NORMAL);
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if (specNrml || (numNormalsAtVert == 1))
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{
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// The normal case is one normal per vertex (a vertex not beng shared by more than one smoothing group)
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// We'll assign vertex normals here.
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// If the object is faceted, this will be the same as the face normal.
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retNorm = rv.rn.getNormal();
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}
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else
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{
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int found = 0;
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for(int j=0;j<numNormalsAtVert; j++)
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{
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smGroup = rv.ern[j].getSmGroup();
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// Since this vertex is shared by more than one smoothing group, it has multiple normals.
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// This is fairly rare and doesn't occur in faceted objects.
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// Just pick the first normal and use that as the vertex normal.
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int faceSmGroup = f->getSmGroup();
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if ((smGroup & faceSmGroup) == faceSmGroup)
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{
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retNorm = rv.ern[j].getNormal();
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found++;
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// NOTE: Remove this to really check smoothing groups
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break;
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}
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}
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}
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retNorm = retNorm * normalObjToCam;
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retNorm.Normalize();
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return retNorm;
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}
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Point3 plRenderInstance::GetCamVert(int vertnum)
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{
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return objToCam*mesh->verts[vertnum];
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}
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void plRenderInstance::GetObjVerts(int fnum, Point3 obp[3])
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{
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Face* f = &mesh->faces[fnum];
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obp[0] = mesh->verts[f->v[0]];
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obp[1] = mesh->verts[f->v[1]];
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obp[2] = mesh->verts[f->v[2]];
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}
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void plRenderInstance::GetCamVerts(int fnum, Point3 cp[3])
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{
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Face* f = &mesh->faces[fnum];
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cp[0] = objToCam*mesh->verts[f->v[0]];
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cp[1] = objToCam*mesh->verts[f->v[1]];
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cp[2] = objToCam*mesh->verts[f->v[2]];
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}
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Mtl* plRenderInstance::GetMtl(int fnum)
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{
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if( !mtl )
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return nil;
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if( TestFlag(INST_MTL_BYFACE) )
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{
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if( mtl->ClassID() != Class_ID(MULTI_CLASS_ID,0) )
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return mtl;
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Face* f = &mesh->faces[fnum];
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int matIndex = f->getMatID();
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return mtl->GetSubMtl(matIndex);
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}
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else
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{
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return mtl;
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}
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}
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ULONG plRenderInstance::MtlRequirements(int mtlNum, int faceNum)
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{
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if( !mtl )
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return 0;
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if( TestFlag(INST_MTL_BYFACE) )
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{
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Mtl* faceMtl = GetMtl(faceNum);
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return faceMtl ? faceMtl->Requirements(mtlNum) : 0;
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}
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return mtl->Requirements(mtlNum);
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14 years ago
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}
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