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125 lines
4.3 KiB
125 lines
4.3 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/**********************************************************************
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*<
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FILE: target.h
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DESCRIPTION: Defines a Target Object Class
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CREATED BY: Dan Silva
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HISTORY: created 11 January 1995
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#ifndef __TARGET__H__
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#define __TARGET__H__
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class TargetObject: public GeomObject {
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friend class TargetObjectCreateCallBack;
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friend BOOL CALLBACK TargetParamDialogProc( HWND hDlg, UINT message,
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WPARAM wParam, LPARAM lParam );
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// Mesh cache
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static HWND hSimpleCamParams;
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static IObjParam* iObjParams;
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static Mesh mesh;
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static int meshBuilt;
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void GetMat(TimeValue t, INode* inode, ViewExp* vpt, Matrix3& tm);
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void BuildMesh();
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// inherited virtual methods for Reference-management
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RefResult NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message );
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public:
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TargetObject();
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// inherited virtual methods:
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// From BaseObject
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int HitTest(TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt);
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void Snap(TimeValue t, INode* inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt);
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int Display(TimeValue t, INode* inode, ViewExp *vpt, int flags);
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CreateMouseCallBack* GetCreateMouseCallBack();
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void BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev);
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void EndEditParams( IObjParam *ip, ULONG flags,Animatable *next);
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TCHAR *GetObjectName() { return GetString(IDS_DB_TARGET); }
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// From Object
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ObjectState Eval(TimeValue time);
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void InitNodeName(TSTR& s) { s = GetString(IDS_DB_TARGET); }
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ObjectHandle ApplyTransform(Matrix3& matrix);
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int UsesWireColor() { return 0; }
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int IsRenderable() { return 0; }
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// From GeomObject
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int IntersectRay(TimeValue t, Ray& r, float& at);
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ObjectHandle CreateTriObjRep(TimeValue t); // for rendering, also for deformation
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void GetWorldBoundBox(TimeValue t, INode *mat, ViewExp *vpt, Box3& box );
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void GetLocalBoundBox(TimeValue t, INode *mat, ViewExp *vpt, Box3& box );
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void GetDeformBBox(TimeValue t, Box3& box, Matrix3 *tm, BOOL useSel );
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// From Animatable
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void DeleteThis() {
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delete this;
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}
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Class_ID ClassID() { return Class_ID(TARGET_CLASS_ID,0); }
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void GetClassName(TSTR& s) { s = TSTR(GetString(IDS_DB_TARGET_CLASS)); }
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int IsKeyable(){ return 1;}
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LRESULT CALLBACK TrackViewWinProc( HWND hwnd, UINT message,
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WPARAM wParam, LPARAM lParam ){return(0);}
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// From ref.h
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RefTargetHandle Clone(RemapDir& remap = NoRemap());
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// IO
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IOResult Save(ISave *isave);
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IOResult Load(ILoad *iload);
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};
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#endif
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