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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsThread_Defined
#define hsThread_Defined
#include "HeadSpin.h"
#include <atomic>
#include <mutex>
#include <condition_variable>
typedef uint32_t hsMilliseconds;
#ifdef HS_BUILD_FOR_UNIX
#include <pthread.h>
#include <semaphore.h>
// We can't wait with a timeout with semas
#define USE_SEMA
// Linux kernel 2.4 w/ NTPL threading patch and O(1) scheduler
// seems to have a problem in it's cond_t implementation that
// causes a hang under heavy load. This is a workaround that
// uses select() and pipes.
// #define PSEUDO_EVENT
#endif
class hsThread
{
public:
#if HS_BUILD_FOR_WIN32
typedef uint32_t ThreadId;
#elif HS_BUILD_FOR_UNIX
typedef pthread_t ThreadId;
#endif
private:
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bool fQuit;
uint32_t fStackSize;
#if HS_BUILD_FOR_WIN32
ThreadId fThreadId;
HANDLE fThreadH;
HANDLE fQuitSemaH;
#elif HS_BUILD_FOR_UNIX
ThreadId fPThread;
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bool fIsValid;
pthread_mutex_t fMutex;
#endif
protected:
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bool GetQuit() const { return fQuit; }
void SetQuit(bool value) { fQuit = value; }
public:
hsThread(uint32_t stackSize = 0);
virtual ~hsThread(); // calls Stop()
#if HS_BUILD_FOR_WIN32
ThreadId GetThreadId() { return fThreadId; }
static ThreadId GetMyThreadId();
#elif HS_BUILD_FOR_UNIX
ThreadId GetThreadId() { return fPThread; }
static ThreadId GetMyThreadId() { return pthread_self(); }
pthread_mutex_t* GetStartupMutex() { return &fMutex; }
#endif
virtual hsError Run() = 0; // override this to do your work
virtual void Start(); // initializes stuff and calls your Run() method
virtual void Stop(); // sets fQuit = true and the waits for the thread to stop
virtual void OnQuit() { }
// Static functions
static void* Alloc(size_t size); // does not call operator::new(), may return nil
static void Free(void* p); // does not call operator::delete()
static void ThreadYield();
};
//////////////////////////////////////////////////////////////////////////////
class hsSemaphore
{
std::mutex fMutex;
std::condition_variable fCondition;
unsigned fValue;
public:
hsSemaphore(unsigned initial = 0) : fValue(initial) { }
inline void Wait()
{
std::unique_lock<std::mutex> lock(fMutex);
fCondition.wait(lock, [this]() { return fValue > 0; });
--fValue;
}
template <class _Rep, class _Period>
inline bool Wait(const std::chrono::duration<_Rep, _Period> &duration)
{
std::unique_lock<std::mutex> lock(fMutex);
bool result = fCondition.wait_for(lock, duration, [this]() { return fValue > 0; });
if (result)
--fValue;
return result;
}
inline void Signal()
{
std::unique_lock<std::mutex> lock(fMutex);
++fValue;
fCondition.notify_one();
}
};
//////////////////////////////////////////////////////////////////////////////
class hsGlobalSemaphore {
#if HS_BUILD_FOR_WIN32
HANDLE fSemaH;
#elif HS_BUILD_FOR_UNIX
#ifdef USE_SEMA
sem_t* fPSema;
bool fNamed;
#else
pthread_mutex_t fPMutex;
pthread_cond_t fPCond;
int32_t fCounter;
#endif
#endif
public:
hsGlobalSemaphore(int initialValue = 0, const char* name = nullptr);
~hsGlobalSemaphore();
#ifdef HS_BUILD_FOR_WIN32
HANDLE GetHandle() const { return fSemaH; }
#endif
bool Wait(hsMilliseconds timeToWait = kPosInfinity32);
void Signal();
};
//////////////////////////////////////////////////////////////////////////////
class hsEvent
{
std::mutex fMutex;
std::condition_variable fCondition;
public:
hsEvent() { }
inline void Wait()
{
std::unique_lock<std::mutex> lock(fMutex);
fCondition.wait(lock);
}
inline void Signal()
{
std::unique_lock<std::mutex> lock(fMutex);
fCondition.notify_one();
}
};
//////////////////////////////////////////////////////////////////////////////
class hsSleep
{
public:
static void Sleep(uint32_t millis);
};
//////////////////////////////////////////////////////////////////////////////
// Allows multiple readers, locks out readers for writing.
class hsReaderWriterLock
{
public:
hsReaderWriterLock() : fReaderCount(0), fWriterSem(1) { }
private:
void LockForReading()
{
// Don't allow us to start reading if there's still an active writer
std::lock_guard<std::mutex> lock(fReaderLock);
fReaderCount++;
if (fReaderCount == 1) {
// Block writers from starting (wait is a misnomer here)
fWriterSem.Wait();
}
}
void UnlockForReading()
{
fReaderCount--;
if (fReaderCount == 0)
fWriterSem.Signal();
}
void LockForWriting()
{
// Blocks new readers from starting
fReaderLock.lock();
// Wait until all readers are done
fWriterSem.Wait();
}
void UnlockForWriting()
{
fWriterSem.Signal();
fReaderLock.unlock();
}
std::atomic<int> fReaderCount;
std::mutex fReaderLock;
hsSemaphore fWriterSem;
friend class hsLockForReading;
friend class hsLockForWriting;
};
class hsLockForReading
{
hsReaderWriterLock& fLock;
public:
hsLockForReading(hsReaderWriterLock& lock) : fLock(lock)
{
fLock.LockForReading();
}
~hsLockForReading()
{
fLock.UnlockForReading();
}
};
class hsLockForWriting
{
hsReaderWriterLock& fLock;
public:
hsLockForWriting(hsReaderWriterLock& lock) : fLock(lock)
{
fLock.LockForWriting();
}
~hsLockForWriting()
{
fLock.UnlockForWriting();
}
};
#endif