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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// plInputDevice.cpp
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//#include "STRING"
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#include "HeadSpin.h"
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#include "plInputDevice.h"
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#include "plInputManager.h"
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#include "plAvatarInputInterface.h"
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#include "plMessage/plInputEventMsg.h"
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#include "pnMessage/plTimeMsg.h"
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#include "plgDispatch.h"
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#include "plPipeline/plPlates.h"
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#include "plPipeline/plDebugText.h"
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#include "plGImage/plMipmap.h"
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#include "plPipeline.h"
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// The resolution that uses the base size of the cursor.
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// All other resolutions will scale the cursor size to keep the same physical size.
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#define BASE_WIDTH 1024
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#define BASE_HEIGHT 768
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plKeyboardDevice* plKeyboardDevice::fInstance = nil;
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bool plKeyboardDevice::fKeyboardState[256];
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bool plKeyboardDevice::fIgnoreCapsLock = false;
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plKeyboardDevice::plKeyboardDevice() :
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fShiftKeyDown(false),
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fCapsLockKeyDown(false),
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fAltKeyDown(false),
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fCtrlKeyDown(false),
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fCapsLockLock(false),
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fControlMode(STANDARD_MODE)
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{
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fInstance = this;
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InitKeyboardState();
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}
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plKeyboardDevice::~plKeyboardDevice()
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{
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}
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void plKeyboardDevice::InitKeyboardState()
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{
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static bool initialized = false;
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if (!initialized)
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{
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for (unsigned int i = 0; i < 256; ++i)
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plKeyboardDevice::fKeyboardState[i] = false;
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initialized = true;
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}
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}
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void plKeyboardDevice::ReleaseAllKeys()
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{
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// send a key-up message for all "normal" keys
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for (unsigned int i = 0; i < 256; ++i)
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{
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if ((i == KEY_SHIFT) || (i == KEY_CTRL) || (i == KEY_CAPSLOCK))
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continue; // these are handled slightly differently
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if (fKeyboardState[i])
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{
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fKeyboardState[i] = false;
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// fake a key-up command
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plKeyEventMsg* pMsg = new plKeyEventMsg;
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pMsg->SetKeyCode( (plKeyDef)i );
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pMsg->SetKeyDown( false );
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pMsg->SetShiftKeyDown( fShiftKeyDown );
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pMsg->SetCtrlKeyDown( fCtrlKeyDown );
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pMsg->SetCapsLockKeyDown( fCapsLockLock );
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pMsg->SetRepeat( false );
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plgDispatch::MsgSend( pMsg );
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}
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}
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// send key messages for shift and ctrl if necessary because the keys above need to have
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// the proper states of the shift and ctrl keys sent with their messages, and our internal
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// flags for these keys need to be cleared. We don't send a key-up message for caps lock
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// because it doesn't really operate like every other key on the keyboard
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if (fKeyboardState[KEY_SHIFT])
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{
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fKeyboardState[KEY_SHIFT] = false;
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fShiftKeyDown = false;
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plKeyEventMsg* pMsg = new plKeyEventMsg;
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pMsg->SetKeyCode( KEY_SHIFT );
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pMsg->SetKeyDown( false );
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pMsg->SetShiftKeyDown( false );
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pMsg->SetCtrlKeyDown( false );
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pMsg->SetCapsLockKeyDown( fCapsLockLock );
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pMsg->SetRepeat( false );
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plgDispatch::MsgSend( pMsg );
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}
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if (fKeyboardState[KEY_CTRL])
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{
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fKeyboardState[KEY_CTRL] = false;
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fCtrlKeyDown = false;
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plKeyEventMsg* pMsg = new plKeyEventMsg;
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pMsg->SetKeyCode( KEY_CTRL );
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pMsg->SetKeyDown( false );
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pMsg->SetShiftKeyDown( false );
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pMsg->SetCtrlKeyDown( false );
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pMsg->SetCapsLockKeyDown( fCapsLockLock );
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pMsg->SetRepeat( false );
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plgDispatch::MsgSend( pMsg );
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}
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}
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bool plKeyboardDevice::IsCapsLockKeyOn()
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{
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return fCapsLockLock;
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}
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void plKeyboardDevice::Shutdown()
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{
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}
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void plKeyboardDevice::HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, bool bKeyRepeat, wchar_t c)
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{
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// update the internal keyboard state
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unsigned int keyCode = (unsigned int)key;
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if (key < 256)
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fKeyboardState[key] = bKeyDown;
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if (key == KEY_SHIFT)
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{
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fShiftKeyDown = bKeyDown;
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}
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if (key == KEY_CTRL)
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{
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fCtrlKeyDown = bKeyDown;
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}
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if (key == KEY_CAPSLOCK)
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{
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if (!bKeyRepeat)
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{
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fCapsLockLock = (GetKeyState(KEY_CAPSLOCK) & 1) == 1;
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plAvatarInputInterface::GetInstance()->ForceAlwaysRun(fCapsLockLock);
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}
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}
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// send a key event...
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plKeyEventMsg* pMsg = new plKeyEventMsg;
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pMsg->SetKeyChar( c );
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pMsg->SetKeyCode( key );
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pMsg->SetKeyDown( bKeyDown );
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pMsg->SetShiftKeyDown( fShiftKeyDown );
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pMsg->SetCtrlKeyDown( fCtrlKeyDown );
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pMsg->SetCapsLockKeyDown( fCapsLockLock );
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pMsg->SetRepeat(bKeyRepeat);
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plgDispatch::MsgSend( pMsg );
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}
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void plKeyboardDevice::HandleWindowActivate(bool bActive, HWND hWnd)
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{
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if (bActive)
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{
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// Refresh the caps lock state
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HandleKeyEvent(KEYDOWN, KEY_CAPSLOCK, nil, false);
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}
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else
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{
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ReleaseAllKeys(); // send key-up events for everything since we're losing focus
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}
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}
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//
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//
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//
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// plMouseDevice
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//
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//
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bool plMouseDevice::bMsgAlways = true;
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bool plMouseDevice::bCursorHidden = false;
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bool plMouseDevice::bCursorOverride = false;
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bool plMouseDevice::bInverted = false;
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float plMouseDevice::fWidth = BASE_WIDTH;
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float plMouseDevice::fHeight = BASE_HEIGHT;
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plMouseDevice* plMouseDevice::fInstance = 0;
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plMouseDevice::plMouseDevice()
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{
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fXPos = 0;
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fYPos = 0;
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fCursorID = CURSOR_UP;
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fButtonState = 0;
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fOpacity = 1.f;
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fCursor = nil;
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CreateCursor( fCursorID );
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plMouseDevice::fInstance = this;
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fXMsg = nil;
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fYMsg = nil;
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fB2Msg = nil;
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fLeftBMsg[0] = nil;
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fLeftBMsg[1] = nil;
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fRightBMsg[0] = nil;
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fRightBMsg[1] = nil;
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fMiddleBMsg[0] = nil;
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fMiddleBMsg[1] = nil;
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}
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plMouseDevice::~plMouseDevice()
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{
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plPlateManager::Instance().DestroyPlate( fCursor );
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fCursor = nil;
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plMouseDevice::fInstance = nil;
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}
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void plMouseDevice::SetDisplayResolution(float Width, float Height)
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{
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fWidth = Width;
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fHeight = Height;
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IUpdateCursorSize();
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}
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void plMouseDevice::CreateCursor( char* cursor )
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{
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if( fCursor == nil )
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{
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plPlateManager::Instance().CreatePlate( &fCursor );
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fCursor->CreateFromResource(cursor);
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}
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else
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{
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fCursor->ReloadFromResource(cursor);
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}
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fCursor->SetPosition( 0, 0, 0 );
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IUpdateCursorSize();
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fCursor->SetVisible( true );
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fCursor->SetOpacity( fOpacity );
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}
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void plMouseDevice::IUpdateCursorSize()
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{
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if(fCursor)
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{
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// set the size of the cursor based on resolution.
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fCursor->SetSize( 2*fCursor->GetMipmap()->GetWidth()/fWidth, 2*fCursor->GetMipmap()->GetHeight()/fHeight );
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}
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}
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void plMouseDevice::AddNameToCursor(const plString& name)
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{
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if (fInstance && !name.IsNull())
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{
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plDebugText &txt = plDebugText::Instance();
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txt.DrawString(fInstance->fWXPos + 12 ,fInstance->fWYPos - 7,name.c_str());
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}
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}
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void plMouseDevice::AddCCRToCursor()
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{
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if (fInstance)
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{
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plDebugText &txt = plDebugText::Instance();
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txt.DrawString(fInstance->fWXPos + 12, fInstance->fWYPos - 17, "CCR");
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}
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}
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void plMouseDevice::AddIDNumToCursor(uint32_t idNum)
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{
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if (fInstance && idNum)
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{
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plDebugText &txt = plDebugText::Instance();
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char str[256];
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sprintf(str, "%d",idNum);
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txt.DrawString(fInstance->fWXPos + 12 ,fInstance->fWYPos + 3,str);
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}
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}
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void plMouseDevice::SetCursorX(float x)
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{
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/// Set the cursor position
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if( fCursor == nil && !plMouseDevice::bCursorHidden)
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CreateCursor( fCursorID );
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if (fCursor)
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fCursor->SetPosition( ( x * 2.0f ) - 1.0f,
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( fYPos * 2.0f ) - 1.0f );
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// plDebugText &txt = plDebugText::Instance();
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// txt.DrawString(fWXPos + 20,fWYPos - 5,"test");
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}
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void plMouseDevice::SetCursorY(float y)
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{
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/// Set the cursor position
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if( fCursor == nil && !plMouseDevice::bCursorHidden)
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CreateCursor( fCursorID );
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if (fCursor)
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fCursor->SetPosition( ( fXPos * 2.0f ) - 1.0f,
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( y * 2.0f ) - 1.0f );
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// plDebugText &txt = plDebugText::Instance();
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// txt.DrawString(fWXPos + 20,fWYPos - 10,"test");
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}
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void plMouseDevice::HideCursor(bool override)
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{
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if ( fInstance && fInstance->fCursor )
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fInstance->fCursor->SetVisible( false );
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plMouseDevice::bCursorOverride = (override != 0);
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plMouseDevice::bCursorHidden = true;
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}
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void plMouseDevice::ShowCursor(bool override)
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{
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if( !plMouseDevice::bCursorHidden )
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return;
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if (plMouseDevice::bCursorOverride && !override)
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return;
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plMouseDevice::bCursorHidden = false;
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plMouseDevice::bCursorOverride = false;
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if (fInstance) {
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if (!fInstance->fCursor)
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fInstance->CreateCursor(fInstance->fCursorID);
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fInstance->fCursor->SetVisible(true);
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}
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}
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void plMouseDevice::NewCursor(char* cursor)
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{
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fInstance->fCursorID = cursor;
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fInstance->CreateCursor(cursor);
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fInstance->SetCursorX(fInstance->GetCursorX());
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fInstance->SetCursorY(fInstance->GetCursorY());
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if (!plMouseDevice::bCursorHidden)
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fInstance->fCursor->SetVisible( true );
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}
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|
|
|
|
void plMouseDevice::SetCursorOpacity( float opacity )
|
|
|
|
{
|
|
|
|
fInstance->fOpacity = opacity;
|
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|
|
if( fInstance->fCursor != nil )
|
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|
|
fInstance->fCursor->SetOpacity( opacity );
|
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|
}
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bool plMouseDevice::MsgReceive(plMessage* msg)
|
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|
{
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|
plEvalMsg* pEMsg = plEvalMsg::ConvertNoRef(msg);
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if (pEMsg)
|
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{
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if (fXMsg)
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|
{
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|
plgDispatch::MsgSend(fXMsg);
|
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|
fXMsg = nil;
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|
}
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|
else
|
|
|
|
{
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|
|
plMouseEventMsg* pMsg = new plMouseEventMsg;
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pMsg->SetXPos( fXPos );
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|
pMsg->SetYPos( fYPos );
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pMsg->SetDX(0);
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pMsg->SetDY(0);
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plgDispatch::MsgSend(pMsg);
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|
}
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if (fYMsg)
|
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|
|
{
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|
plgDispatch::MsgSend(fYMsg);
|
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|
|
fYMsg = nil;
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|
|
|
}
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|
else
|
|
|
|
{
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|
|
plMouseEventMsg* pMsg = new plMouseEventMsg;
|
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|
pMsg->SetXPos( fXPos );
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|
pMsg->SetYPos( fYPos );
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pMsg->SetDX(0);
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pMsg->SetDY(0);
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plgDispatch::MsgSend(pMsg);
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|
}
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if( fB2Msg )
|
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|
|
{
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|
fB2Msg->Send();
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|
fB2Msg = nil;
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|
}
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// look for mouse button events in the queues to be sent now
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// ...Left mouse button
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if ( fLeftBMsg[0] != nil)
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|
{
|
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|
fLeftBMsg[0]->Send();
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|
// slide queue elements over... get 'em on the next eval
|
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|
fLeftBMsg[0] = fLeftBMsg[1];
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|
fLeftBMsg[1] = nil;
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|
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|
}
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|
// ...Right mouse button
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|
if ( fRightBMsg[0] != nil)
|
|
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|
{
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|
fRightBMsg[0]->Send();
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|
// slide queue elements over... get 'em on the next eval
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|
fRightBMsg[0] = fRightBMsg[1];
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|
fRightBMsg[1] = nil;
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|
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|
}
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|
// ...middle mouse button
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|
if ( fMiddleBMsg[0] != nil)
|
|
|
|
{
|
|
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|
fMiddleBMsg[0]->Send();
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|
|
// slide queue elements over... get 'em on the next eval
|
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|
fMiddleBMsg[0] = fMiddleBMsg[1];
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|
|
fMiddleBMsg[1] = nil;
|
|
|
|
}
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|
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|
|
|
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|
}
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|
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|
|
plIMouseXEventMsg* pXMsg = plIMouseXEventMsg::ConvertNoRef(msg);
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|
|
|
if (pXMsg)
|
|
|
|
{
|
|
|
|
// send a mouse event
|
|
|
|
plMouseEventMsg* pMsg = new plMouseEventMsg;
|
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|
|
if (pXMsg->fX == 999)
|
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|
|
pMsg->SetXPos( fXPos + 0.001f );
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|
else
|
|
|
|
if (pXMsg->fX == -999)
|
|
|
|
pMsg->SetXPos( fXPos - 0.001f );
|
|
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|
else
|
|
|
|
pMsg->SetXPos(pXMsg->fX);
|
|
|
|
pMsg->SetYPos( fYPos );
|
|
|
|
pMsg->SetDX( ( fXPos - pMsg->GetXPos()) );
|
|
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|
pMsg->SetDY(0);
|
|
|
|
|
|
|
|
if (pMsg->GetDX() == 0.0f && !plMouseDevice::bMsgAlways)
|
|
|
|
{
|
|
|
|
delete pMsg;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (fXMsg)
|
|
|
|
delete fXMsg;
|
|
|
|
fXMsg = pMsg;
|
|
|
|
|
|
|
|
if (pXMsg->fX == 999)
|
|
|
|
fXPos += 0.01;
|
|
|
|
else
|
|
|
|
if (pXMsg->fX == -999)
|
|
|
|
fXPos -= 0.01;
|
|
|
|
else
|
|
|
|
fXPos = pXMsg->fX;
|
|
|
|
|
|
|
|
SetCursorX(fXPos);
|
|
|
|
fWXPos = pXMsg->fWx;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
plIMouseYEventMsg* pYMsg = plIMouseYEventMsg::ConvertNoRef(msg);
|
|
|
|
if (pYMsg)
|
|
|
|
{
|
|
|
|
// send a mouse event
|
|
|
|
plMouseEventMsg* pMsg = new plMouseEventMsg;
|
|
|
|
pMsg->SetXPos( fXPos );
|
|
|
|
if (pYMsg->fY == 999)
|
|
|
|
pMsg->SetYPos( fYPos + 0.01f );
|
|
|
|
else
|
|
|
|
if (pYMsg->fY == -999)
|
|
|
|
pMsg->SetYPos( fYPos - 0.01f );
|
|
|
|
else
|
|
|
|
pMsg->SetYPos(pYMsg->fY);
|
|
|
|
pMsg->SetDX(0);
|
|
|
|
pMsg->SetDY(fYPos - pMsg->GetYPos());
|
|
|
|
|
|
|
|
if (pMsg->GetDY() == 0.0f && !plMouseDevice::bMsgAlways)
|
|
|
|
{
|
|
|
|
delete pMsg;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (fYMsg)
|
|
|
|
delete fYMsg;
|
|
|
|
fYMsg = pMsg;
|
|
|
|
|
|
|
|
if (pYMsg->fY == 999)
|
|
|
|
fYPos += 0.01;
|
|
|
|
else
|
|
|
|
if (pYMsg->fY == -999)
|
|
|
|
fYPos -= 0.01;
|
|
|
|
else
|
|
|
|
fYPos = pYMsg->fY;
|
|
|
|
|
|
|
|
fWYPos = pYMsg->fWy;
|
|
|
|
SetCursorY(fYPos);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
plIMouseBEventMsg* pBMsg = plIMouseBEventMsg::ConvertNoRef(msg);
|
|
|
|
if (pBMsg)
|
|
|
|
{
|
|
|
|
|
|
|
|
// send a mouse event
|
|
|
|
plMouseEventMsg* pMsg = new plMouseEventMsg;
|
|
|
|
pMsg->SetXPos( fXPos );
|
|
|
|
pMsg->SetYPos( fYPos );
|
|
|
|
pMsg->SetDX(0);
|
|
|
|
pMsg->SetDY(0);
|
|
|
|
|
|
|
|
bool deleteMe = true;
|
|
|
|
|
|
|
|
// which button is different?
|
|
|
|
if (pBMsg->fButton & kLeftButtonDown && !(fButtonState & kLeftButtonDown))
|
|
|
|
{
|
|
|
|
// left button now down
|
|
|
|
fButtonState |= kLeftButtonDown;
|
|
|
|
pMsg->SetButton( kLeftButtonDown );
|
|
|
|
deleteMe = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pBMsg->fButton & kLeftButtonUp && fButtonState & kLeftButtonDown)
|
|
|
|
{
|
|
|
|
// left button now up
|
|
|
|
fButtonState &= ~kLeftButtonDown;
|
|
|
|
pMsg->SetButton( kLeftButtonUp );
|
|
|
|
deleteMe = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pBMsg->fButton & kRightButtonDown && !(fButtonState & kRightButtonDown))
|
|
|
|
{
|
|
|
|
// right button now down
|
|
|
|
fButtonState |= kRightButtonDown;
|
|
|
|
pMsg->SetButton( kRightButtonDown );
|
|
|
|
deleteMe = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pBMsg->fButton & kRightButtonUp && fButtonState & kRightButtonDown)
|
|
|
|
{
|
|
|
|
// right button now up
|
|
|
|
fButtonState &= ~kRightButtonDown;
|
|
|
|
pMsg->SetButton( kRightButtonUp );
|
|
|
|
deleteMe = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pBMsg->fButton & kMiddleButtonDown && !(fButtonState & kMiddleButtonDown))
|
|
|
|
{
|
|
|
|
// mouse wheel button now down
|
|
|
|
fButtonState |= kMiddleButtonDown;
|
|
|
|
pMsg->SetButton( kMiddleButtonDown );
|
|
|
|
deleteMe = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pBMsg->fButton & kMiddleButtonUp && fButtonState & kMiddleButtonDown)
|
|
|
|
{
|
|
|
|
// right button now up
|
|
|
|
fButtonState &= ~kMiddleButtonDown;
|
|
|
|
pMsg->SetButton( kMiddleButtonUp );
|
|
|
|
deleteMe = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pBMsg->fButton & kRightButtonDblClk)
|
|
|
|
{
|
|
|
|
// right button dbl clicked, send TWO messages
|
|
|
|
plMouseEventMsg* pMsg2 = new plMouseEventMsg;
|
|
|
|
pMsg2->SetXPos( fXPos );
|
|
|
|
pMsg2->SetYPos( fYPos );
|
|
|
|
pMsg2->SetDX(0);
|
|
|
|
pMsg2->SetDY(0);
|
|
|
|
pMsg2->SetButton( kRightButtonDblClk );
|
|
|
|
|
|
|
|
if( fB2Msg != nil )
|
|
|
|
delete fB2Msg;
|
|
|
|
fB2Msg = pMsg2;
|
|
|
|
|
|
|
|
pMsg->SetButton( kRightButtonDown );
|
|
|
|
deleteMe = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pBMsg->fButton & kLeftButtonDblClk)
|
|
|
|
{
|
|
|
|
// left button dbl clicked, send TWO messages
|
|
|
|
plMouseEventMsg* pMsg2 = new plMouseEventMsg;
|
|
|
|
pMsg2->SetXPos( fXPos );
|
|
|
|
pMsg2->SetYPos( fYPos );
|
|
|
|
pMsg2->SetDX(0);
|
|
|
|
pMsg2->SetDY(0);
|
|
|
|
pMsg2->SetButton( kLeftButtonDblClk );
|
|
|
|
|
|
|
|
if( fB2Msg != nil )
|
|
|
|
delete fB2Msg;
|
|
|
|
fB2Msg = pMsg2;
|
|
|
|
|
|
|
|
pMsg->SetButton( kLeftButtonDown );
|
|
|
|
deleteMe = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( deleteMe )
|
|
|
|
{
|
|
|
|
// mouse button state not changed
|
|
|
|
delete pMsg;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// we are going to save up to two button mouse events per button (left and right)
|
|
|
|
// that will be dispatched on the next eval
|
|
|
|
|
|
|
|
// which button is this for?
|
|
|
|
if ( pMsg->GetButton() == kLeftButtonDown || pMsg->GetButton() == kLeftButtonUp )
|
|
|
|
{
|
|
|
|
// see if the queue is just empty
|
|
|
|
if ( fLeftBMsg[0] == nil)
|
|
|
|
{
|
|
|
|
// nothing to think about... goes in first slot
|
|
|
|
fLeftBMsg[0] = pMsg;
|
|
|
|
}
|
|
|
|
else if (fLeftBMsg[1] == nil)
|
|
|
|
{
|
|
|
|
// nothing to think about... goes in second slot
|
|
|
|
fLeftBMsg[1] = pMsg;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// else queue if full... need to make some decisions
|
|
|
|
plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
|
|
|
|
// ...if this is an up event and [1] is a down then we need to remove both
|
|
|
|
// ...because we can't lose the up event and the down will have no match
|
|
|
|
if ( pMsg->GetButton() == kLeftButtonUp && lastMsg && lastMsg->GetButton() == kLeftButtonDown)
|
|
|
|
{
|
|
|
|
delete pMsg;
|
|
|
|
delete fLeftBMsg[1];
|
|
|
|
fLeftBMsg[1] = nil;
|
|
|
|
}
|
|
|
|
// ... otherwise ignore this event
|
|
|
|
else
|
|
|
|
{
|
|
|
|
delete pMsg;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( pMsg->GetButton() == kRightButtonDown || pMsg->GetButton() == kRightButtonUp )
|
|
|
|
{
|
|
|
|
// see if the queue is just empty
|
|
|
|
if ( fRightBMsg[0] == nil)
|
|
|
|
{
|
|
|
|
// nothing to think about... goes in first slot
|
|
|
|
fRightBMsg[0] = pMsg;
|
|
|
|
}
|
|
|
|
else if (fRightBMsg[1] == nil)
|
|
|
|
{
|
|
|
|
// nothing to think about... goes in second slot
|
|
|
|
fRightBMsg[1] = pMsg;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// else queue if full... need to make some decisions
|
|
|
|
plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
|
|
|
|
// ...if this is an up event and [1] is a down then we need to remove both
|
|
|
|
// ...because we can't lose the up event and the down will have no match
|
|
|
|
if ( pMsg->GetButton() == kRightButtonUp && lastMsg && lastMsg->GetButton() == kRightButtonDown)
|
|
|
|
{
|
|
|
|
delete pMsg;
|
|
|
|
delete fRightBMsg[1];
|
|
|
|
fRightBMsg[1] = nil;
|
|
|
|
}
|
|
|
|
// ... otherwise ignore this event
|
|
|
|
else
|
|
|
|
{
|
|
|
|
delete pMsg;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( pMsg->GetButton() == kMiddleButtonDown || pMsg->GetButton() == kMiddleButtonUp )
|
|
|
|
{
|
|
|
|
// see if the queue is just empty
|
|
|
|
if ( fMiddleBMsg[0] == nil)
|
|
|
|
{
|
|
|
|
// nothing to think about... goes in first slot
|
|
|
|
fMiddleBMsg[0] = pMsg;
|
|
|
|
}
|
|
|
|
else if (fMiddleBMsg[1] == nil)
|
|
|
|
{
|
|
|
|
// nothing to think about... goes in second slot
|
|
|
|
fMiddleBMsg[1] = pMsg;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// else queue if full... need to make some decisions
|
|
|
|
plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
|
|
|
|
// ...if this is an up event and [1] is a down then we need to remove both
|
|
|
|
// ...because we can't lose the up event and the down will have no match
|
|
|
|
if ( pMsg->GetButton() == kMiddleButtonUp && lastMsg && lastMsg->GetButton() == kMiddleButtonDown)
|
|
|
|
{
|
|
|
|
delete pMsg;
|
|
|
|
delete fMiddleBMsg[1];
|
|
|
|
fMiddleBMsg[1] = nil;
|
|
|
|
}
|
|
|
|
// ... otherwise ignore this event
|
|
|
|
else
|
|
|
|
{
|
|
|
|
delete pMsg;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// we are going to dispatch the mouse button events right away
|
|
|
|
// and not wait for the next eval, because we shouldn't miss one of these
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|