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95 lines
3.0 KiB
95 lines
3.0 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_COMPONENTMGR_H
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#define PL_COMPONENTMGR_H
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#include "hsTypes.h"
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#include "max.h"
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#include "utilapi.h"
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#include <vector>
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using namespace std;
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class ClassDesc2;
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class Class_ID;
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#define COMPONENT_MGR_CID Class_ID(0x5b870ba2, 0xb7b1da2)
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//
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// Manages the ClassDesc's for all components. Each component calls a macro that
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// registers it with the component mgr. Then when Max loads the plugin the plugin
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// enumeration functions call this to get all the registered ones. This saves us
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// from having to go change those functions every time we add a new component.
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//
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// 8/28/01: Added globals -Colin
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//
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class hsResMgr;
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class plFactory;
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class plTimerCallbackManager;
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class plTimerShare;
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class plComponentMgr : public UtilityObj
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{
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private:
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vector<ClassDesc*> fDescs;
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plComponentMgr() {};
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public:
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static plComponentMgr &Inst();
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// Required Max functions
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virtual void BeginEditParams(Interface *ip,IUtil *iu) {}
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virtual void EndEditParams(Interface *ip,IUtil *iu) {}
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virtual void SelectionSetChanged(Interface *ip,IUtil *iu) {}
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virtual void DeleteThis() {}
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virtual UInt32 Count();
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virtual ClassDesc *Get(UInt32 i);
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virtual UInt32 FindClassID(Class_ID id);
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// Registers a component. Only used by the classdesc macro.
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virtual void Register(ClassDesc *desc);
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};
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14 years ago
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#endif //PL_COMPONENTMGR_H
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