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122 lines
3.1 KiB
122 lines
3.1 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pyStatusLog - a wrapper class to provide interface to the plStatusLog stuff
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//
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// and interface to the ChatLog (ptChatStatusLog)
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//////////////////////////////////////////////////////////////////////
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#include "pyStatusLog.h"
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#include "../plStatusLog/plStatusLog.h"
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pyStatusLog::pyStatusLog( plStatusLog* log/*=nil */)
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: fLog( log )
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, fICreatedLog( false )
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{
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}
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pyStatusLog::~pyStatusLog()
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{
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Close();
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}
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hsBool pyStatusLog::Open(const char* logName, UInt32 numLines, UInt32 flags)
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{
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// make sure its closed first
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Close();
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// create a status log guy for this
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fICreatedLog = true;
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fLog = plStatusLogMgr::GetInstance().CreateStatusLog( (UInt8)numLines, logName, flags );
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if (fLog)
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{
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fLog->SetForceLog(true);
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return true;
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}
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return false;
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}
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hsBool pyStatusLog::Write(const char* text)
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{
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if (fLog)
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{
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fLog->AddLine(text);
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return true;
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}
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return false;
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}
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hsBool pyStatusLog::WriteColor(const char* text, pyColor& color)
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{
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if (fLog)
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{
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UInt32 st_color = ((UInt32)(color.getAlpha()*255)<<24) +
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((UInt32)(color.getRed()*255)<<16) +
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((UInt32)(color.getGreen()*255)<<8) +
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((UInt32)(color.getBlue()*255));
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fLog->AddLine( text, st_color );
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return true;
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}
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return false;
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}
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void pyStatusLog::Close()
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{
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if (fLog && fICreatedLog)
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{
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delete fLog;
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}
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fLog = nil;
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}
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hsBool pyStatusLog::IsOpen()
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{
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if (fLog)
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return true;
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return false;
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}
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