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223 lines
6.0 KiB
223 lines
6.0 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUICheckBoxCtrl Definition //
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// //
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// Almost like buttons, only they keep their stated (pressed/unpressed) //
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// when you click them, instead of reverting on mouse up. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "pfGUICheckBoxCtrl.h"
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#include "pfGameGUIMgr.h"
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#include "../plInputCore/plInputInterface.h"
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#include "../pnMessage/plRefMsg.h"
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#include "../pfMessage/pfGameGUIMsg.h"
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#include "../plMessage/plAnimCmdMsg.h"
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#include "../plAvatar/plAGModifier.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUICheckBoxCtrl::pfGUICheckBoxCtrl()
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{
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fAnimName = nil;
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SetFlag( kWantsInterest );
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fChecked = false;
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fClicking = false;
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fPlaySound = true;
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}
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pfGUICheckBoxCtrl::~pfGUICheckBoxCtrl()
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{
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delete [] fAnimName;
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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hsBool pfGUICheckBoxCtrl::IEval( double secs, hsScalar del, UInt32 dirty )
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{
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return pfGUIControlMod::IEval( secs, del, dirty );
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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hsBool pfGUICheckBoxCtrl::MsgReceive( plMessage *msg )
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{
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return pfGUIControlMod::MsgReceive( msg );
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfGUICheckBoxCtrl::Read( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Read(s, mgr);
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fAnimationKeys.Reset();
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UInt32 i, count = s->ReadSwap32();
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for( i = 0; i < count; i++ )
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fAnimationKeys.Append( mgr->ReadKey( s ) );
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fAnimName = s->ReadSafeString();
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fChecked = s->ReadBool();
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}
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void pfGUICheckBoxCtrl::Write( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Write( s, mgr );
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UInt32 i, count = fAnimationKeys.GetCount();
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s->WriteSwap32( count );
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for( i = 0; i < count; i++ )
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mgr->WriteKey( s, fAnimationKeys[ i ] );
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s->WriteSafeString( fAnimName );
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s->WriteBool( fChecked );
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}
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//// UpdateBounds ////////////////////////////////////////////////////////////
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void pfGUICheckBoxCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force )
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{
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pfGUIControlMod::UpdateBounds( invXformMatrix, force );
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if( fAnimationKeys.GetCount() > 0 )
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fBoundsValid = false;
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}
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//// HandleMouseDown/Up //////////////////////////////////////////////////////
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void pfGUICheckBoxCtrl::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
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{
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fClicking = true;
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if(fPlaySound)
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IPlaySound( kMouseDown );
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}
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void pfGUICheckBoxCtrl::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
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{
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if( fClicking )
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{
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fClicking = false;
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if(fPlaySound)
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IPlaySound( kMouseUp );
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// Don't run the command if the mouse is outside our bounds
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if( fBounds.IsInside( &mousePt ) )
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{
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SetChecked( !fChecked );
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DoSomething();
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}
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}
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}
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//// SetChecked //////////////////////////////////////////////////////////////
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void pfGUICheckBoxCtrl::SetChecked( hsBool checked, hsBool immediate /*= false*/ )
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{
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fChecked = checked;
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if( fAnimationKeys.GetCount() > 0 )
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{
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plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg();
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if( fChecked )
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{
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// Moving to true
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if( immediate )
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{
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msg->SetCmd( plAnimCmdMsg::kGoToEnd );
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}
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else
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{
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msg->SetCmd( plAnimCmdMsg::kContinue );
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msg->SetCmd( plAnimCmdMsg::kSetForewards );
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msg->SetCmd( plAnimCmdMsg::kGoToBegin );
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}
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}
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else
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{
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// Moving to false
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if( immediate )
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{
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msg->SetCmd( plAnimCmdMsg::kGoToBegin );
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}
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else
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{
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msg->SetCmd( plAnimCmdMsg::kContinue );
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msg->SetCmd( plAnimCmdMsg::kSetBackwards );
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msg->SetCmd( plAnimCmdMsg::kGoToEnd );
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}
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}
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msg->SetAnimName( fAnimName );
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msg->AddReceivers( fAnimationKeys );
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plgDispatch::MsgSend( msg );
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}
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}
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void pfGUICheckBoxCtrl::SetAnimationKeys( hsTArray<plKey> &keys, const char *name )
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{
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fAnimationKeys = keys;
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delete [] fAnimName;
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if( name != nil )
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{
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fAnimName = TRACKED_NEW char[ strlen( name ) + 1 ];
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strcpy( fAnimName, name );
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}
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else
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fAnimName = nil;
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}
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//// IGetDesiredCursor ///////////////////////////////////////////////////////
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UInt32 pfGUICheckBoxCtrl::IGetDesiredCursor( void ) const
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{
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if( fClicking )
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return plInputInterface::kCursorClicked;
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return plInputInterface::kCursorPoised;
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}
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