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147 lines
4.5 KiB
147 lines
4.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACTHREAD_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACTHREAD_H
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/****************************************************************************
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*
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* Type definitions
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*
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***/
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// for IoWaitId/TimerCreate/TimerUpdate
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const unsigned kAsyncTimeInfinite = (unsigned) -1;
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#ifdef _MSC_VER
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#define THREADCALL __stdcall
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#else
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#define THREADCALL __cdecl
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#endif
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struct AsyncThread;
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typedef unsigned (THREADCALL * FAsyncThreadProc)(AsyncThread * thread);
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// Threads are also allowed to set the workTimeMs field of their
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// structure to a nonzero value for "on", and IO_TIME_INFINITE for
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// "off" to avoid the overhead of calling these functions. Note
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// that this function may not be called for the main thread. I
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// suggest that application code not worry that timeMs might
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// "accidentally" equal the IO_TIME_INFINITE value, as it only
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// happens for one millisecond every 49 days.
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struct AsyncThread {
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LINK(AsyncThread) link;
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FAsyncThreadProc proc;
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void * handle;
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void * argument;
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unsigned workTimeMs;
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wchar name[16];
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};
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/*****************************************************************************
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*
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* Thread functions
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*
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***/
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void * AsyncThreadCreate (
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FAsyncThreadProc proc,
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void * argument,
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const wchar name[]
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);
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// This function should ONLY be called during shutdown while waiting for things to expire
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void AsyncSleep (unsigned sleepMs);
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/*****************************************************************************
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*
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* Thread task functions
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*
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***/
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enum EThreadTaskPriority {
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kThreadTaskPriorityNormal = 1,
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kNumThreadTaskPriorities
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};
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const unsigned kThreadTaskMinThreads = 5;
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const unsigned kThreadTaskDefThreads = 100;
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const unsigned kThreadTaskMaxThreads = 1000;
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struct AsyncThreadTaskList;
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typedef void (* FAsyncThreadTask)(
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void * param,
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ENetError error
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);
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void AsyncThreadTaskInitialize (unsigned threads);
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void AsyncThreadTaskDestroy ();
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unsigned AsyncThreadTaskGetThreadCount ();
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void AsyncThreadTaskSetThreadCount (unsigned threads);
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AsyncThreadTaskList * AsyncThreadTaskListCreate ();
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void AsyncThreadTaskListDestroy (
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AsyncThreadTaskList * taskList,
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ENetError error
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);
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void AsyncThreadTaskAdd (
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AsyncThreadTaskList * taskList,
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FAsyncThreadTask callback,
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void * param,
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const wchar debugStr[],
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EThreadTaskPriority priority = kThreadTaskPriorityNormal
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);
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