You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
104 lines
3.4 KiB
104 lines
3.4 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// pfGameGUIMsg Header //
|
||
|
// //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _pfGameGUIMsg_h
|
||
|
#define _pfGameGUIMsg_h
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
#include "hsStream.h"
|
||
|
#include "../pnMessage/plMessage.h"
|
||
|
|
||
|
class pfGameGUIMsg : public plMessage
|
||
|
{
|
||
|
protected:
|
||
|
|
||
|
UInt8 fCommand;
|
||
|
char fString[ 128 ];
|
||
|
char *fAge;
|
||
|
|
||
|
public:
|
||
|
enum
|
||
|
{
|
||
|
kShowDialog,
|
||
|
kHideDialog,
|
||
|
kLoadDialog
|
||
|
};
|
||
|
|
||
|
pfGameGUIMsg() : plMessage( nil, nil, nil ) { SetBCastFlag( kBCastByExactType ); fAge = nil; }
|
||
|
pfGameGUIMsg( plKey &receiver, UInt8 command ) : plMessage( nil, nil, nil ) { AddReceiver( receiver ); fCommand = command; fAge = nil; }
|
||
|
~pfGameGUIMsg() { delete [] fAge; }
|
||
|
|
||
|
CLASSNAME_REGISTER( pfGameGUIMsg );
|
||
|
GETINTERFACE_ANY( pfGameGUIMsg, plMessage );
|
||
|
|
||
|
virtual void Read(hsStream* s, hsResMgr* mgr)
|
||
|
{
|
||
|
plMessage::IMsgRead( s, mgr );
|
||
|
s->ReadSwap( &fCommand );
|
||
|
s->Read( sizeof( fString ), fString );
|
||
|
fAge = s->ReadSafeString();
|
||
|
}
|
||
|
|
||
|
virtual void Write(hsStream* s, hsResMgr* mgr)
|
||
|
{
|
||
|
plMessage::IMsgWrite( s, mgr );
|
||
|
s->WriteSwap( fCommand );
|
||
|
s->Write( sizeof( fString ), fString );
|
||
|
s->WriteSafeString( fAge );
|
||
|
}
|
||
|
|
||
|
UInt8 GetCommand( void ) { return fCommand; }
|
||
|
|
||
|
void SetString( const char *str ) { hsStrncpy( fString, str, sizeof( fString ) - 1 ); }
|
||
|
const char *GetString( void ) { return fString; }
|
||
|
|
||
|
void SetAge( const char *str ) { delete [] fAge; if( str == nil ) fAge = nil; else fAge = hsStrcpy( str ); }
|
||
|
const char *GetAge( void ) { return fAge; }
|
||
|
};
|
||
|
|
||
|
#endif // _pfGameGUIMsg_h
|