You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
138 lines
4.1 KiB
138 lines
4.1 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef hsPoint2_Defined
|
||
|
#define hsPoint2_Defined
|
||
|
|
||
|
#include "hsScalar.h"
|
||
|
|
||
|
#if __MWERKS__
|
||
|
// This guy disables MetroWerks' desire to only include a file once, which obviously gets
|
||
|
// in the way of our little HS_POINT2.inc trick
|
||
|
#pragma once off
|
||
|
#endif
|
||
|
|
||
|
#define HS_POINT2_NAME hsIntPoint2
|
||
|
#define HS_POINT2_TYPE Int32
|
||
|
#include "HS_POINT2.inc"
|
||
|
};
|
||
|
|
||
|
#define HS_POINT2_NAME hsFixedPoint2
|
||
|
#define HS_POINT2_TYPE hsFixed
|
||
|
#include "HS_POINT2.inc"
|
||
|
|
||
|
hsFixedPoint2& operator=(const hsIntPoint2& src)
|
||
|
{
|
||
|
this->fX = hsIntToFixed(src.fX);
|
||
|
this->fY = hsIntToFixed(src.fY);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
hsFixed Magnitude() const { return hsMagnitude32(fX, fY); }
|
||
|
|
||
|
static hsFixed Magnitude(hsFixed x, hsFixed y)
|
||
|
{
|
||
|
return hsMagnitude32(x, y);
|
||
|
}
|
||
|
static hsFixed Distance(const hsFixedPoint2& p1, const hsFixedPoint2& p2)
|
||
|
{
|
||
|
return hsMagnitude32(p2.fX - p1.fX, p2.fY - p1.fY);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#if HS_CAN_USE_FLOAT
|
||
|
struct hsPolar {
|
||
|
float fRadius;
|
||
|
float fAngle;
|
||
|
};
|
||
|
|
||
|
#define HS_POINT2_NAME hsFloatPoint2
|
||
|
#define HS_POINT2_TYPE float
|
||
|
#include "HS_POINT2.inc"
|
||
|
|
||
|
hsFloatPoint2& operator=(const hsIntPoint2& src)
|
||
|
{
|
||
|
this->fX = float(src.fX);
|
||
|
this->fY = float(src.fY);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
friend hsFloatPoint2 operator*(const hsFloatPoint2& s, float t)
|
||
|
{
|
||
|
hsFloatPoint2 result;
|
||
|
result.Set(s.fX * t, s.fY * t);
|
||
|
return result;
|
||
|
}
|
||
|
friend hsFloatPoint2 operator*(float t, const hsFloatPoint2& s)
|
||
|
{
|
||
|
hsFloatPoint2 result;
|
||
|
result.Set(s.fX * t, s.fY * t);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
hsFloatPoint2* Grid(float period);
|
||
|
hsBool CloseEnough(const hsFloatPoint2* p, float tolerance) const;
|
||
|
|
||
|
float Magnitude() const { return hsFloatPoint2::Magnitude(fX, fY); }
|
||
|
float MagnitudeSquared() const { return fX * fX + fY * fY; }
|
||
|
hsPolar* ToPolar(hsPolar* polar) const;
|
||
|
|
||
|
static float Magnitude(float x, float y) { return hsSquareRoot(x * x + y * y); }
|
||
|
static hsScalar Distance(const hsFloatPoint2& p1, const hsFloatPoint2& p2);
|
||
|
static hsFloatPoint2 Average(const hsFloatPoint2& a, const hsFloatPoint2& b)
|
||
|
{
|
||
|
hsFloatPoint2 result;
|
||
|
result.Set((a.fX + b.fX) * float(0.5), (a.fY + b.fY) * float(0.5));
|
||
|
return result;
|
||
|
}
|
||
|
static hsScalar ComputeAngle(const hsFloatPoint2& a, const hsFloatPoint2& b, const hsFloatPoint2& c);
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
#if HS_SCALAR_IS_FIXED
|
||
|
typedef hsFixedPoint2 hsPoint2;
|
||
|
#else
|
||
|
typedef hsFloatPoint2 hsPoint2;
|
||
|
#endif
|
||
|
|
||
|
#endif // hsPoint2_Defined
|
||
|
|