|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef PL_COMPMTLDLG_H
|
|
|
|
#define PL_COMPMTLDLG_H
|
|
|
|
|
|
|
|
#define NSUBMTLS 3
|
|
|
|
|
|
|
|
class plCompositeMtlDlg : public ParamDlg
|
|
|
|
{
|
|
|
|
|
|
|
|
protected:
|
|
|
|
IParamBlock2 *fPBlock;
|
|
|
|
|
|
|
|
HWND fhMtlEdit; // Window handle of the materials editor dialog
|
|
|
|
HWND fhRollup; // Our rollup panel
|
|
|
|
IMtlParams *ip;
|
|
|
|
plCompositeMtl *fMtl; // current mtl being edited.
|
|
|
|
TimeValue curTime;
|
|
|
|
int isActive;
|
|
|
|
BOOL valid;
|
|
|
|
// int offset;
|
|
|
|
|
|
|
|
ICustButton *fLayerBtns[NSUBMTLS];
|
|
|
|
|
|
|
|
MtlDADMgr fDADMgr; // For drag-drop sub-materials
|
|
|
|
public:
|
|
|
|
// Constructor and destructor
|
|
|
|
plCompositeMtlDlg(HWND hwMtlEdit, IMtlParams *imp, plCompositeMtl *m);
|
|
|
|
~plCompositeMtlDlg();
|
|
|
|
|
|
|
|
// Functions inherited from ParamDLg:
|
|
|
|
Class_ID ClassID() { return COMP_MTL_CLASS_ID; }
|
|
|
|
void SetThing(ReferenceTarget *m);
|
|
|
|
ReferenceTarget* GetThing() { return (ReferenceTarget*)fMtl; }
|
|
|
|
void SetTime(TimeValue t);
|
|
|
|
void ReloadDialog();
|
|
|
|
void ActivateDlg(BOOL onOff);
|
|
|
|
void DeleteThis() { delete this; }
|
|
|
|
int FindSubMtlFromHWND(HWND hw);
|
|
|
|
|
|
|
|
static BOOL CALLBACK ForwardProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
BOOL LayerPanelProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
|
|
|
|
|
|
|
|
void UpdateLayerDisplay();
|
|
|
|
void LoadDialog();
|
|
|
|
/*
|
|
|
|
// Lower-level crap
|
|
|
|
void Invalidate(); // Called by ParamMtl
|
|
|
|
BOOL IsActive() { return isActive; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
void ClampOffset();
|
|
|
|
void SetNumMats();
|
|
|
|
|
|
|
|
void UpdateLayers();
|
|
|
|
void UpdateControlFor(int np);
|
|
|
|
void VScroll(int code, short int cpos );
|
|
|
|
*/
|
|
|
|
protected:
|
|
|
|
void IUpdateMtlDisplay() { if (ip) ip->MtlChanged(); }
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|