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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsFiles_Defined
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#define hsFiles_Defined
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#include "hsStream.h"
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#include <stdio.h>
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#if HS_BUILD_FOR_UNIX
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#include <limits.h>
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#define kFolderIterator_MaxPath PATH_MAX
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#define SetCurrentDirectory chdir
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#else
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#define kFolderIterator_MaxPath _MAX_PATH
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#endif
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#if HS_BUILD_FOR_WIN32
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# define PATH_SEPARATOR '\\'
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# define WPATH_SEPARATOR L'\\'
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# define PATH_SEPARATOR_STR "\\"
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# define WPATH_SEPARATOR_STR L"\\"
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#elif HS_BUILD_FOR_UNIX
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# define PATH_SEPARATOR '/'
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# define WPATH_SEPARATOR L'/'
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# define PATH_SEPARATOR_STR "/"
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# define WPATH_SEPARATOR_STR L"/"
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#endif
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///////////////////////////////////////////////////////////////////////
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class hsFile {
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hsFile& operator=(const hsFile&); // disallow assignment
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protected:
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char* fPathAndName;
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FILE* fFILE;
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public:
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hsFile();
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hsFile(const char pathAndName[]);
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virtual ~hsFile();
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const char* GetName();
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virtual const char* GetPathAndName();
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virtual void SetPathAndName(const char pathAndName[]);
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virtual FILE* OpenFILE(const char mode[], hsBool throwIfFailure = false);
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virtual hsStream* OpenStream(const char mode[], hsBool throwIfFailure = false);
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virtual void Close(); // called automatically in the destructor
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};
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typedef hsFile hsUnixFile; // for compatibility
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typedef hsFile hsOSFile;
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///////////////////////////////////////////////////////////////////////
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class hsFolderIterator {
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char fPath[kFolderIterator_MaxPath];
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struct hsFolderIterator_Data* fData;
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bool fCustomFilter;
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public:
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#ifdef HS_BUILD_FOR_WIN32
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hsFolderIterator(const char path[] = nil, bool useCustomFilter=false);
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#else
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hsFolderIterator(const char path[] = nil, bool unused=true);
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hsFolderIterator(const struct FSSpec* spec); // Alt constructor
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#endif
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virtual ~hsFolderIterator();
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const char* GetPath() const { return fPath; }
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void SetPath(const char path[]);
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void Reset();
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hsBool NextFile();
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hsBool NextFileSuffix(const char suffix[]);
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const char* GetFileName() const;
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int GetPathAndName(char pathandname[] = nil);
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hsBool IsDirectory( void ) const;
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FILE* OpenFILE(const char mode[]);
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#if HS_BUILD_FOR_WIN32
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void SetWinSystemDir(const char subdir[]); // e.g. "Fonts"
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void SetFileFilterStr(const char filterStr[]); // e.g. "*.*"
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#endif
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};
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#ifdef HS_BUILD_FOR_WIN32
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// only implemented on Win32 for now
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class hsWFolderIterator {
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wchar fPath[kFolderIterator_MaxPath];
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struct hsWFolderIterator_Data* fData;
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bool fCustomFilter;
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public:
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hsWFolderIterator(const wchar path[] = nil, bool useCustomFilter=false);
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virtual ~hsWFolderIterator();
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const wchar* GetPath() const { return fPath; }
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void SetPath(const wchar path[]);
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void Reset();
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hsBool NextFile();
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hsBool NextFileSuffix(const wchar suffix[]);
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const wchar* GetFileName() const;
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int GetPathAndName(wchar pathandname[] = nil);
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hsBool IsDirectory( void ) const;
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FILE* OpenFILE(const wchar mode[]);
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void SetWinSystemDir(const wchar subdir[]); // e.g. "Fonts"
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void SetFileFilterStr(const wchar filterStr[]); // e.g. "*.*"
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};
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#endif
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#endif
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