You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
131 lines
4.6 KiB
131 lines
4.6 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#ifndef plConvert_inc
|
||
|
#define plConvert_inc
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
#include "hsTemplates.h"
|
||
|
#include "../pnKeyedObject/plKey.h"
|
||
|
|
||
|
class plErrorMsg;
|
||
|
class plLocation;
|
||
|
class plMaxNode;
|
||
|
class plMessage;
|
||
|
class plLightMapGen;
|
||
|
class hsVertexShader;
|
||
|
|
||
|
class plConvertSettings
|
||
|
{
|
||
|
public:
|
||
|
plConvertSettings() : fSceneViewer(false), fReconvert(false), fDoPreshade(true), fDoLightMap(true),
|
||
|
fLightMapGen(nil), fVertexShader(nil), fPhysicalsOnly(false), fExportPage(nil) {}
|
||
|
|
||
|
bool fSceneViewer; // Are we converting this for the SceneViewer?
|
||
|
bool fReconvert; // Don't need to set, will be done internally by plConvert
|
||
|
bool fDoPreshade; // Doesn't do preshading if false (flat shades)
|
||
|
bool fDoLightMap; // Reuses available old lightmaps if false, else always generates fresh.
|
||
|
bool fPhysicalsOnly;// Only solid physicals get meshes
|
||
|
const char* fExportPage; // If this isn't nil, only export objects in this page
|
||
|
|
||
|
plLightMapGen* fLightMapGen;
|
||
|
hsVertexShader* fVertexShader;
|
||
|
};
|
||
|
|
||
|
class plConvert
|
||
|
{
|
||
|
protected:
|
||
|
hsBool fQuit;
|
||
|
plErrorMsg* fpErrorMsg;
|
||
|
Interface* fInterface;
|
||
|
plConvertSettings* fSettings;
|
||
|
hsTArray<plMessage*> fMsgQueue;
|
||
|
|
||
|
plConvert();
|
||
|
hsBool IMakeSceneObject(INode* node);
|
||
|
plKey IGetRoomKey(INode* node);
|
||
|
plKey INewRoom(INode* node, char roomName[]);
|
||
|
hsBool IOK();
|
||
|
|
||
|
public:
|
||
|
static plConvert& Instance();
|
||
|
UInt32 fWarned;
|
||
|
enum {
|
||
|
kWarnedDecalOnBlendObj = 0x1,
|
||
|
kWarnedBadMaterialOnParticle = 0x2,
|
||
|
kWarnedBadParticle = 0x4,
|
||
|
kWarnedDecalAndNonDecal = 0x8,
|
||
|
kWarnedWrongProj = 0x10,
|
||
|
kWarnedMissingProj = 0x20,
|
||
|
kWarnedDecalOnNonDrawable = 0x40,
|
||
|
kWarnedTooManyParticles = 0x80,
|
||
|
kWarnedParticleVelAndOnePer = 0x100,
|
||
|
kWarnedPhysics = 0x200,
|
||
|
};
|
||
|
|
||
|
// Init the converter. Only good for one call of Convert.
|
||
|
hsBool Init(Interface *ip, plErrorMsg* msg, plConvertSettings *settings);
|
||
|
void DeInit();
|
||
|
|
||
|
hsBool Convert();
|
||
|
hsBool Convert(hsTArray<plMaxNode*>& nodes); // Convert a set of nodes (for SceneViewer update)
|
||
|
|
||
|
plMaxNode* GetRootNode();
|
||
|
void SendEnvironmentMessage(plMaxNode* pNode, plMaxNode* efxRegion, plMessage* msg, hsBool ignorePhysicals = false); // iterates through scene to find nodes contained by the efxRegion
|
||
|
void AddMessageToQueue(plMessage* msg);
|
||
|
|
||
|
// Because components don't get the convert settings (too much work to retrofit all of them)
|
||
|
plConvertSettings* GetConvertSettings() { return fSettings; }
|
||
|
bool IsForSceneViewer() { return fSettings->fSceneViewer; }
|
||
|
|
||
|
// Search for nodes with the same name. Returns true if any are found and stops the export
|
||
|
bool IFindDuplicateNames();
|
||
|
// IFindDuplicateNames helper functions
|
||
|
const char *ISearchNames(INode *node, INode *root);
|
||
|
int ICountNameOccurances(INode *node, const char *name);
|
||
|
// Does any pre-export generation necessary for distributors, then cleans up after export.
|
||
|
BOOL IAutoClusterRecur(INode* node);
|
||
|
BOOL IAutoUnClusterRecur(INode* node);
|
||
|
};
|
||
|
|
||
|
|
||
14 years ago
|
#endif // plSimpleConvert_inc
|