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91 lines
3.1 KiB
91 lines
3.1 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLMAXANIMUTILS_H
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#define PLMAXANIMUTILS_H
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#include "hsConfig.h"
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#include <map>
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#include <vector>
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#include "hsStlSortUtils.h"
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class plErrorMsg;
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class Animatable;
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// SEGMENTSPEC
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// A simple helper class to hold information captured from the note track about animation segments
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class SegmentSpec
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{
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public:
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enum SegType { kAnim, kLoop, kMarker, kStopPoint, kSuppress };
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float fStart; // beginning of the segment in game time
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float fEnd; // end of the segment in game time
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float fInitial; // initial position of the animation (-1 for the start)
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char * fName; // name of the segment: controls lifespan of the name
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SegType fType;
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SegmentSpec();
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SegmentSpec(float start, float end, char * name, SegType);
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~SegmentSpec();
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bool Contains(SegmentSpec *spec);
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};
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// a table mapping segment names to segment spec objects
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typedef std::map<const char *, SegmentSpec*, stringISorter> SegmentMap;
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// You can pass in nil for pErrMsg for silent operation
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SegmentMap *GetAnimSegmentMap(Animatable *anim, plErrorMsg *pErrMsg);
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void DeleteSegmentMap(SegmentMap *segMap);
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SegmentMap *GetSharedAnimSegmentMap(std::vector<Animatable*>& anims, plErrorMsg *pErrorMsg);
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bool GetSegMapAnimTime(const char *animName, SegmentMap *segMap, SegmentSpec::SegType type, float& begin, float& end);
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// For internal use
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void GetSegment(const char *note, float time, SegmentMap *segMap, plErrorMsg *pErrMsg);
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bool DoesHaveStopPoints(Animatable *anim);
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14 years ago
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#endif
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