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1196 lines
28 KiB
1196 lines
28 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "meshdlib.h"
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#include "dummy.h"
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#include "resource.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "../MaxMain/plPlasmaRefMsgs.h"
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#include "../MaxExport/plExportProgressBar.h"
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#include "../MaxMain/plMaxNode.h"
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#include "hsTypes.h"
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#include "hsBitVector.h"
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#include "../plMath/hsRadixSort.h"
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#include "../plMath/plRandom.h"
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#include "../pfAnimation/plBlower.h"
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#include "plDicer.h"
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#include "plDistribComponent.h"
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#include "../MaxConvert/plDistributor.h"
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#include "../MaxConvert/plDistTree.h"
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#include "plMiscComponents.h"
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#include "plClusterComponent.h"
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#include "../MaxConvert/plClusterUtil.h"
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#include "../plDrawable/plClusterGroup.h"
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#include "../plDrawable/plSpanTemplate.h"
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#include <vector>
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using namespace std;
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/////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////
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// Start with the component bookkeeping song and dance.
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// Actual working code follows.
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/////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////
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void DummyCodeIncludeFuncCluster()
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{
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}
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class plClusterComponentProc : public ParamMap2UserDlgProc
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{
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public:
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch (msg)
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{
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case WM_COMMAND:
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if( (HIWORD(wParam) == BN_CLICKED) && (LOWORD(wParam) == IDC_CLUSTER_DO_THE_DANCE) )
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{
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plClusterComponent* cc = (plClusterComponent*)map->GetParamBlock()->GetOwner();
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cc->Cluster(nil);
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return TRUE;
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}
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if( (HIWORD(wParam) == BN_CLICKED) && (LOWORD(wParam) == IDC_CLUSTER_CLEAR) )
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{
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plClusterComponent* cc = (plClusterComponent*)map->GetParamBlock()->GetOwner();
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cc->Clear();
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return TRUE;
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}
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break;
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}
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return false;
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}
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void DeleteThis() {}
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};
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static plClusterComponentProc gClusterCompProc;
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//Max desc stuff necessary below.
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CLASS_DESC(plClusterComponent, gClusterCompDesc, "Cluster", "Cluster", COMP_TYPE_DISTRIBUTOR, CLUSTER_COMP_CID)
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class plClusterCompAccessor : public PBAccessor
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{
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public:
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void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t)
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{
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if( id == plClusterComponent::kWindBones )
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{
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plClusterComponent *comp = (plClusterComponent*)owner;
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comp->NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_COMP_REF_CHANGED);
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}
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}
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};
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plClusterCompAccessor gClusterCompAccessor;
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ParamBlockDesc2 gClusterBk
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(
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plComponent::kBlkComp, _T("Cluster"), 0, &gClusterCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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IDD_COMP_CLUSTER, IDS_COMP_CLUSTERS, 0, 0, &gClusterCompProc,
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plClusterComponent::kClusters, _T("Clusters"), TYPE_INODE_TAB, 0, 0, 0,
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end,
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plClusterComponent::kOptimization, _T("Optimization"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 0.0, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_CLUSTERSIZE, IDC_COMP_CLUSTERSIZE_SPIN, 1.0,
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end,
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plClusterComponent::kFadeIns, _T("FadeIns"), TYPE_POINT3_TAB, 0, 0, 0,
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end,
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plClusterComponent::kFadeOuts, _T("FadeOuts"), TYPE_POINT3_TAB, 0, 0, 0,
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end,
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// OBSOLETE
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plClusterComponent::kWindBone, _T("WindBone"), TYPE_INODE, 0, 0,
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// p_ui, TYPE_PICKNODEBUTTON, IDC_COMP_CLUSTER_WINDBONE,
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// p_prompt, IDS_COMP_CLUSTER_CHOSE_WINDBONE,
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end,
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plClusterComponent::kWindBones, _T("WindBones"), TYPE_INODE_TAB, 0, 0, 0,
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end,
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plClusterComponent::kAutoGen, _T("AutoGen"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_CLUST_AUTOEXPORT,
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end,
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plClusterComponent::kAutoInstance, _T("AutoInstance"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_CLUST_AUTOINSTANCE,
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end,
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end
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);
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hsBool plClusterComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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fSetupDone = false;
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fExported = false;
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int numClust = fCompPB->Count(kClusters);
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int i;
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for( i = numClust-1; i >= 0; --i )
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{
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if( !fCompPB->GetINode(kClusters, TimeValue(0), i) )
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fCompPB->Delete(kClusters, i, 1);
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}
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return true;
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}
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static int CompTemplNodes(const void *elem1, const void *elem2)
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{
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plDistribInstance* distA = (plDistribInstance*)elem1;
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plDistribInstance* distB = (plDistribInstance*)elem2;
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plMaxNode* a = (plMaxNode*)distA->fNode;
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plMaxNode* b = (plMaxNode*)distB->fNode;
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if( a == b )
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return 0;
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if( a->GetRenderLevel(!a->GetNoDeferDraw()) < b->GetRenderLevel(!b->GetNoDeferDraw()) )
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return -1;
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if( a->GetRenderLevel(!a->GetNoDeferDraw()) > b->GetRenderLevel(!b->GetNoDeferDraw()) )
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return 1;
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if( a < b )
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return -1;
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return 1;
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}
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hsBool plClusterComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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if( !fSetupDone )
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{
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int numClust = fCompPB->Count(kClusters);
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int i;
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for( i = 0; i < numClust; i++ )
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{
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plMaxNodeBase* clust = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), i);
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if( clust )
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{
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Box3 fade(fCompPB->GetPoint3(kFadeIns, TimeValue(0), i), fCompPB->GetPoint3(kFadeOuts, TimeValue(0), i));
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// Deal here is that, although we'd love to properly sort all the time, most of the time we don't
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// need to and/or can't afford it, at least with the closeup dense plants. This is a sort of hacky
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// way to guess whether we can afford a proper sort. The idea is that anything that is only visible
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// from farther than N feet away is probably some cheap imposter kind of representation that we can
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// afford to face sort (it's likely to be two sided convex objects too, which means it'll need the sort).
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// Can we do better? Not tonight.
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const float kMinDistantFadeIn = 70.f;
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const float kMaxDistantFadeOut = 10.f;
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BOOL faceSort = false;
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if( fade.Min()[2] < 0 )
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{
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if( fade.Min()[0] > kMinDistantFadeIn )
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faceSort = true;
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}
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else if( fade.Max()[2] > 0 )
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{
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if( fade.Max()[1] < kMaxDistantFadeOut )
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faceSort = true;
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}
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if( faceSort )
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faceSort = true;
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clust->SetFade(fade);
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clust->SetNoDeferDraw(true);
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clust->SetNoFaceSort(!faceSort);
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clust->SetNormalChan(plDistributor::kNormMapChan);
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if( i < fCompPB->Count(kWindBones) )
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{
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plMaxNodeBase* windBone = (plMaxNodeBase*)fCompPB->GetINode(kWindBones, TimeValue(0), i);
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// FISHHACK
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// BoneUpdate
|
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// Add clust as first bone, windBone as second.
|
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if( windBone && (windBone != clust) )
|
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clust->AddBone(windBone);
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}
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}
|
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}
|
||
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ISetupRenderDependencies();
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fClusterGroups.clear();
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if (fCompPB->GetInt(kAutoInstance))
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{
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hsBitVector doneBits;
|
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IBuildDistribTab();
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if( !fDistribTab.Count() )
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||
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{
|
||
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fSetupDone = true;
|
||
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return true;
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||
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}
|
||
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|
||
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plDistribInstTab nodes;
|
||
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|
||
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plExportProgressBar bar;
|
||
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if( IBuildNodeTab(nodes, pErrMsg, bar) )
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{
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nodes.Sort(CompTemplNodes);
|
||
|
|
||
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plClusterUtil util;
|
||
|
|
||
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int i = 0;
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while( i < nodes.Count() )
|
||
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{
|
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plMaxNode* repNode = (plMaxNode*)nodes[i].fNode;
|
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|
|
||
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int nextNode;
|
||
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for( nextNode = i+1; (nextNode < nodes.Count()) && (nodes[i].fNode == nodes[nextNode].fNode); nextNode++ )
|
||
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{} // intentional, we just want the i value
|
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|
||
|
// As far as I can tell, we don't actually use the templates generated here, we just use the count
|
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// to know how many groups to create, and then generate the templates again in Convert().
|
||
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// Looks like a hack that never got cleaned up.
|
||
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plSpanTemplTab templs = util.MakeTemplates(repNode);
|
||
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int j;
|
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for( j = 0; j < templs.Count(); j++ )
|
||
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{
|
||
|
fClusterGroups.push_back(util.CreateGroup(repNode, GetINode()->GetName()));
|
||
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delete templs[j];
|
||
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}
|
||
|
|
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i = nextNode;
|
||
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}
|
||
|
}
|
||
|
IClearNodeTab();
|
||
|
IClearDistribTab();
|
||
|
}
|
||
|
|
||
|
fSetupDone = true;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
hsBool plClusterComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
|
||
|
{
|
||
|
if( !fExported && (fCompPB->GetInt(kAutoInstance)) )
|
||
|
{
|
||
|
hsBitVector doneBits;
|
||
|
|
||
|
IBuildDistribTab();
|
||
|
if( !fDistribTab.Count() )
|
||
|
{
|
||
|
fExported = true;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
plDistribInstTab nodes;
|
||
|
|
||
|
plExportProgressBar bar;
|
||
|
if( IBuildNodeTab(nodes, pErrMsg, bar) )
|
||
|
{
|
||
|
nodes.Sort(CompTemplNodes);
|
||
|
|
||
|
plClusterUtil util;
|
||
|
|
||
|
plDeformVert defVert;
|
||
|
plShadeVert shadeVert;
|
||
|
|
||
|
int groupIdx = 0;
|
||
|
int i = 0;
|
||
|
while( i < nodes.Count() )
|
||
|
{
|
||
|
plL2WTab l2wTab;
|
||
|
plMaxNode* repNode = (plMaxNode*)nodes[i].fNode;
|
||
|
|
||
|
Matrix3 l2w = nodes[i].fObjectTM;
|
||
|
l2wTab.Append(1, &l2w);
|
||
|
|
||
|
int nextNode;
|
||
|
for( nextNode = i+1; (nextNode < nodes.Count()) && (nodes[i].fNode == nodes[nextNode].fNode); nextNode++ )
|
||
|
{
|
||
|
l2wTab.Append(1, &nodes[nextNode].fObjectTM);
|
||
|
}
|
||
|
|
||
|
plSpanTemplTab templs = util.MakeTemplates(repNode);
|
||
|
int j;
|
||
|
for( j = 0; j < templs.Count(); j++ )
|
||
|
{
|
||
|
util.SetupGroup(fClusterGroups[groupIdx], repNode, templs[j]);
|
||
|
groupIdx++;
|
||
|
|
||
|
util.AddClusters(l2wTab, nil, nil);
|
||
|
|
||
|
}
|
||
|
i = nextNode;
|
||
|
}
|
||
|
}
|
||
|
IClearNodeTab();
|
||
|
IClearDistribTab();
|
||
|
fExported = true;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
plClusterComponent::plClusterComponent()
|
||
|
{
|
||
|
fClassDesc = &gClusterCompDesc;
|
||
|
fClassDesc->MakeAutoParamBlocks(this);
|
||
|
|
||
|
fClusterBins = nil;
|
||
|
fSizes[0] = fSizes[1] = fSizes[2] = 0;
|
||
|
|
||
|
fAutoGen = FALSE;
|
||
|
}
|
||
|
|
||
|
|
||
|
void plClusterComponent::ICheckWindBone()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
// Working end of the gun follows below this line.
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
BOOL plClusterComponent::AutoGen(plErrorMsg* pErrMsg)
|
||
|
{
|
||
|
if( !fCompPB->Count(kClusters) && fCompPB->GetInt(kAutoGen) )
|
||
|
{
|
||
|
fAutoGen = true;
|
||
|
return Cluster(pErrMsg);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::AutoClear(plErrorMsg* pErrMsg)
|
||
|
{
|
||
|
if( fAutoGen )
|
||
|
{
|
||
|
Clear();
|
||
|
fAutoGen = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::IBuildDistribTab()
|
||
|
{
|
||
|
plDistribCompTab& tab = fDistribTab;
|
||
|
tab.ZeroCount();
|
||
|
// Okay, laziest hackiest sort algorithm in the world follows.
|
||
|
// But it's okay, the number of distributors is small.
|
||
|
plDistribCompTab sortTab;
|
||
|
Tab<float> valTab;
|
||
|
// For each target
|
||
|
int numTarg = NumTargets();
|
||
|
int i;
|
||
|
for( i = 0; i < numTarg; i++ )
|
||
|
{
|
||
|
plMaxNodeBase* targ = GetTarget(i);
|
||
|
if( targ )
|
||
|
{
|
||
|
UInt32 count = targ->NumAttachedComponents();
|
||
|
int j;
|
||
|
for( j = 0; j < count; j++ )
|
||
|
// For each DistribComponent
|
||
|
{
|
||
|
plComponentBase *comp = targ->GetAttachedComponent(j);
|
||
|
if( comp && (comp->ClassID() == DISTRIBUTOR_COMP_CID) )
|
||
|
{
|
||
|
// Add DistribComponent replicants to nodeTab
|
||
|
// making sure we don't add any nodes twice.
|
||
|
plDistribComponent* distComp = (plDistribComponent*)comp;
|
||
|
int k;
|
||
|
for( k = 0; k < sortTab.Count(); k++ )
|
||
|
{
|
||
|
if( distComp == sortTab[k] )
|
||
|
break;
|
||
|
}
|
||
|
if( k == sortTab.Count() )
|
||
|
{
|
||
|
sortTab.Append(1, &distComp);
|
||
|
float val = distComp->GetIsoPriority();
|
||
|
valTab.Append(1, &val);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
BitArray gotten(sortTab.Count());
|
||
|
while( tab.Count() < sortTab.Count() )
|
||
|
{
|
||
|
float maxVal = -1.f;
|
||
|
int maxIdx = -1;
|
||
|
for( i = 0; i < sortTab.Count(); i++ )
|
||
|
{
|
||
|
if( !gotten[i] )
|
||
|
{
|
||
|
if( valTab[i] > maxVal )
|
||
|
{
|
||
|
maxVal = valTab[i];
|
||
|
maxIdx = i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
gotten.Set(maxIdx);
|
||
|
tab.Append(1, &sortTab[maxIdx]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::IClearDistribTab()
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fDistribTab.Count(); i++ )
|
||
|
fDistribTab[i]->Done();
|
||
|
|
||
|
fDistribTab.ZeroCount();
|
||
|
}
|
||
|
|
||
|
BOOL plClusterComponent::IsFlexible() const
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fDistribTab.Count(); i++ )
|
||
|
{
|
||
|
if( fDistribTab[i]->IsFlexible() )
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
BOOL plClusterComponent::IBuildNodeTab(plDistribInstTab& nodes, plErrorMsg* pErrMsg, plExportProgressBar& bar)
|
||
|
{
|
||
|
plDistTree distTree;
|
||
|
nodes.ZeroCount();
|
||
|
int numDistrib = fDistribTab.Count();
|
||
|
if( numDistrib )
|
||
|
{
|
||
|
int progCnt = 0;
|
||
|
int i;
|
||
|
for( i = 0; i < numDistrib; i++ )
|
||
|
progCnt += fDistribTab[i]->NumTargets();
|
||
|
if( !progCnt )
|
||
|
progCnt = 1;
|
||
|
|
||
|
bar.Start("Compiling", progCnt << 4);
|
||
|
|
||
|
if( bar.Update(nil, 0) )
|
||
|
return false;
|
||
|
|
||
|
for( i = 0; i < numDistrib; i++ )
|
||
|
{
|
||
|
plDistribInstTab reps;
|
||
|
if( !fDistribTab[i]->Distribute(reps, pErrMsg, bar, &distTree) )
|
||
|
return false;
|
||
|
if( reps.Count() )
|
||
|
nodes.Append(reps.Count(), &reps[0]);
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::IClearNodeTab()
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < fDistribTab.Count(); i++ )
|
||
|
fDistribTab[i]->Done();
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::Select()
|
||
|
{
|
||
|
INodeTab nodeTab;
|
||
|
int numClust = fCompPB->Count(kClusters);
|
||
|
int i;
|
||
|
for( i = 0; i < numClust; i++ )
|
||
|
{
|
||
|
INode* clust = fCompPB->GetINode(kClusters, TimeValue(0), i);
|
||
|
if( clust )
|
||
|
{
|
||
|
nodeTab.Append(1, &clust);
|
||
|
}
|
||
|
}
|
||
|
GetCOREInterface()->RemoveNamedSelSet(TSTR(GetINode()->GetName()));
|
||
|
GetCOREInterface()->AddNewNamedSelSet(nodeTab, TSTR(GetINode()->GetName()));
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::Clear()
|
||
|
{
|
||
|
int numClust = fCompPB->Count(kClusters);
|
||
|
if( !numClust )
|
||
|
return;
|
||
|
|
||
|
GetCOREInterface()->DisableSceneRedraw();
|
||
|
|
||
|
plExportProgressBar bar;
|
||
|
|
||
|
const int log2freq = 2;
|
||
|
const int maskfreq = (1 << log2freq)-1;
|
||
|
int totalSteps = numClust >> log2freq;
|
||
|
if( !totalSteps )
|
||
|
totalSteps = 1;
|
||
|
bar.Start("Deleting", totalSteps);
|
||
|
|
||
|
bar.Update(nil, 0);
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < numClust; i++ )
|
||
|
{
|
||
|
plMaxNode* cluster = (plMaxNode*)fCompPB->GetINode(kClusters, TimeValue(0), i);
|
||
|
if( cluster )
|
||
|
{
|
||
|
// HACK FISH - till we get a real fix for the slowdown caused by
|
||
|
// deleting things with a location component on them.
|
||
|
int numComp = cluster->NumAttachedComponents();
|
||
|
int j;
|
||
|
for( j = numComp-1; j >= 0; --j )
|
||
|
{
|
||
|
plComponentBase* comp = cluster->GetAttachedComponent(j);
|
||
|
if( comp )
|
||
|
{
|
||
|
comp->DeleteTarget(cluster);
|
||
|
}
|
||
|
}
|
||
|
// END HACK FISH
|
||
|
|
||
|
cluster->Delete(TimeValue(0), true);
|
||
|
}
|
||
|
|
||
|
if( !(i & maskfreq) )
|
||
|
bar.Update(nil);
|
||
|
}
|
||
|
|
||
|
fCompPB->ZeroCount(kClusters);
|
||
|
fCompPB->ZeroCount(kFadeIns);
|
||
|
fCompPB->ZeroCount(kFadeOuts);
|
||
|
fCompPB->ZeroCount(kWindBones);
|
||
|
|
||
|
GetCOREInterface()->EnableSceneRedraw();
|
||
|
|
||
|
GetCOREInterface()->ForceCompleteRedraw(FALSE);
|
||
|
}
|
||
|
|
||
|
BOOL plClusterComponent::Cluster(plErrorMsg* pErrMsg)
|
||
|
{
|
||
|
GetCOREInterface()->RedrawViews(GetCOREInterface()->GetTime(), REDRAW_BEGIN);
|
||
|
|
||
|
Clear();
|
||
|
|
||
|
IGetLocation();
|
||
|
|
||
|
ICheckWindBone();
|
||
|
|
||
|
// fClusterSize = fCompPB->GetFloat(kClusterSize);
|
||
|
// fClusterSize = 75.f;
|
||
|
|
||
|
plExportProgressBar bar;
|
||
|
|
||
|
IBuildDistribTab();
|
||
|
|
||
|
INodeTab doneNodes;
|
||
|
plBox3Tab fade;
|
||
|
INodeTab bone;
|
||
|
hsBitVector boneIsParent;
|
||
|
hsBitVector doneBits;
|
||
|
|
||
|
plDistribInstTab nodes;
|
||
|
|
||
|
BOOL failed = true;
|
||
|
if( IBuildNodeTab(nodes, pErrMsg, bar) )
|
||
|
{
|
||
|
failed = false;
|
||
|
|
||
|
if( nodes.Count() )
|
||
|
{
|
||
|
bar.Start("Optimizing", nodes.Count());
|
||
|
bar.Update(nil, 0);
|
||
|
}
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < nodes.Count(); i++ )
|
||
|
{
|
||
|
if( doneBits.IsBitSet(i) )
|
||
|
continue;
|
||
|
|
||
|
if( !nodes[i].fNode )
|
||
|
continue;
|
||
|
|
||
|
if( !ICanCluster(nodes[i]) )
|
||
|
continue;
|
||
|
|
||
|
plDistribInstTab shared;
|
||
|
shared.Append(1, &nodes[i]);
|
||
|
int j;
|
||
|
for( j = 0; j < nodes.Count(); j++ )
|
||
|
{
|
||
|
if( !doneBits.IsBitSet(j) && ICanCluster(nodes[i], nodes[j]) )
|
||
|
{
|
||
|
shared.Append(1, &nodes[j]);
|
||
|
doneBits.SetBit(j);
|
||
|
}
|
||
|
}
|
||
|
INodeTab cluster;
|
||
|
failed = !IClusterGroup(shared, cluster, bar);
|
||
|
if( cluster.Count() )
|
||
|
{
|
||
|
int j;
|
||
|
for( j = 0; j < cluster.Count(); j++ )
|
||
|
{
|
||
|
fade.Append(1, &shared[0].fFade);
|
||
|
bone.Append(1, &shared[0].fBone);
|
||
|
boneIsParent.SetBit(doneNodes.Count() + j, shared[0].fRigid);
|
||
|
|
||
|
// Attach every component on the template node to the new node
|
||
|
int k;
|
||
|
plMaxNode *maxNode = (plMaxNode*)nodes[i].fNode;
|
||
|
for (k = 0; k < maxNode->NumAttachedComponents(); k++)
|
||
|
{
|
||
|
plComponentBase *comp = maxNode->GetAttachedComponent(k);
|
||
|
comp->AddTarget((plMaxNode*)cluster[j]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
doneNodes.Append(cluster.Count(), &cluster[0]);
|
||
|
|
||
|
}
|
||
|
if( failed )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
IClearNodeTab();
|
||
|
|
||
|
IClearDistribTab();
|
||
|
|
||
|
IFinishDoneNodes(doneNodes, fade, bone, boneIsParent);
|
||
|
|
||
|
if( failed )
|
||
|
Clear();
|
||
|
else
|
||
|
Select();
|
||
|
|
||
|
GetCOREInterface()->RedrawViews(GetCOREInterface()->GetTime(), REDRAW_END);
|
||
|
|
||
|
return failed;
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::IFinishDoneNodes(INodeTab& doneNodes, plBox3Tab& fade, INodeTab& bones, hsBitVector& boneIsParent)
|
||
|
{
|
||
|
if( !doneNodes.Count() )
|
||
|
return;
|
||
|
|
||
|
NameMaker *nn = GetCOREInterface()->NewNameMaker();
|
||
|
|
||
|
TSTR nodeName(GetINode()->GetName());
|
||
|
int i;
|
||
|
for( i = 0; i < doneNodes.Count(); i++ )
|
||
|
{
|
||
|
if( doneNodes[i] )
|
||
|
{
|
||
|
nn->MakeUniqueName(nodeName);
|
||
|
doneNodes[i]->SetName(nodeName);
|
||
|
|
||
|
ISetLocation((plMaxNode*)doneNodes[i]);
|
||
|
}
|
||
|
Point3* p3p;
|
||
|
p3p = &fade[i].pmin;
|
||
|
fCompPB->Append(kFadeIns, 1, &p3p);
|
||
|
p3p = &fade[i].pmax;
|
||
|
fCompPB->Append(kFadeOuts, 1, &p3p);
|
||
|
|
||
|
INode* nilNode = nil;
|
||
|
if( bones[i] )
|
||
|
{
|
||
|
if( boneIsParent.IsBitSet(i) )
|
||
|
{
|
||
|
|
||
|
bones[i]->AttachChild(doneNodes[i], true);
|
||
|
fCompPB->Append(kWindBones, 1, &nilNode);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fCompPB->Append(kWindBones, 1, &bones[i]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fCompPB->Append(kWindBones, 1, &nilNode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Add doneNodes to our PB, so we can keep track of who we've created.
|
||
|
fCompPB->Append(kClusters, doneNodes.Count(), &doneNodes[0]);
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::ISetupRenderDependencies()
|
||
|
{
|
||
|
hsRadixSort::Elem* listTrav;
|
||
|
hsTArray<hsRadixSortElem> scratchList;
|
||
|
|
||
|
int numClust = fCompPB->Count(kClusters);
|
||
|
|
||
|
if( !numClust )
|
||
|
return;
|
||
|
|
||
|
scratchList.SetCount(numClust);
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < numClust; i++ )
|
||
|
{
|
||
|
listTrav = &scratchList[i];
|
||
|
listTrav->fBody = (void*)i;
|
||
|
listTrav->fNext = listTrav+1;
|
||
|
|
||
|
Point3 fadeMax = fCompPB->GetPoint3(kFadeOuts, TimeValue(0), i);
|
||
|
listTrav->fKey.fFloat = fadeMax[2] > 0 ? -fadeMax[0] : -1.e33f; // Negate the distance to get decreasing sort.
|
||
|
}
|
||
|
listTrav->fNext = nil;
|
||
|
|
||
|
hsRadixSort rad;
|
||
|
hsRadixSort::Elem* sortedList = rad.Sort(scratchList.AcquireArray(), hsRadixSort::kFloat);
|
||
|
|
||
|
hsRadixSort::Elem* prevStart = nil;
|
||
|
hsRadixSort::Elem* prevEnd = nil;
|
||
|
|
||
|
listTrav = sortedList;
|
||
|
|
||
|
float currFade = listTrav->fKey.fFloat;
|
||
|
listTrav = listTrav->fNext;
|
||
|
|
||
|
while( listTrav )
|
||
|
{
|
||
|
if( listTrav->fKey.fFloat != currFade )
|
||
|
{
|
||
|
IAssignRenderDependencies(prevStart, prevEnd, sortedList, listTrav);
|
||
|
|
||
|
currFade = listTrav->fKey.fFloat;
|
||
|
}
|
||
|
|
||
|
listTrav = listTrav->fNext;
|
||
|
}
|
||
|
IAssignRenderDependencies(prevStart, prevEnd, sortedList, listTrav);
|
||
|
|
||
|
|
||
|
// Sort them by fade.Min()[2] < 0 ? fade.Min()[0] : 0 in decreasing order
|
||
|
// make first sort value group render dependent on all targets
|
||
|
// for each remaining sort value group
|
||
|
// make render dependent on members of previous sort value group.
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::IAssignRenderDependencies(hsRadixSortElem*& prevStart, hsRadixSortElem*& prevEnd,
|
||
|
hsRadixSortElem*& currStart, hsRadixSortElem*& currEnd)
|
||
|
{
|
||
|
if( !prevStart )
|
||
|
{
|
||
|
hsRadixSort::Elem* q;
|
||
|
for( q = currStart; q != currEnd; q = q->fNext )
|
||
|
{
|
||
|
int iNode = (int)q->fBody;
|
||
|
plMaxNodeBase* clust = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), iNode);
|
||
|
|
||
|
if( clust )
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < NumTargets(); i++ )
|
||
|
{
|
||
|
plMaxNodeBase* targ = GetTarget(i);
|
||
|
if( targ )
|
||
|
clust->AddRenderDependency(targ);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hsRadixSort::Elem* q;
|
||
|
for( q = currStart; q != currEnd; q = q->fNext )
|
||
|
{
|
||
|
int iNode = (int)q->fBody;
|
||
|
plMaxNodeBase* clust = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), iNode);
|
||
|
|
||
|
if( clust )
|
||
|
{
|
||
|
#if 0
|
||
|
hsRadixSort::Elem* p;
|
||
|
for( p = prevStart; p != prevEnd; p = p->fNext )
|
||
|
{
|
||
|
iNode = (int)p->fBody;
|
||
|
plMaxNodeBase* targ = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), iNode);
|
||
|
clust->AddRenderDependency(targ);
|
||
|
}
|
||
|
#else
|
||
|
iNode = (int)prevStart->fBody;
|
||
|
plMaxNodeBase* targ = (plMaxNodeBase*)fCompPB->GetINode(kClusters, TimeValue(0), iNode);
|
||
|
clust->AddRenderDependency(targ);
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
prevStart = currStart;
|
||
|
prevEnd = currEnd;
|
||
|
currStart = currEnd;
|
||
|
}
|
||
|
|
||
|
BOOL plClusterComponent::ICanCluster(plDistribInstance& node)
|
||
|
{
|
||
|
if( !node.fNode )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
BOOL plClusterComponent::ICanCluster(plDistribInstance& node0, plDistribInstance& node1)
|
||
|
{
|
||
|
if( !(node0.fNode && node1.fNode) )
|
||
|
return false;
|
||
|
|
||
|
if( !ICanCluster(node1) )
|
||
|
return false;
|
||
|
|
||
|
if( node0.fNode->GetMtl() != node1.fNode->GetMtl() )
|
||
|
return false;
|
||
|
|
||
|
if( (node0.fFade.Min() != node1.fFade.Min())
|
||
|
||(node0.fFade.Max() != node1.fFade.Max()) )
|
||
|
return false;
|
||
|
|
||
|
if( node0.fBone != node1.fBone )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
Box3 plClusterComponent::IPartition(plDistribInstTab& nodes)
|
||
|
{
|
||
|
if( !nodes.Count() )
|
||
|
return Box3();
|
||
|
|
||
|
Box3 retVal;
|
||
|
int i;
|
||
|
for( i = 0; i < nodes.Count(); i++ )
|
||
|
{
|
||
|
retVal += nodes[i].fNodeTM.GetTrans();
|
||
|
}
|
||
|
Point3 mins = retVal.Min();
|
||
|
Point3 maxs = retVal.Max();
|
||
|
|
||
|
// mins += Point3(fClusterSize, fClusterSize, fClusterSize) * 0.5f;
|
||
|
// maxs -= Point3(fClusterSize, fClusterSize, fClusterSize) * 1.5f;
|
||
|
// maxs -= Point3(fClusterSize, fClusterSize, fClusterSize) * 1.0f;
|
||
|
|
||
|
for( i = 0; i < 3; i++ )
|
||
|
{
|
||
|
if( mins[i] >= maxs[i] )
|
||
|
{
|
||
|
float mid = (mins[i] + maxs[i]) * 0.5f;
|
||
|
mins[i] = mid - 1.f;
|
||
|
maxs[i] = mid + 1.f;
|
||
|
}
|
||
|
}
|
||
|
retVal = Box3(mins, maxs);
|
||
|
|
||
|
return retVal;
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::IClusterBins(plDistribInstTab& nodes, Box3& box)
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < 3; i++ )
|
||
|
{
|
||
|
fSizes[i] = int((box.Max()[i] - box.Min()[i]) / fClusterSize);
|
||
|
if( !fSizes[i] )
|
||
|
fSizes[i] = 1;
|
||
|
}
|
||
|
|
||
|
int totSize = IGetBinCount();
|
||
|
fClusterBins = TRACKED_NEW plDistribInstTab*[totSize];
|
||
|
|
||
|
memset(fClusterBins, 0, sizeof(*fClusterBins) * totSize);
|
||
|
|
||
|
for( i = 0; i < nodes.Count(); i++ )
|
||
|
{
|
||
|
Matrix3 l2w = nodes[i].fNodeTM;
|
||
|
Point3 loc = l2w.GetTrans();
|
||
|
|
||
|
plDistribInstTab* bin = IGetClusterBin(box, loc);
|
||
|
bin->Append(1, &nodes[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int plClusterComponent::IGetBinCount()
|
||
|
{
|
||
|
return fSizes[0] * fSizes[1] * fSizes[2];
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::IDeleteClusterBins()
|
||
|
{
|
||
|
int totSize = IGetBinCount();
|
||
|
int i;
|
||
|
for( i = 0; i < totSize; i++ )
|
||
|
delete fClusterBins[i];
|
||
|
delete [] fClusterBins;
|
||
|
fClusterBins = nil;
|
||
|
}
|
||
|
|
||
|
plDistribInstTab* plClusterComponent::IGetClusterBin(const Box3& box, const Point3& loc)
|
||
|
{
|
||
|
int coord[3];
|
||
|
int j;
|
||
|
for( j = 0; j < 3; j++ )
|
||
|
{
|
||
|
coord[j] = int((loc[j] - box.Min()[j]) / fClusterSize);
|
||
|
if( coord[j] < 0 )
|
||
|
coord[j] = 0;
|
||
|
else if( coord[j] >= fSizes[j] )
|
||
|
coord[j] = fSizes[j] - 1;
|
||
|
}
|
||
|
int idx = coord[0] * fSizes[1] * fSizes[2] + coord[1] * fSizes[2] + coord[2];
|
||
|
if( !fClusterBins[idx] )
|
||
|
fClusterBins[idx] = TRACKED_NEW plDistribInstTab;
|
||
|
return fClusterBins[idx];
|
||
|
}
|
||
|
|
||
|
BOOL plClusterComponent::IClusterGroup(plDistribInstTab& nodes, INodeTab& clusters, plExportProgressBar& bar)
|
||
|
{
|
||
|
BOOL retVal = true;
|
||
|
|
||
|
hsBitVector doneNodes;
|
||
|
|
||
|
const float kNoOptClusterSize = 100.f;
|
||
|
const float kOptClusterSize = 100.f; // 30.f?
|
||
|
const int kNoOptMaxFaces = 10000;
|
||
|
const int kOptMaxFaces = 200;
|
||
|
|
||
|
float optim = fCompPB->GetFloat(kOptimization) * 0.01f;
|
||
|
|
||
|
float minClusterSize = kNoOptClusterSize + optim * (kOptClusterSize - kNoOptClusterSize);
|
||
|
int maxFaces = kNoOptMaxFaces + int(optim * float(kOptMaxFaces - kNoOptMaxFaces));
|
||
|
|
||
|
fClusterSize = minClusterSize;
|
||
|
Box3 fade = nodes[0].fFade;
|
||
|
if( fade.Min().z < 0 )
|
||
|
{
|
||
|
fClusterSize = fade.Min().x;
|
||
|
}
|
||
|
else if( fade.Max().z < 0 )
|
||
|
{
|
||
|
fClusterSize = fade.Max().x;
|
||
|
}
|
||
|
if( fClusterSize < minClusterSize )
|
||
|
fClusterSize = minClusterSize;
|
||
|
|
||
|
Box3 box = IPartition(nodes);
|
||
|
|
||
|
IClusterBins(nodes, box);
|
||
|
|
||
|
int totSize = IGetBinCount();
|
||
|
int i;
|
||
|
for( i = 0; i < totSize; i++ )
|
||
|
{
|
||
|
if( fClusterBins[i] )
|
||
|
{
|
||
|
INode* grp = IMakeOne(*fClusterBins[i]);
|
||
|
if( grp )
|
||
|
{
|
||
|
INodeTab subGrp;
|
||
|
plDicer dicer;
|
||
|
dicer.SetMaxFaces(maxFaces);
|
||
|
dicer.Dice(grp, subGrp);
|
||
|
int j;
|
||
|
for( j = 0; j < subGrp.Count(); j++ )
|
||
|
{
|
||
|
clusters.Append(1, &subGrp[j]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( bar.Update(nil, fClusterBins[i]->Count()) )
|
||
|
{
|
||
|
retVal = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
IDeleteClusterBins();
|
||
|
|
||
|
return retVal;
|
||
|
}
|
||
|
|
||
|
INode* plClusterComponent::IMakeOne(plDistribInstTab& nodes)
|
||
|
{
|
||
|
if( !nodes.Count() )
|
||
|
return nil;
|
||
|
|
||
|
TriObject* triObj = CreateNewTriObject();
|
||
|
Mesh* outMesh = &triObj->mesh;
|
||
|
|
||
|
*outMesh = *nodes[0].fMesh;
|
||
|
|
||
|
INode *outNode = GetCOREInterface()->CreateObjectNode(triObj);
|
||
|
|
||
|
Matrix3 l2w = nodes[0].fObjectTM;
|
||
|
Matrix3 w2l = Inverse(l2w);
|
||
|
|
||
|
MeshDelta meshDelta(*outMesh);
|
||
|
|
||
|
int i;
|
||
|
for( i = 1; i < nodes.Count(); i++ )
|
||
|
{
|
||
|
Mesh nextMesh(*nodes[i].fMesh);
|
||
|
|
||
|
Matrix3 relativeTransform = nodes[i].fObjectTM * w2l;
|
||
|
|
||
|
// If we've stashed normals on this mesh, they are in the mesh's
|
||
|
// native local space. The transform of the positions is handled
|
||
|
// automatically by meshDelta.AttachMesh (hence passing in the matrix),
|
||
|
// but the meshDelta hasn't a clue that the normal map channel isn't
|
||
|
// just more UVs. No problem, I'll handle it myself.
|
||
|
if( nextMesh.mapVerts(plDistributor::kNormMapChan) )
|
||
|
{
|
||
|
Point3* norms = nextMesh.mapVerts(plDistributor::kNormMapChan);
|
||
|
int k;
|
||
|
for( k = 0; k < nextMesh.getNumMapVerts(plDistributor::kNormMapChan); k++ )
|
||
|
{
|
||
|
norms[k] = relativeTransform.VectorTransform(norms[k]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IRandomizeSkinWeights(&nextMesh, nodes[i].fFlex);
|
||
|
|
||
|
meshDelta.AttachMesh(*outMesh, nextMesh, relativeTransform, 0);
|
||
|
|
||
|
meshDelta.Apply(*outMesh);
|
||
|
|
||
|
}
|
||
|
|
||
|
outNode->SetNodeTM(TimeValue(0), l2w);
|
||
|
outNode->CopyProperties(nodes[0].fNode);
|
||
|
outNode->SetMtl(nodes[0].fNode->GetMtl());
|
||
|
outNode->SetObjOffsetPos(Point3(0,0,0));
|
||
|
Quat identQuat;
|
||
|
identQuat.Identity();
|
||
|
outNode->SetObjOffsetRot(identQuat);
|
||
|
outNode->SetObjOffsetScale(ScaleValue(Point3(1.f, 1.f, 1.f)));
|
||
|
|
||
|
outNode->Hide(false);
|
||
|
|
||
|
return outNode;
|
||
|
}
|
||
|
|
||
|
BOOL plClusterComponent::IGetLocation()
|
||
|
{
|
||
|
fLocationComp = nil;
|
||
|
int numTarg = NumTargets();
|
||
|
int i;
|
||
|
for( i = 0; i < numTarg; i++ )
|
||
|
{
|
||
|
plMaxNodeBase* targ = GetTarget(i);
|
||
|
if( targ )
|
||
|
{
|
||
|
UInt32 numComp = targ->NumAttachedComponents(false);
|
||
|
int j;
|
||
|
for( j = 0; j < numComp; j++ )
|
||
|
{
|
||
|
plComponentBase* comp = targ->GetAttachedComponent(j, false);
|
||
|
if( comp && (comp->ClassID() == ROOM_CID || comp->ClassID() == PAGEINFO_CID) )
|
||
|
{
|
||
|
if( fLocationComp && (fLocationComp != comp) )
|
||
|
{
|
||
|
fLocationComp = nil;
|
||
|
return false;
|
||
|
}
|
||
|
fLocationComp = comp;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return fLocationComp != nil;
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::ISetLocation(plMaxNode* node)
|
||
|
{
|
||
|
if( fLocationComp )
|
||
|
fLocationComp->AddTarget(node);
|
||
|
}
|
||
|
|
||
|
void plClusterComponent::IRandomizeSkinWeights(Mesh* mesh, const Point3& flex) const
|
||
|
{
|
||
|
const int iWgtMap = plDistributor::kWgtMapChan;
|
||
|
|
||
|
UVVert *wgtMap = mesh->mapVerts(iWgtMap);
|
||
|
int numWgtVerts = mesh->getNumMapVerts(iWgtMap);
|
||
|
|
||
|
static plRandom random;
|
||
|
|
||
|
float interMeshRandomNess = flex[1];
|
||
|
float intraMeshRandomNess = flex[2];
|
||
|
|
||
|
float r = interMeshRandomNess > 0 ? random.RandRangeF(1.f - interMeshRandomNess, 1.f) : 1.f;
|
||
|
int i;
|
||
|
for( i = 0; i < numWgtVerts; i++ )
|
||
|
{
|
||
|
UVVert uvw = wgtMap[i];
|
||
|
float s = r;
|
||
|
if( intraMeshRandomNess > 0 )
|
||
|
s *= random.RandRangeF(1.f - intraMeshRandomNess, 1.f);
|
||
|
uvw *= s;
|
||
|
mesh->setMapVert(iWgtMap, i, uvw);
|
||
|
}
|
||
|
}
|
||
|
|