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581 lines
14 KiB
581 lines
14 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <process.h>
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#include "hsTypes.h"
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#include "plSoundBuffer.h"
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#include "hsStream.h"
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#include "hsUtils.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#include "../pnMessage/plRefMsg.h"
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#include "../plFile/plFileUtils.h"
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#include "../plFile/hsFiles.h"
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#include "../plUnifiedTime/plUnifiedTime.h"
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#include "../pnUtils/pnUtils.h"
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#include "../plStatusLog/plStatusLog.h"
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#include "hsTimer.h"
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static bool s_running;
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static LISTDECL(plSoundBuffer, link) s_loading;
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static CCritSect s_critsect;
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static CEvent s_event(kEventAutoReset);
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static void GetFullPath( const char filename[], char *destStr )
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{
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char path[ kFolderIterator_MaxPath ];
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if( strchr( filename, '\\' ) != nil )
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strcpy( path, filename );
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else
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sprintf( path, "sfx\\%s", filename );
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strcpy( destStr, path );
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}
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//// IGetReader //////////////////////////////////////////////////////////////
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// Makes sure the sound is ready to load without any extra processing (like
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// decompression or the like), then opens a reader for it.
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// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path)
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static plAudioFileReader *CreateReader( hsBool fullpath, const char filename[], plAudioFileReader::StreamType type, plAudioCore::ChannelSelect channel )
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{
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char path[512];
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if(fullpath) GetFullPath(filename, path);
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else
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strcpy(path, filename);
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plAudioFileReader* reader = plAudioFileReader::CreateReader(path, channel, type);
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if( reader == nil || !reader->IsValid() )
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{
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delete reader;
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return nil;
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}
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return reader;
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}
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// our loading thread
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static void LoadCallback(void *)
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{
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LISTDECL(plSoundBuffer, link) templist;
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while(s_running)
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{
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s_critsect.Enter();
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{
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while(plSoundBuffer *buffer = s_loading.Head())
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{
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templist.Link(buffer);
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}
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}
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s_critsect.Leave();
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if(!templist.Head())
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{
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s_event.Wait(kEventWaitForever);
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}
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else
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{
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plAudioFileReader *reader = nil;
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while(plSoundBuffer *buffer = templist.Head())
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{
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if(buffer->GetData())
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{
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reader = CreateReader(true, buffer->GetFileName(), buffer->GetAudioReaderType(), buffer->GetReaderSelect());
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if( reader )
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{
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unsigned readLen = buffer->GetAsyncLoadLength() ? buffer->GetAsyncLoadLength() : buffer->GetDataLength();
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reader->Read( readLen, buffer->GetData() );
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buffer->SetAudioReader(reader); // give sound buffer reader, since we may need it later
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}
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else
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buffer->SetError();
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}
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templist.Unlink(buffer);
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buffer->SetLoaded(true);
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}
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}
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}
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// we need to be sure that all buffers are removed from our load list when shutting this thread down or we will hang,
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// since the sound buffer will wait to be destroyed until it is marked as loaded
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s_critsect.Enter();
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{
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while(plSoundBuffer *buffer = s_loading.Head())
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{
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buffer->SetLoaded(true);
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s_loading.Unlink(buffer);
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}
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}
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s_critsect.Leave();
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}
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void plSoundBuffer::Init()
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{
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s_running = true;
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_beginthread(LoadCallback, 0, 0);
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}
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void plSoundBuffer::Shutdown()
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{
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s_running = false;
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s_event.Signal();
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}
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//// Constructor/Destructor //////////////////////////////////////////////////
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plSoundBuffer::plSoundBuffer()
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{
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IInitBuffer();
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}
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plSoundBuffer::plSoundBuffer( const char *fileName, UInt32 flags )
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{
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IInitBuffer();
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SetFileName( fileName );
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fFlags = flags;
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fValid = IGrabHeaderInfo();
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}
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plSoundBuffer::~plSoundBuffer()
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{
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// if we are loading a sound we need to wait for the loading thread to be completely done processing this buffer.
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// otherwise it may try to access this buffer after it's been deleted
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if(fLoading)
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{
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while(!fLoaded)
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{
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Sleep(10);
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}
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}
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ASSERT(!link.IsLinked());
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delete [] fFileName;
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UnLoad();
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}
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void plSoundBuffer::IInitBuffer()
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{
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fError = false;
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fValid = false;
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fFileName = nil;
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fData = nil;
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fDataLength = 0;
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fFlags = 0;
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fDataRead = 0;
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fReader = nil;
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fLoaded = 0;
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fLoading = false;
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fHeader.fFormatTag = 0;
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fHeader.fNumChannels = 0;
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fHeader.fNumSamplesPerSec = 0;
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fHeader.fAvgBytesPerSec = 0;
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fHeader.fBlockAlign = 0;
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fHeader.fBitsPerSample = 0;
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}
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//// GetDataLengthInSecs /////////////////////////////////////////////////////
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hsScalar plSoundBuffer::GetDataLengthInSecs( void ) const
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{
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return (hsScalar)fDataLength / (hsScalar)fHeader.fAvgBytesPerSec;
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void plSoundBuffer::Read( hsStream *s, hsResMgr *mgr )
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{
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hsKeyedObject::Read( s, mgr );
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s->ReadSwap( &fFlags );
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s->ReadSwap( &fDataLength );
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fFileName = s->ReadSafeString();
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s->ReadSwap( &fHeader.fFormatTag );
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s->ReadSwap( &fHeader.fNumChannels );
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s->ReadSwap( &fHeader.fNumSamplesPerSec );
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s->ReadSwap( &fHeader.fAvgBytesPerSec );
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s->ReadSwap( &fHeader.fBlockAlign );
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s->ReadSwap( &fHeader.fBitsPerSample );
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fValid = false;
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if( !( fFlags & kIsExternal ) )
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{
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fData = TRACKED_NEW UInt8[ fDataLength ];
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if( fData == nil )
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fFlags |= kIsExternal;
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else
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{
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s->Read( fDataLength, fData );
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fValid = true;
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SetLoaded(true);
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}
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}
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else
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{
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fData = nil;
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// fValid = EnsureInternal();
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fValid = true;
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}
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}
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void plSoundBuffer::Write( hsStream *s, hsResMgr *mgr )
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{
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hsKeyedObject::Write( s, mgr );
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if( fData == nil )
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fFlags |= kIsExternal;
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s->WriteSwap( fFlags );
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s->WriteSwap( fDataLength );
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// Truncate the path to just a file name on write
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if( fFileName != nil )
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{
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char *nameOnly = strrchr( fFileName, '\\' );
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if( nameOnly != nil )
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s->WriteSafeString( nameOnly + 1 );
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else
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s->WriteSafeString( fFileName );
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}
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else
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s->WriteSafeString( nil );
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s->WriteSwap( fHeader.fFormatTag );
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s->WriteSwap( fHeader.fNumChannels );
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s->WriteSwap( fHeader.fNumSamplesPerSec );
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s->WriteSwap( fHeader.fAvgBytesPerSec );
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s->WriteSwap( fHeader.fBlockAlign );
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s->WriteSwap( fHeader.fBitsPerSample );
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||
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if( !( fFlags & kIsExternal ) )
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s->Write( fDataLength, fData );
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||
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}
|
||
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|
||
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//// SetFileName /////////////////////////////////////////////////////////////
|
||
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|
||
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void plSoundBuffer::SetFileName( const char *name )
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{
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if(fLoading)
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{
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hsAssert(false, "Unable to set SoundBuffer filename");
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return;
|
||
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}
|
||
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|
||
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delete [] fFileName;
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if( name != nil )
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fFileName = hsStrcpy( name );
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else
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||
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fFileName = nil;
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||
|
|
||
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// Data is no longer valid
|
||
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UnLoad();
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||
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}
|
||
|
|
||
|
|
||
|
//// GetReaderSelect /////////////////////////////////////////////////////////
|
||
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// Translates our flags into the ChannelSelect enum for plAudioFileReader
|
||
|
|
||
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plAudioCore::ChannelSelect plSoundBuffer::GetReaderSelect( void ) const
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||
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{
|
||
|
if( fFlags & kOnlyLeftChannel )
|
||
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return plAudioCore::kLeft;
|
||
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else if( fFlags & kOnlyRightChannel )
|
||
|
return plAudioCore::kRight;
|
||
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else
|
||
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return plAudioCore::kAll;
|
||
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}
|
||
|
|
||
|
//// IGetFullPath ////////////////////////////////////////////////////////////
|
||
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// Construct our current full path to our sound.
|
||
|
|
||
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void plSoundBuffer::IGetFullPath( char *destStr )
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||
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{
|
||
|
if(!fFileName)
|
||
|
{
|
||
|
*destStr = 0;
|
||
|
return;
|
||
|
}
|
||
|
char path[ kFolderIterator_MaxPath ];
|
||
|
|
||
|
|
||
|
if( strchr( fFileName, '\\' ) != nil )
|
||
|
strcpy( path, fFileName );
|
||
|
else
|
||
|
sprintf( path, "sfx\\%s", fFileName );
|
||
|
|
||
|
strcpy( destStr, path );
|
||
|
}
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// Asyncload will queue up a buffer for loading in our loading list the first time it is called.
|
||
|
// It will load in "length" number of bytes, if length is non zero. If length is zero the entire file will be loaded
|
||
|
// When called subsequent times it will check to see if the data has been loaded.
|
||
|
// Returns kPending while still loading the file. Returns kSuccess when the data has been loaded.
|
||
|
// While a file is loading(fLoading == true, and fLoaded == false) a buffer, no paremeters of the buffer should be modified.
|
||
|
plSoundBuffer::ELoadReturnVal plSoundBuffer::AsyncLoad(plAudioFileReader::StreamType type, unsigned length /* = 0 */ )
|
||
|
{
|
||
|
if(!s_running)
|
||
|
return kError; // we cannot load the data since the load thread is no longer running
|
||
|
if(!fLoading && !fLoaded)
|
||
|
{
|
||
|
fAsyncLoadLength = length;
|
||
|
fStreamType = type;
|
||
|
if(fData == nil )
|
||
|
{
|
||
|
fData = TRACKED_NEW UInt8[ fAsyncLoadLength ? fAsyncLoadLength : fDataLength ];
|
||
|
if( fData == nil )
|
||
|
return kError;
|
||
|
}
|
||
|
s_critsect.Enter();
|
||
|
{
|
||
|
fLoading = true;
|
||
|
s_loading.Link(this);
|
||
|
}
|
||
|
s_critsect.Leave();
|
||
|
s_event.Signal();
|
||
|
}
|
||
|
if(fLoaded)
|
||
|
{
|
||
|
if(fLoading) // ensures we only do this stuff one time
|
||
|
{
|
||
|
ELoadReturnVal retVal = kSuccess;
|
||
|
if(fError)
|
||
|
{
|
||
|
retVal = kError;
|
||
|
fError = false;
|
||
|
}
|
||
|
if(fReader)
|
||
|
{
|
||
|
fHeader = fReader->GetHeader();
|
||
|
SetDataLength(fReader->GetDataSize());
|
||
|
}
|
||
|
|
||
|
fFlags &= ~kIsExternal;
|
||
|
fLoading = false;
|
||
|
return retVal;
|
||
|
}
|
||
|
return kSuccess;
|
||
|
}
|
||
|
|
||
|
return kPending;
|
||
|
}
|
||
|
|
||
|
//// ForceNonInternal ////////////////////////////////////////////////////////
|
||
|
// destroys loaded, and frees data
|
||
|
void plSoundBuffer::UnLoad( void )
|
||
|
{
|
||
|
if(fLoaded)
|
||
|
int i = 0;
|
||
|
if(fLoading)
|
||
|
return;
|
||
|
|
||
|
if(fReader)
|
||
|
fReader->Close();
|
||
|
|
||
|
delete fReader;
|
||
|
fReader = nil;
|
||
|
|
||
|
delete [] fData;
|
||
|
fData = nil;
|
||
|
SetLoaded(false);
|
||
|
fFlags |= kIsExternal;
|
||
|
|
||
|
}
|
||
|
|
||
|
//// IRoundDataPos ///////////////////////////////////////////////////////////
|
||
|
|
||
|
void plSoundBuffer::RoundDataPos( UInt32 &pos )
|
||
|
{
|
||
|
UInt32 extra = pos & ( fHeader.fBlockAlign - 1 );
|
||
|
pos -= extra;
|
||
|
}
|
||
|
|
||
|
// transfers ownership to caller
|
||
|
plAudioFileReader *plSoundBuffer::GetAudioReader()
|
||
|
{
|
||
|
plAudioFileReader * reader = fReader;
|
||
|
fReader = nil;
|
||
|
return reader;
|
||
|
}
|
||
|
|
||
|
// WARNING: called by the loader thread(only)
|
||
|
// the reader will be handed off for later use. This is useful for streaming sound if we want to load the first chunk of data
|
||
|
// and the continue streaming the file from disk.
|
||
|
void plSoundBuffer::SetAudioReader(plAudioFileReader *reader)
|
||
|
{
|
||
|
if(fReader)
|
||
|
fReader->Close();
|
||
|
delete fReader;
|
||
|
fReader = reader;
|
||
|
}
|
||
|
|
||
|
void plSoundBuffer::SetLoaded(bool loaded)
|
||
|
{
|
||
|
fLoaded = loaded;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* for plugins only
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
//// SetInternalData /////////////////////////////////////////////////////////
|
||
|
|
||
|
void plSoundBuffer::SetInternalData( plWAVHeader &header, UInt32 length, UInt8 *data )
|
||
|
{
|
||
|
if(fLoading) return;
|
||
|
fFileName = nil;
|
||
|
fHeader = header;
|
||
|
fFlags = 0;
|
||
|
|
||
|
fDataLength = length;
|
||
|
fData = TRACKED_NEW UInt8[ length ];
|
||
|
memcpy( fData, data, length );
|
||
|
|
||
|
fValid = true;
|
||
|
}
|
||
|
|
||
|
//// EnsureInternal //////////////////////////////////////////////////////////
|
||
|
// for plugins only
|
||
|
plSoundBuffer::ELoadReturnVal plSoundBuffer::EnsureInternal()
|
||
|
{
|
||
|
if( fData == nil )
|
||
|
{
|
||
|
fData = TRACKED_NEW UInt8[fDataLength ];
|
||
|
if( fData == nil )
|
||
|
return kError;
|
||
|
}
|
||
|
if(!fReader)
|
||
|
fReader = IGetReader(true);
|
||
|
//else
|
||
|
// fReader->Open();
|
||
|
|
||
|
if( fReader == nil )
|
||
|
return kError;
|
||
|
|
||
|
unsigned readLen = fDataLength;
|
||
|
if( !fReader->Read( readLen, fData ) )
|
||
|
{
|
||
|
delete [] fData;
|
||
|
fData = nil;
|
||
|
return kError;
|
||
|
}
|
||
|
|
||
|
if(fReader)
|
||
|
{
|
||
|
fReader->Close();
|
||
|
delete fReader;
|
||
|
fReader = nil;
|
||
|
}
|
||
|
return kSuccess;
|
||
|
}
|
||
|
|
||
|
//// IGrabHeaderInfo /////////////////////////////////////////////////////////
|
||
|
hsBool plSoundBuffer::IGrabHeaderInfo( void )
|
||
|
{
|
||
|
static char path[ 512 ];
|
||
|
|
||
|
if( fFileName != nil )
|
||
|
{
|
||
|
IGetFullPath( path );
|
||
|
|
||
|
// Go grab from the WAV file
|
||
|
if(!fReader)
|
||
|
{
|
||
|
fReader = plAudioFileReader::CreateReader(path, GetReaderSelect(), plAudioFileReader::kStreamNative);
|
||
|
if( fReader == nil || !fReader->IsValid() )
|
||
|
{
|
||
|
delete fReader;
|
||
|
fReader = nil;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fHeader = fReader->GetHeader();
|
||
|
fDataLength = fReader->GetDataSize();
|
||
|
RoundDataPos( fDataLength );
|
||
|
|
||
|
fReader->Close();
|
||
|
delete fReader;
|
||
|
fReader = nil;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//// IGetReader //////////////////////////////////////////////////////////////
|
||
|
// Makes sure the sound is ready to load without any extra processing (like
|
||
|
// decompression or the like), then opens a reader for it.
|
||
|
// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path)
|
||
|
plAudioFileReader *plSoundBuffer::IGetReader( hsBool fullpath )
|
||
|
{
|
||
|
char path[512];
|
||
|
if(fullpath) IGetFullPath(path);
|
||
|
else
|
||
|
strcpy(path, fFileName);
|
||
|
|
||
|
// Go grab from the WAV file
|
||
|
plAudioFileReader::StreamType type = plAudioFileReader::kStreamWAV;
|
||
|
if (HasFlag(kStreamCompressed))
|
||
|
type = plAudioFileReader::kStreamNative;
|
||
|
|
||
|
plAudioFileReader* reader = plAudioFileReader::CreateReader(path, GetReaderSelect(), type);
|
||
|
|
||
|
if( reader == nil || !reader->IsValid() )
|
||
|
{
|
||
|
delete reader;
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
fHeader = reader->GetHeader();
|
||
|
fDataLength = reader->GetDataSize();
|
||
|
RoundDataPos( fDataLength );
|
||
|
|
||
|
return reader;
|
||
14 years ago
|
}
|