You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
86 lines
2.9 KiB
86 lines
2.9 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef plPhysicsGroups_inc
|
||
|
#define plPhysicsGroups_inc
|
||
|
|
||
|
// These are dead now, and are only around for old Max files. New physicals use
|
||
|
// plSimDefs::Group.
|
||
|
//
|
||
|
// Note: These bits are actually saved in the Max file. If you swap them around
|
||
|
// the plEventGroupProc code will have to be changed to map between the Max version
|
||
|
// and Plasma version. To make things easier, just add new ones and don't reuse old
|
||
|
// ones that are removed.
|
||
|
namespace plPhysicsGroups_DEAD
|
||
|
{
|
||
|
enum
|
||
|
{
|
||
|
kUserGroup1 = 1<<1,
|
||
|
kUserGroup2 = 1<<2,
|
||
|
kUserGroup3 = 1<<3,
|
||
|
kUserGroup4 = 1<<4,
|
||
|
kUserGroup5 = 1<<5,
|
||
|
kUserGroup6 = 1<<6,
|
||
|
kUserGroup7 = 1<<7,
|
||
|
kUserGroup8 = 1<<8,
|
||
|
kUserGroup9 = 1<<9,
|
||
|
kUserGroup10 = 1<<10,
|
||
|
kUserGroup11 = 1<<11,
|
||
|
kUserGroup12 = 1<<12,
|
||
|
kUserGroup13 = 1<<13,
|
||
|
kUserGroup14 = 1<<14,
|
||
|
kUserGroup15 = 1<<15,
|
||
|
kUserGroup16 = 1<<16,
|
||
|
|
||
|
kAvatars = 1<<17,
|
||
|
kCreatures = 1<<18,
|
||
|
kAnimated = 1<<23,
|
||
|
kDynamicSimulated = 1<<24,
|
||
|
kStaticSimulated = 1<<25,
|
||
|
kDetectors = 1<<26,
|
||
|
// Local avatars are included in kAvatars, you only need to use this if
|
||
|
// you want to only do something with local avatars.
|
||
|
kLocalAvatars = 1<<27,
|
||
|
};
|
||
|
};
|
||
|
|
||
|
#endif // plPhysicsGroups_inc
|