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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plCrashSrv.h"
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#include "plCrash_Private.h"
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#include "plProduct.h"
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#include "plFileSystem.h"
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#ifdef HS_BUILD_FOR_WIN32
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#include <dbghelp.h>
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#include <shlobj.h>
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plCrashSrv::plCrashSrv(const char* file)
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: fLink(nil), fLinkH(nil)
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{
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// Init semas
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IInit(file);
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// Open the linked memory
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fLinkH = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, file);
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hsAssert(fLinkH, "Failed to open plCrashHandler mapping");
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if (!fLinkH)
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return;
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// Try to map it
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fLink = (plCrashMemLink*)MapViewOfFile(fLinkH, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(plCrashMemLink));
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hsAssert(fLink, "Failed to map plCrashMemLink");
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}
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plCrashSrv::~plCrashSrv()
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{
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if (fLink)
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UnmapViewOfFile((LPCVOID)fLink);
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if (fLinkH)
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CloseHandle(fLinkH);
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}
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void plCrashSrv::IHandleCrash()
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{
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plFileName dumpPath = plFileName::Join(plFileSystem::GetLogPath(), "crash.dmp");
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HANDLE file = CreateFileW(dumpPath.AsString().ToWchar(),
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GENERIC_WRITE,
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0,
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NULL,
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CREATE_ALWAYS,
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FILE_ATTRIBUTE_NORMAL,
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NULL
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);
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MINIDUMP_EXCEPTION_INFORMATION e;
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e.ClientPointers = TRUE;
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e.ExceptionPointers = fLink->fExceptionPtrs;
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e.ThreadId = fLink->fClientThreadID;
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MiniDumpWriteDump(fLink->fClientProcess, fLink->fClientProcessID, file, MiniDumpNormal, &e, NULL, NULL);
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CloseHandle(file);
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}
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#else
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# error "Implement plCrashSrv for this platform"
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#endif
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void plCrashSrv::HandleCrash()
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{
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if (!fLink)
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FATAL("plCrashMemLink is nil!");
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fLink->fSrvReady = true; // mark us as ready to receive crashes
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#ifdef HS_BUILD_FOR_WIN32
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// In Win32 land we have to hackily handle the client process exiting, so we'll wait on both
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// the crashed semaphore and the client process...
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HANDLE hack[2] = { fLink->fClientProcess, fCrashed->GetHandle() };
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DWORD result = WaitForMultipleObjects(arrsize(hack), hack, FALSE, INFINITE);
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hsAssert(result != WAIT_FAILED, "WaitForMultipleObjects failed");
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#else
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fCrashed->Wait();
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#endif
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if (fLink->fCrashed)
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IHandleCrash();
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fHandled->Signal(); // Tell CrashCli we handled it
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}
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