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273 lines
7.3 KiB
273 lines
7.3 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plOneShotComponent.h"
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#include "resource.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "../MaxMain/plMaxNode.h"
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#if 0
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#include "../MaxConvert/hsConverterUtils.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "plgDispatch.h"
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#include "../plScene/plSceneNode.h"
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#include "../MaxConvert/hsConverterUtils.h"
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#include "../MaxConvert/hsControlConverter.h"
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#include "../pnKeyedObject/plKey.h"
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#include "../PubUtilLib/plResMgr/plLoc.h"
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#include "../MaxMain/plPlasmaRefMsgs.h"
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#include "../pnMessage/plNodeRefMsg.h"
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#include "../pnMessage/plObjRefMsg.h"
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#include "../pnMessage/plIntRefMsg.h"
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#include "plMaxAnimUtils.h"
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#include "tempAnim.h"
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#include "../plInterp/plController.h"
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#include "../plHavok1/plHKPhysical.h"
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#include "../plAvatar/plAvatarMod.h"
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#include "../plModifier/plAliasModifier.h"
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#include "../plAudible/plWinAudible.h"
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#include "../pnSceneObject/plAudioInterface.h"
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#include "../pnSceneObject/plCoordinateInterface.h"
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#endif
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#include "hsResMgr.h"
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#include "../plAvatar/plOneShotMod.h"
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#include <map>
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void DummyCodeIncludeFuncSingleSht() {}
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//
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// Enum field for OneShot
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// Never delete a field in this enum. Order is necessary for backward compatability.
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// Append only.
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//
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enum
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{
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kAnimName, // Insert in v1
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kStartPtBool_DEAD, // Insert in v1 // obsolete
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kStartPt_DEAD, // Insert in v1 // obsolete
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kTriggerVolBool, // Insert in v1
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kTriggerVolume, // Insert in v1
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kPlayBackwardsBool, // Insert in v1
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kControlSpeedBool, // Insert in v1
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kSeekTimeFloat, // Insert in v2
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kSmartSeekBool, // Insert in v3
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kNoSeekBool
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};
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//
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// OneShot class
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// Functions of PreConvert and Convert are currently empty and ready to be filled
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// when functionality is in.
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//
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class plOneShotComponent : public plComponent
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{
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public:
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plOneShotComponent();
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// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
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// of properties on the MaxNode, as it's still indeterminant.
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hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
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hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
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hsBool Convert(plMaxNode* node,plErrorMsg *pErrMsg);
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plKey GetOneShotKey(plMaxNode *node);
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protected:
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std::map<plMaxNode*, plOneShotMod*> fMods;
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bool IsValid();
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};
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plKey OneShotComp::GetOneShotKey(plComponentBase *oneShotComp, plMaxNodeBase *target)
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{
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if (oneShotComp->ClassID() == ONESHOTCLASS_ID)
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{
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plOneShotComponent *comp = (plOneShotComponent*)oneShotComp;
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return comp->GetOneShotKey((plMaxNode*)target);
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}
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return nil;
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}
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//
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// Macro for creation of Components.
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//
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CLASS_DESC(plOneShotComponent, gOneShotDesc, "(ex)One Shot", "OneShot", COMP_TYPE_AVATAR, ONESHOTCLASS_ID)
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//
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// OneShot Paramblock2
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// If functionality is no longer necessary, remove it here. Don't touch the
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// order of the Enum field mentioned above.
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//
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ParamBlockDesc2 gOneShotBlock
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(
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plComponent::kBlkComp, _T("(ex)One Shot Comp"), 0, &gOneShotDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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//Rollout data
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IDD_COMP_ONESHOT, IDS_COMP_ONESHOTS, 0, 0, NULL,
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//params
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kAnimName, _T("AnimationName"), TYPE_STRING, 0, 0,
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p_ui, TYPE_EDITBOX, IDC_COMP_ONESHOT_ANIM_TEXTBOX,
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end,
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kPlayBackwardsBool, _T("PlayBackwardsBool"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_ONESHOT_PLAY_BACK_BOOL,
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end,
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kControlSpeedBool, _T("ControlSpeedBool"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_ONESHOT_CONT_SPEED_BOOL,
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end,
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kSeekTimeFloat, _T("SeekTimeFloat"), TYPE_FLOAT, 0, 0,
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p_default, 1.0f,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_ONESHOT_SEEK_FIELD_EDIT, IDC_COMP_ONESHOT_SEEK_FIELD_SPIN, .1f,
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end,
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kSmartSeekBool, _T("SmartSeekBool"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SMART_SEEK,
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end,
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kNoSeekBool, _T("NoSeekBool"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_NO_SEEK,
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end,
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end
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);
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plOneShotComponent::plOneShotComponent()
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{
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fClassDesc = &gOneShotDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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plKey plOneShotComponent::GetOneShotKey(plMaxNode *node)
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{
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if (fMods.find(node) != fMods.end())
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return fMods[node]->GetKey();
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return nil;
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}
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bool plOneShotComponent::IsValid()
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{
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const char *animName = fCompPB->GetStr(kAnimName);
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return (animName && *animName != '\0');
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}
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hsBool plOneShotComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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fMods.clear();
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if (IsValid())
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{
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node->SetForceLocal(true);
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return true;
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}
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else
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{
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if (pErrMsg->Set(true, "One-Shot", "One-shot component on '%s' has no animation name, and will not be included. Abort this export?", node->GetName()).Ask())
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pErrMsg->Set(true, "", "");
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else
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pErrMsg->Set(false); // Don't want to abort
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return false;
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}
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}
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//
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// PreConvert done below
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//
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hsBool plOneShotComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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if (IsValid())
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{
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plOneShotMod *mod = TRACKED_NEW plOneShotMod;
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hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), mod, node->GetLocation());
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fMods[node] = mod;
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}
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return true;
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}
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//
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// Convert Done below
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//
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hsBool plOneShotComponent::Convert(plMaxNode* node, plErrorMsg *pErrMsg)
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{
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if (fMods.find(node) != fMods.end())
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{
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const char *animName = fCompPB->GetStr(kAnimName);
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hsBool drivable = fCompPB->GetInt(kControlSpeedBool);
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hsBool reversable = fCompPB->GetInt(kPlayBackwardsBool);
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float seekDuration = fCompPB->GetFloat(kSeekTimeFloat);
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hsBool smartSeek = fCompPB->GetInt(kSmartSeekBool);
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hsBool noSeek = fCompPB->GetInt(kNoSeekBool);
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plOneShotMod *mod = fMods[node];
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mod->Init(animName, drivable, reversable, seekDuration, smartSeek, noSeek);
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node->AddModifier(mod, IGetUniqueName(node));
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return true;
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}
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return false;
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14 years ago
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}
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