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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plSynchedValue.h"
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#ifdef USE_SYNCHED_VALUES
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#include "../pnKeyedObject/plKey.h"
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#include "hsBitVector.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "hsResMgr.h"
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#include "../pnKeyedObject/plUoid.h"
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#include "../pnSceneObject/plCoordinateInterface.h"
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#define ISaveOrLoadSimpleType() \
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{ \
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if (save) \
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stream->WriteSwap(v); \
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else \
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stream->ReadSwap(&v); \
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return v; \
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}
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//
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// baseclass save/load methods for various types
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//
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hsBitVector plSynchedValueBase::ISaveOrLoad(hsBitVector& v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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{
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if (save)
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v.Write(stream);
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else
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v.Read(stream);
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return v;
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}
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hsScalar plSynchedValueBase::ISaveOrLoad(hsScalar v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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ISaveOrLoadSimpleType();
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double plSynchedValueBase::ISaveOrLoad(double v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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ISaveOrLoadSimpleType();
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Int32 plSynchedValueBase::ISaveOrLoad(Int32 v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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ISaveOrLoadSimpleType();
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UInt32 plSynchedValueBase::ISaveOrLoad(UInt32 v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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ISaveOrLoadSimpleType();
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int plSynchedValueBase::ISaveOrLoad(int v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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ISaveOrLoadSimpleType();
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bool plSynchedValueBase::ISaveOrLoad(bool v, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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ISaveOrLoadSimpleType();
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//
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// save or load a key. return the key.
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//
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const plKey plSynchedValueBase::ISaveOrLoad(const plKey key, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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{
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if (save)
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{
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if (key)
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{
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stream->WriteByte(1);
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// I need to write a key to MY stream...
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#if 0 // DEBUG
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Int32 len = hsStrlen(key->GetName());
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stream->WriteSwap32(len);
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stream->Write(len, key->GetName());
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#endif
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key->GetUoid().Write(stream);
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}
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else
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{
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stream->WriteByte(0);
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}
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return key;
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}
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else
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{
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Int32 has=stream->ReadByte();
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if (has)
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{
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// read a key from MY stream
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#if 0 // DEBUG
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Int32 len = stream->ReadSwap32();
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char tmp[256];
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hsAssert(len<256, "key name overflow");
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stream->Read(len, tmp);
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#endif
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plUoid uoid;
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uoid.Read(stream);
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return mgr->FindKey(uoid);
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}
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else
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return (nil);
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}
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return nil;
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}
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hsKeyedObject* plSynchedValueBase::ISaveOrLoad(hsKeyedObject* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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{
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plKey key = obj ? obj->GetKey() : nil;
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key = ISaveOrLoad(key, save, stream, mgr);
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return key ? key->ObjectIsLoaded() : nil;
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}
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plSceneNode* plSynchedValueBase::ISaveOrLoad(plSceneNode* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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{
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// return plSceneNode::ConvertNoRef(ISaveOrLoad(hsKeyedObject::ConvertNoRef(obj), save, stream, mgr));
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hsAssert(false, "SceneNode synchedValues currently not implemented");
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return nil;
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}
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plSceneObject* plSynchedValueBase::ISaveOrLoad(plSceneObject* obj, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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{ return plSceneObject::ConvertNoRef(ISaveOrLoad(hsKeyedObject::ConvertNoRef(obj), save, stream, mgr)); }
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plCoordinateInterface* plSynchedValueBase::ISaveOrLoad(const plCoordinateInterface* cInt, hsBool32 save, hsStream* stream, hsResMgr* mgr)
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{
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plSceneObject* obj = ISaveOrLoad(cInt ? cInt->fOwner : nil, save, stream, mgr);
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return obj ? obj->fCoordinateInterface : nil;
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}
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#else
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// dummy function to prevent a linker warning complaining about no public symbols if the
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// contents of the file get compiled out via pre-processor
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void _preventLNK4221WarningStub()
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{
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}
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#endif // USE_SYNCHED_VALUES
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