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206 lines
6.2 KiB
206 lines
6.2 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "meshdlib.h"
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#include "dummy.h"
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#include "resource.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "../MaxMain/plPlasmaRefMsgs.h"
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#include "../MaxMain/plMaxNode.h"
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#include "hsTypes.h"
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#include "plBlowComponent.h"
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#include "../pfAnimation/plBlower.h"
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#include "plFlexibilityComponent.h"
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// Blow component first, related Flexibility component at EOF.
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// Preliminary setup bookkeeping
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void DummyCodeIncludeFuncBlow()
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{
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}
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CLASS_DESC(plBlowComponent, gBlowCompDesc, "Wind Bone", "Blow", COMP_TYPE_DISTRIBUTOR, BLOW_COMP_CID)
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ParamBlockDesc2 gBlowBk
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(
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plComponent::kBlkComp, _T("Blow"), 0, &gBlowCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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IDD_COMP_BLOW, IDS_COMP_BLOWS, 0, 0, nil,
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plBlowComponent::kStrength, _T("Strength"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 0.0, 1000.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_BLOW_STRENGTH, IDC_COMP_BLOW_STRENGTH_SPIN, 1.0,
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end,
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plBlowComponent::kSpeed, _T("Speed"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 0.0, 1000.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_BLOW_SPEED, IDC_COMP_BLOW_SPEED_SPIN, 1.0,
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end,
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plBlowComponent::kFlutter, _T("Flutter"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 0.0, 1000.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_BLOW_FLUTTER, IDC_COMP_BLOW_FLUTTER_SPIN, 1.0,
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end,
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plBlowComponent::kConstancy, _T("Constancy"), TYPE_FLOAT, 0, 0,
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p_default, 25.0,
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p_range, 0.0, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_BLOW_CONSTANCY, IDC_COMP_BLOW_CONSTANCY_SPIN, 1.0,
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end,
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end
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);
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// Component implementation
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plBlowComponent::plBlowComponent()
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{
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fClassDesc = &gBlowCompDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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hsBool plBlowComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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node->SetDrawable(false);
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node->SetForceLocal(true);
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return true;
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}
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hsBool plBlowComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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return true;
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}
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hsBool plBlowComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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plBlower* pMod = TRACKED_NEW plBlower;
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float strength = fCompPB->GetFloat(kStrength) * 0.01f;
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float speed = fCompPB->GetFloat(kSpeed) * 0.01f;
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float flutter = fCompPB->GetFloat(kFlutter) * 0.01f;
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float constancy = fCompPB->GetFloat(kConstancy) * 0.01f;
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pMod->SetMasterPower(pMod->GetMasterPower() * strength);
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pMod->SetMasterFrequency(pMod->GetMasterFrequency() * speed);
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pMod->SetImpulseRate(pMod->GetImpulseRate() * flutter);
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pMod->SetConstancy(constancy);
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node->AddModifier(pMod, IGetUniqueName(node));
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return true;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Flexibility Component
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//
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//
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//Class that accesses the paramblock below.
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//Max desc stuff necessary below.
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CLASS_DESC(plFlexibilityComponent, gFlexibilityDesc, "Flexibility", "Flexibility", COMP_TYPE_DISTRIBUTOR, FLEXIBILITY_COMP_CID)
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ParamBlockDesc2 gFlexibilityBk
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( // KLUDGE: not the defined block ID, but kept for backwards compat.
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plComponent::kBlkComp, _T("Flexibility"), 0, &gFlexibilityDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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IDD_COMP_FLEXIBILITY, IDS_COMP_FLEXIBILITYS, 0, 0, NULL,
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plFlexibilityComponent::kFlexibility, _T("Flexibility"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 0.f, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_FLEX_FLEX, IDC_COMP_FLEX_FLEX_SPIN, 1.0,
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end,
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plFlexibilityComponent::kInterRand, _T("InterRand"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, 0.f, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_FLEX_INTER, IDC_COMP_FLEX_INTER_SPIN, 1.0,
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end,
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plFlexibilityComponent::kIntraRand, _T("IntraRand"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 0.f, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_FLEX_INTRA, IDC_COMP_FLEX_INTRA_SPIN, 1.0,
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end,
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end
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);
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plFlexibilityComponent::plFlexibilityComponent()
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{
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fClassDesc = &gFlexibilityDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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Point3 plFlexibilityComponent::GetFlexibility() const
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{
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// 1.e-2f scale goes from percent to fraction.
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// returns (in order),
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// the flexibility
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// the variation between objects (object still moves as unit)
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// the variation within an object (different verts are more or less flexible than others).
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return Point3(fCompPB->GetFloat(kFlexibility) * 1.e-2f,
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fCompPB->GetFloat(kInterRand) * 1.e-2f, // From percent to fraction.
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fCompPB->GetFloat(kIntraRand) * 1.e-2f); // From percent to fraction.
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}
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