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315 lines
7.9 KiB
315 lines
7.9 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "resource.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "../MaxMain/plPlasmaRefMsgs.h"
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#include "../MaxMain/plMaxNode.h"
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#include "hsResMgr.h"
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// LightGroup component
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#include "../pnSceneObject/plSceneObject.h"
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#include "../plGLight/plLightInfo.h"
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#include "../plDrawable/plDrawableSpans.h"
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#include "../pnSceneObject/plDrawInterface.h"
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#include "../MaxPlasmaLights/plRealTimeLightBase.h"
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#include "plLightGrpComponent.h"
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/////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// LightGroup Component
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//
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//
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enum
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{
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kIncludeChars,
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kAffectedLightSel,
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kTest
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};
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CLASS_DESC(plLightGrpComponent, gLightGrpDesc, "Light Group", "LightGroup", COMP_TYPE_GRAPHICS, LIGHTGRP_COMP_CID)
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ParamBlockDesc2 gLightGrpBk
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(
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plComponent::kBlkComp, _T("LightGroup"), 0, &gLightGrpDesc, P_AUTO_CONSTRUCT+P_AUTO_UI, plComponent::kRefComp,
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IDD_COMP_LIGHTINC, IDS_COMP_LIGHTINCS, 0, 0, nil,
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kIncludeChars, _T("Include characters"), TYPE_BOOL, 0, 0,
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p_default, TRUE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_LIGHTINC_CHARS,
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end,
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kAffectedLightSel, _T("AffectedLightChoice"), TYPE_INODE, 0, 0,
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end,
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kTest, _T("TestBox"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_LIGHTINC_FILTER,
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end,
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end
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);
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plLightGrpComponent::plLightGrpComponent()
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: fValid(false)
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{
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fClassDesc = &gLightGrpDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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class plLightGrpPostLoadCallback : public PostLoadCallback
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{
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public:
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plLightGrpComponent* fLightGrp;
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plLightGrpPostLoadCallback(plLightGrpComponent* lg) : fLightGrp(lg) {}
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void proc(ILoad *iload)
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{
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IParamBlock2* compPB = fLightGrp->GetParamBlock(plComponentBase::kBlkComp);
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INode* light = compPB->GetINode(kAffectedLightSel);
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if( light )
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{
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fLightGrp->AddTarget((plMaxNodeBase*)light);
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compPB->SetValue(kAffectedLightSel, TimeValue(0), (INode*)nil);
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}
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delete this;
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}
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};
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IOResult plLightGrpComponent::Load(ILoad* iLoad)
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{
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iLoad->RegisterPostLoadCallback(new plLightGrpPostLoadCallback(this));
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return plComponent::Load(iLoad);
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}
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hsBool plLightGrpComponent::IAddLightsToSpans(plMaxNode* pNode, plErrorMsg* pErrMsg)
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{
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int i;
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for( i = 0; i < fLightInfos.GetCount(); i++ )
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{
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if( !fLightInfos[i] )
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continue;
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const plDrawInterface* di = pNode->GetSceneObject()->GetDrawInterface();
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int iDraw;
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for( iDraw = 0; iDraw < di->GetNumDrawables(); iDraw++ )
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{
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plDrawableSpans* drawable = plDrawableSpans::ConvertNoRef(di->GetDrawable(iDraw));
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if( drawable )
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{
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UInt32 diIndex = di->GetDrawableMeshIndex(iDraw);
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ISendItOff(fLightInfos[i], drawable, diIndex);
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}
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}
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}
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return true;
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}
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hsBool plLightGrpComponent::ISendItOff(plLightInfo* liInfo, plDrawableSpans* drawable, UInt32 diIndex)
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{
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plDISpanIndex spans = drawable->GetDISpans(diIndex);
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if( spans.fFlags & plDISpanIndex::kMatrixOnly )
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return false;
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if( !fCompPB->GetInt(kTest) )
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{
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UInt8 liMsgType = liInfo->GetProjection() ? plDrawable::kMsgPermaProjDI : plDrawable::kMsgPermaLightDI;
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plGenRefMsg* refMsg = TRACKED_NEW plGenRefMsg(drawable->GetKey(), plRefMsg::kOnCreate, diIndex, liMsgType);
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hsgResMgr::ResMgr()->AddViaNotify(liInfo->GetKey(), refMsg, plRefFlags::kPassiveRef);
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}
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else
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{
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hsBitVector litSpans;
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liInfo->GetAffectedForced(drawable->GetSpaceTree(), litSpans, false);
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UInt8 liMsgType = liInfo->GetProjection() ? plDrawable::kMsgPermaProj : plDrawable::kMsgPermaLight;
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int i;
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for( i = 0; i < spans.GetCount(); i++ )
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{
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if( litSpans.IsBitSet(spans[i]) )
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{
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plGenRefMsg* refMsg = TRACKED_NEW plGenRefMsg(drawable->GetKey(), plRefMsg::kOnCreate, spans[i], liMsgType);
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hsgResMgr::ResMgr()->AddViaNotify(liInfo->GetKey(), refMsg, plRefFlags::kPassiveRef);
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}
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}
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}
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return true;
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}
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hsBool plLightGrpComponent::IGetLightInfos()
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{
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if( !fLightInfos.GetCount() )
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{
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// Already checked that lightnodes are cool. just get the light interfaces.
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int i;
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for( i = 0; i < fLightNodes.GetCount(); i++ )
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{
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plMaxNode* lightNode = fLightNodes[i];
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plSceneObject* lightSO = lightNode->GetSceneObject();
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if( !lightSO )
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continue;
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plLightInfo* liInfo = plLightInfo::ConvertNoRef(lightSO->GetGenericInterface(plLightInfo::Index()));
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if( !liInfo )
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continue;
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liInfo->SetProperty(plLightInfo::kLPHasIncludes, true);
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if( fCompPB->GetInt(kIncludeChars) )
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liInfo->SetProperty(plLightInfo::kLPIncludesChars, true);
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fLightInfos.Append(liInfo);
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}
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}
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return fValid = (fLightInfos.GetCount() > 0);
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}
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const hsTArray<plLightInfo*>& plLightGrpComponent::GetLightInfos()
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{
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IGetLightInfos();
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return fLightInfos;
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}
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plLightGrpComponent* plLightGrpComponent::GetComp(plMaxNode* node)
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{
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int i;
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for( i = 0; i < node->NumAttachedComponents(); i++ )
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{
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plComponentBase* comp = node->GetAttachedComponent(i);
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if( comp && comp->ClassID() == LIGHTGRP_COMP_CID )
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return (plLightGrpComponent*)comp;
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}
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return nil;
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}
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hsBool plLightGrpComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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const char* dbgNodeName = node->GetName();
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if( !fValid )
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return true;
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if( !IGetLightInfos() )
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return true;
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if( !node->GetDrawable() )
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return true;
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if( !node->GetSceneObject() || !node->GetSceneObject()->GetDrawInterface() )
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return true;
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// If it's shaded as a character, ignore any light groups attached.
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if( node->GetItinerant() )
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return true;
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IAddLightsToSpans(node, pErrMsg);
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return true;
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}
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hsBool plLightGrpComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg)
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{
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fValid = false;
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fLightInfos.Reset();
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fLightNodes.Reset();
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int i;
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for( i = 0; i < NumTargets(); i++ )
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{
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plMaxNodeBase* liNode = GetTarget(i);
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if( liNode && liNode->CanConvert() )
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{
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Object *obj = liNode->GetObjectRef();
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if( obj )
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{
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Class_ID cid = obj->ClassID();
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if( (cid == RTSPOT_LIGHT_CLASSID)
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|| (cid == RTOMNI_LIGHT_CLASSID)
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|| (cid == RTPDIR_LIGHT_CLASSID) )
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{
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fLightNodes.Append((plMaxNode*)liNode);
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}
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}
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}
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}
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if( !fLightNodes.GetCount() )
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return true;
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fValid = true;
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return true;
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}
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hsBool plLightGrpComponent::PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg)
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{
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if( !fValid )
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return true;
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fValid = false;
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fValid = true;
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return true;
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}
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